DiaZyn
2018-01-29, 09:07 AM
Woo, first post and it's about something I'm playing and considering future development of the character on.
Character theme blurb: The character is a human that gave herself into the service of an entity far beyond the norm for the game-world. She swore oaths and served as she was able, and eventually drew the entity's attention. At the time when this happened, it began to carefully change her, filling her with its power. This entity is in effect, a semi-benevolent Great Old One that she stumbled upon through study, swore oaths to it when she believed she'd found what it valued... (Becoming a paladin in very specific service), and then through service earned the start of her own ascension into something else. (The ascension being a more direct drawing of its power through warlock levels.)
The party is currently level 7.
I started with variant human for Resilient: Con, then went Oath of Ancients Paladin to level 6, taking Warcaster at level 4. Then 1 level in warlock for level 7, earning one of the staples of her continuing build for EB.
Stats: STR - 14, Dex - 13, Con - 15, Wis - 13, Int - 12, Cha - 17. Rolled, kind of middling but I think I can work with it.
My plan is to round out to level 12 (assuming I don't die) with 8 in Ancients Paladin, 4 in Tome Warlock to fit the theme. Work toward heavy armor stat requirements, keep her with a shield and quarterstaff (with Shillelegh through Tome) for melee and smite fishing, but otherwise rely heavily on a buffed Eldritch Blast.
But from there, I have... no real direction. I could continue in warlock, and I probably will unless something else fits better. However, reading through the sorc description, I could also fold in a block of sorc via wild magic, skin it as being a surge of the new magic that's developing in a new way and give myself a lot more spellcasting resources to draw from.
I prefer to play to character theme more so than power-gaming, but I do like the idea of giving my character more resources to draw on and more options, while still remaining dependent on mostly the one CHA stat. Would it be better for ease of use and character power (so she can keep up with the party) to stay with warlock? Or would a splash of sorc be worth it for build optimization?
I'm not sure what other info folks need, but I'm more than willing to fill in. It should be noted that I'm relatively new to 5e, with two short and early-cancellation games before this game. DM has mentioned he plans to take things up into the high 16+ levels thus far, though whether we survive that long with the current characters remains to be seen.
Character theme blurb: The character is a human that gave herself into the service of an entity far beyond the norm for the game-world. She swore oaths and served as she was able, and eventually drew the entity's attention. At the time when this happened, it began to carefully change her, filling her with its power. This entity is in effect, a semi-benevolent Great Old One that she stumbled upon through study, swore oaths to it when she believed she'd found what it valued... (Becoming a paladin in very specific service), and then through service earned the start of her own ascension into something else. (The ascension being a more direct drawing of its power through warlock levels.)
The party is currently level 7.
I started with variant human for Resilient: Con, then went Oath of Ancients Paladin to level 6, taking Warcaster at level 4. Then 1 level in warlock for level 7, earning one of the staples of her continuing build for EB.
Stats: STR - 14, Dex - 13, Con - 15, Wis - 13, Int - 12, Cha - 17. Rolled, kind of middling but I think I can work with it.
My plan is to round out to level 12 (assuming I don't die) with 8 in Ancients Paladin, 4 in Tome Warlock to fit the theme. Work toward heavy armor stat requirements, keep her with a shield and quarterstaff (with Shillelegh through Tome) for melee and smite fishing, but otherwise rely heavily on a buffed Eldritch Blast.
But from there, I have... no real direction. I could continue in warlock, and I probably will unless something else fits better. However, reading through the sorc description, I could also fold in a block of sorc via wild magic, skin it as being a surge of the new magic that's developing in a new way and give myself a lot more spellcasting resources to draw from.
I prefer to play to character theme more so than power-gaming, but I do like the idea of giving my character more resources to draw on and more options, while still remaining dependent on mostly the one CHA stat. Would it be better for ease of use and character power (so she can keep up with the party) to stay with warlock? Or would a splash of sorc be worth it for build optimization?
I'm not sure what other info folks need, but I'm more than willing to fill in. It should be noted that I'm relatively new to 5e, with two short and early-cancellation games before this game. DM has mentioned he plans to take things up into the high 16+ levels thus far, though whether we survive that long with the current characters remains to be seen.