NerdHut
2018-02-02, 02:32 AM
In mulling over how low-level spells often get ignored in high-level play and high-level spells are basically cheat codes to the game, I had a thought.
While many spells don't use saves, some do. Low level spells are always easier to save against, even when you have a 20th-level wizard casting them (assuming you're not optimizing specifically for super high saves), and high level spells are more difficult.
I was wondering if deriving the save DCs from the caster's Base Will Save +10 instead of Spell Level+Ability Bonus+10 was worth experimenting with. At least in my head, it makes low level spells more viable later in the game, while ever so slightly curbing the insane power of the high level spells.
I'm sure someone has thought of this before, but I couldn't find a discussion on it.
Anyway, this is more a curiosity for me than serious need-to-know crunch. Just let me know your thoughts.
EDIT: I thought about the math a little bit more, and for the sake of skipping the discussion of multiclass characters abusing this, let's change it from being directly tied to base will save and use 12 + (1/2 your caster level) for the DC, since that is the same as it would be for a single-class full caster. Let's also assume there are reasonable stipulations about abilities that augment your caster level.
While many spells don't use saves, some do. Low level spells are always easier to save against, even when you have a 20th-level wizard casting them (assuming you're not optimizing specifically for super high saves), and high level spells are more difficult.
I was wondering if deriving the save DCs from the caster's Base Will Save +10 instead of Spell Level+Ability Bonus+10 was worth experimenting with. At least in my head, it makes low level spells more viable later in the game, while ever so slightly curbing the insane power of the high level spells.
I'm sure someone has thought of this before, but I couldn't find a discussion on it.
Anyway, this is more a curiosity for me than serious need-to-know crunch. Just let me know your thoughts.
EDIT: I thought about the math a little bit more, and for the sake of skipping the discussion of multiclass characters abusing this, let's change it from being directly tied to base will save and use 12 + (1/2 your caster level) for the DC, since that is the same as it would be for a single-class full caster. Let's also assume there are reasonable stipulations about abilities that augment your caster level.