Desteplo
2018-01-27, 07:18 PM
So I have this mind flayer campaign, I modified sea hags to fit as the “face huggers” of the campaign.
They fought two in this house and nearly lost one of the PCs.
Later six chased them down but lost them and they ran into the fighters guild.
Grabbed a 5th lvl fighter, 3rd Barbarian and 8 thugs
They made their way into the sewers and took some tunnels trying to get to the mind flayer and take it down
They got to an intersection. They had 3 choices or go back top side.
Well... mind flayers aren’t stupid. There was an ambush and they quickly made their way to the center.
They led the way and the thugs took the rear
So they had 12 sea hags behind them and 4 in primary combat. The difference being that they had a 5th lvl fighter and a 3rd lvl barbarian on top of their party while the thugs held the 12 others back
But they were flanked. They didn’t target down any specific one down. so 3-4 turns later there are only 3 thugs left alive and 3/4 sea hags they were fighting are at 50%
They had decided to continue the slog until the four they were fighting were dead. Regardless of having another fresh batch of sea hags behind them
I had the lvl5 fighter tell them they need to push past these 4 sea hags and set up a wall to take them out, or push and flee
Here’s my question: should I have just taken the TPK? Their lack of coordination and planning
Or was that fair: they actually did try to coordinate after that
Side note: when I was a player with these people, no matter who I played (introverted wizard that was scared of everything) I was always the guy that decided the plan.
So I know my players. But should I have let them learn the hard way?
They fought two in this house and nearly lost one of the PCs.
Later six chased them down but lost them and they ran into the fighters guild.
Grabbed a 5th lvl fighter, 3rd Barbarian and 8 thugs
They made their way into the sewers and took some tunnels trying to get to the mind flayer and take it down
They got to an intersection. They had 3 choices or go back top side.
Well... mind flayers aren’t stupid. There was an ambush and they quickly made their way to the center.
They led the way and the thugs took the rear
So they had 12 sea hags behind them and 4 in primary combat. The difference being that they had a 5th lvl fighter and a 3rd lvl barbarian on top of their party while the thugs held the 12 others back
But they were flanked. They didn’t target down any specific one down. so 3-4 turns later there are only 3 thugs left alive and 3/4 sea hags they were fighting are at 50%
They had decided to continue the slog until the four they were fighting were dead. Regardless of having another fresh batch of sea hags behind them
I had the lvl5 fighter tell them they need to push past these 4 sea hags and set up a wall to take them out, or push and flee
Here’s my question: should I have just taken the TPK? Their lack of coordination and planning
Or was that fair: they actually did try to coordinate after that
Side note: when I was a player with these people, no matter who I played (introverted wizard that was scared of everything) I was always the guy that decided the plan.
So I know my players. But should I have let them learn the hard way?