SangoProduction
2018-01-27, 04:23 PM
In SoM, the Technician has a Hook and Pulley gadget which says the following:
Hook and Pulley
The technician may create a gadget that allows him to manipulate objects from a distance. (...)
Alternately, the technician may use this gadget to attempt a drag, trip, disarm, or steal combat maneuver at a distance. Performing a maneuver from a distance in this fashion does not provoke an attack of opportunity (except as normal when making a ranged attack), but requires the technician to succeed on a ranged touch attack against the target first before the maneuver may be attempted.
Let's ignore the daily limit on invention usage, and the doubtless MAD that'd happen if you tried to make a combat maneuver based Technician.
How much of a difference to the viability combat maneuvers does adding 20 ft of range make?
Hook and Pulley
The technician may create a gadget that allows him to manipulate objects from a distance. (...)
Alternately, the technician may use this gadget to attempt a drag, trip, disarm, or steal combat maneuver at a distance. Performing a maneuver from a distance in this fashion does not provoke an attack of opportunity (except as normal when making a ranged attack), but requires the technician to succeed on a ranged touch attack against the target first before the maneuver may be attempted.
Let's ignore the daily limit on invention usage, and the doubtless MAD that'd happen if you tried to make a combat maneuver based Technician.
How much of a difference to the viability combat maneuvers does adding 20 ft of range make?