Aniikinis
2018-01-27, 12:15 PM
Porcelain Souls
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Those lifeless eyes were all he saw in his nightmares. He never expected his last moment of life to be consumed by those soulless things...
Often the cause of urban legends and campfire stories, porcelain souls are a fairly new race that has recently sprung up. No one knows where or when they first appeared, only that it must have been within the last few hundred years. A porcelain soul is a strange creature, a simple porcelain doll that over time developed a soul and mind, eventually animating the doll itself.
Many porcelain souls are around one and a half feet in height and weigh around 6 to 8 pounds on average. They tend to be dressed in clothes reminiscent of the dolls they used to be. There are few similarities between porcelain souls, as each doll is a work of art on it's own, but there are a few factors that tend to link them together: rigid, emotionless faces, glassy eyes, stiff movement from joints that were never meant to move in the first place, humanoid stature, and a childlike sense of wonder.
Most porcelain souls are neutral, but many others take on the alignments of their former owners.
Porcelain Souls
Race characters possess the following racial traits:
+2 Dex, +2 Cha, -4 Str, -4 Con (-6 App)
Tiny Living Construct
Speed: 20 foot
Special Qualities: Fragile, Still Frame, Creepiness, Placid Expression,
Automatic Languages: Common. Bonus Languages: Any.
Favored Class: Rogue
Level adjustment: +1
Fragile: Porcelain Souls take double damage from bludgeoning weapons.
Still Frame: As long as a porcelain soul remains still, they are indistinguishable from a normal porcelain doll. Porcelain Souls gain a +15 bonus to disguise themselves as an inanimate porcelain doll.
Creepiness: While the porcelain soul is within eyesight, all enemies take a -1 to all will saves vs fear per HD.
Placid Expression: Due to their unmoving and unemotional face, all sense motive checks against porcelain souls take a -10 penalty.
Subraces:
Cracked
Cracked, forgotten, abandoned, and hateful, the cracked porcelain souls are filled with a lust for revenge on those who wronged them, those who tossed them away like trash, those who have a warmth within their breast that badly needs to be stopped...
Cracked porcelain souls are most commonly chaotic evil, but after taking their vengeance out many can be swayed towards other paths.
CRACKED CHARACTERS
Cracked characters possess the same racial traits as normal porcelain souls except where noted here.
+4 Dex, +4 Cha, -6 Str, -6 Con (-8 App)
Special Qualities: Shards, Dark Eyes
LA: +2
Shards: By dealing a single point of damage to itself as a free action, the cracked can create a number of small shards equal to their HD. These Shards deal 1d4 slashing or piercing damage, count as light weapons, and can be thrown up to 40 feet away. Thrown shards only deal piercing damage. The shards bypass all damage reduction with values less than two and damage reduction/magic
Dark Eyes: All fear effects originating from the cracked have their DCs increased by 2.
Natural Weapons: Cracked have a single bite attack that deals 1d3 damage and two claw attacks that deal 1d3 damage.
Plated
Porcelain souls with reinforced porcelain plates in many places on their bodies.
Plated characters tend towards good alignments. Many feel a protective sense for those who used to own them and their friends after their old masters have passed on.
PLATED CHARACTERS
Plated characters possess the same racial traits as normal porcelain souls except where noted here.
+2 Cha, -4 Con (-6 App)
Special Qualities: Composite Plating, Light Fortification
Composite Plating: The plating used to build a Plated provides a +2 armor bonus. This plating is not natural armor and does not stack with other effects that give an armor bonus (other than natural armor). This composite plating occupies the same space on the body as a suit of armor or a robe, and thus a plated cannot wear armor or magic robes. Plated can be enchanted just as armor can be. The character must be present for the entire time it takes to enchant him. Composite plating also provides a plated with a 5% arcane spell failure chance, similar to the penalty for wearing light armor. Any class ability that allows a plated to ignore the arcane spell failure chance for light armor lets him ignore this penalty as well.
Light Fortification (Ex): When a critical hit or sneak attack is scored on a cracked, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Hollow
Hollow porcelain souls are a strange bunch. Their eyes are long gone but their gaze is readily apparent, the darkness within them slowly creeping out through their empty sockets in the form of dark cracks and torturous will.
Hollow characters tend are most commonly Evil, wanting to cause more suffering to others in order to spread their hateful wills.
HOLLOW CHARACTERS
Hollow characters possess the same racial traits as normal porcelain souls except where noted here.
+2 Dex, +6 Cha, -4 Str, -4 Con (-6 App)
Special Qualities: Resonant, Trapped Gaze
LA: +3
Resonant: The Hollow takes double damage from sonic attacks.
Trapped Gaze: At will, but no more than once per round, the hollow may fix their gaze upon an enemy. That enemy must make a will save (10+Cha+HD) or become transfixed until the Hollow's next turn. The transfixed condition is very similar to the fascinated condition, save that the skill penalty is -6 and the creature must have been aware of the threat before becoming transfixed for it to be allowed a new saving throw or break the effect.
https://www.dailydot.com/wp-content/uploads/00b/17/0NYY6AC.jpg
Those lifeless eyes were all he saw in his nightmares. He never expected his last moment of life to be consumed by those soulless things...
Often the cause of urban legends and campfire stories, porcelain souls are a fairly new race that has recently sprung up. No one knows where or when they first appeared, only that it must have been within the last few hundred years. A porcelain soul is a strange creature, a simple porcelain doll that over time developed a soul and mind, eventually animating the doll itself.
Many porcelain souls are around one and a half feet in height and weigh around 6 to 8 pounds on average. They tend to be dressed in clothes reminiscent of the dolls they used to be. There are few similarities between porcelain souls, as each doll is a work of art on it's own, but there are a few factors that tend to link them together: rigid, emotionless faces, glassy eyes, stiff movement from joints that were never meant to move in the first place, humanoid stature, and a childlike sense of wonder.
Most porcelain souls are neutral, but many others take on the alignments of their former owners.
Porcelain Souls
Race characters possess the following racial traits:
+2 Dex, +2 Cha, -4 Str, -4 Con (-6 App)
Tiny Living Construct
Speed: 20 foot
Special Qualities: Fragile, Still Frame, Creepiness, Placid Expression,
Automatic Languages: Common. Bonus Languages: Any.
Favored Class: Rogue
Level adjustment: +1
Fragile: Porcelain Souls take double damage from bludgeoning weapons.
Still Frame: As long as a porcelain soul remains still, they are indistinguishable from a normal porcelain doll. Porcelain Souls gain a +15 bonus to disguise themselves as an inanimate porcelain doll.
Creepiness: While the porcelain soul is within eyesight, all enemies take a -1 to all will saves vs fear per HD.
Placid Expression: Due to their unmoving and unemotional face, all sense motive checks against porcelain souls take a -10 penalty.
Subraces:
Cracked
Cracked, forgotten, abandoned, and hateful, the cracked porcelain souls are filled with a lust for revenge on those who wronged them, those who tossed them away like trash, those who have a warmth within their breast that badly needs to be stopped...
Cracked porcelain souls are most commonly chaotic evil, but after taking their vengeance out many can be swayed towards other paths.
CRACKED CHARACTERS
Cracked characters possess the same racial traits as normal porcelain souls except where noted here.
+4 Dex, +4 Cha, -6 Str, -6 Con (-8 App)
Special Qualities: Shards, Dark Eyes
LA: +2
Shards: By dealing a single point of damage to itself as a free action, the cracked can create a number of small shards equal to their HD. These Shards deal 1d4 slashing or piercing damage, count as light weapons, and can be thrown up to 40 feet away. Thrown shards only deal piercing damage. The shards bypass all damage reduction with values less than two and damage reduction/magic
Dark Eyes: All fear effects originating from the cracked have their DCs increased by 2.
Natural Weapons: Cracked have a single bite attack that deals 1d3 damage and two claw attacks that deal 1d3 damage.
Plated
Porcelain souls with reinforced porcelain plates in many places on their bodies.
Plated characters tend towards good alignments. Many feel a protective sense for those who used to own them and their friends after their old masters have passed on.
PLATED CHARACTERS
Plated characters possess the same racial traits as normal porcelain souls except where noted here.
+2 Cha, -4 Con (-6 App)
Special Qualities: Composite Plating, Light Fortification
Composite Plating: The plating used to build a Plated provides a +2 armor bonus. This plating is not natural armor and does not stack with other effects that give an armor bonus (other than natural armor). This composite plating occupies the same space on the body as a suit of armor or a robe, and thus a plated cannot wear armor or magic robes. Plated can be enchanted just as armor can be. The character must be present for the entire time it takes to enchant him. Composite plating also provides a plated with a 5% arcane spell failure chance, similar to the penalty for wearing light armor. Any class ability that allows a plated to ignore the arcane spell failure chance for light armor lets him ignore this penalty as well.
Light Fortification (Ex): When a critical hit or sneak attack is scored on a cracked, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Hollow
Hollow porcelain souls are a strange bunch. Their eyes are long gone but their gaze is readily apparent, the darkness within them slowly creeping out through their empty sockets in the form of dark cracks and torturous will.
Hollow characters tend are most commonly Evil, wanting to cause more suffering to others in order to spread their hateful wills.
HOLLOW CHARACTERS
Hollow characters possess the same racial traits as normal porcelain souls except where noted here.
+2 Dex, +6 Cha, -4 Str, -4 Con (-6 App)
Special Qualities: Resonant, Trapped Gaze
LA: +3
Resonant: The Hollow takes double damage from sonic attacks.
Trapped Gaze: At will, but no more than once per round, the hollow may fix their gaze upon an enemy. That enemy must make a will save (10+Cha+HD) or become transfixed until the Hollow's next turn. The transfixed condition is very similar to the fascinated condition, save that the skill penalty is -6 and the creature must have been aware of the threat before becoming transfixed for it to be allowed a new saving throw or break the effect.