Clone
2018-02-05, 10:42 AM
Hey all,
Recently I was in a discussion with a friend regarding Orcish Fury, the Half-Orc racial feat from Xanathar's.
Specifically relating to the second part of the feat:
"When you hit with an attack using a simple or martial weapon, you can roll one of the weapon's damage dice an additional time and add it as extra damage of the weapon's damage type.
Once you use this ability, you can't use it again until you finish a short or long rest."
My thoughts were that since you were not rerolling any dice but rather rolling an addition weapon damage die, this would allow you to double the damage on a crit.
Since the prerequisite is to hit, similar to a paladin smite, rather than to crit, like the Half-Orc racial Savage Attacks.
His argument was that since you are rolling one of the weapon damage die an additional time, rather than adding another weapon damage die to the roll, that it doesn't work in doubling the damage.
In practice, using a greataxe on a half-orc, I assume it would function like so:
1d12 (greataxe)
+1d12 (crit for normal greataxe)
+1d12 (Savage attack die)
+1d12 (orcish fury die)
+1d12 (crit for orcish fury)
=5d12 + STR + rage.
While his argument is:
1d12 (greataxe)
+1d12 (crit for normal greataxe)
+1d12 (Savage attack die)
+1d12 (orcish fury die)
=4d12 + STR + rage.
Both of us are DMs and this has not come up as of yet, but I was hoping the playground could help with insight on the matter to see which side is correct. I understand that the DM of the game has teh last say, but we'd both like to see who has the correct interpretation.
Thank you for your help!
Recently I was in a discussion with a friend regarding Orcish Fury, the Half-Orc racial feat from Xanathar's.
Specifically relating to the second part of the feat:
"When you hit with an attack using a simple or martial weapon, you can roll one of the weapon's damage dice an additional time and add it as extra damage of the weapon's damage type.
Once you use this ability, you can't use it again until you finish a short or long rest."
My thoughts were that since you were not rerolling any dice but rather rolling an addition weapon damage die, this would allow you to double the damage on a crit.
Since the prerequisite is to hit, similar to a paladin smite, rather than to crit, like the Half-Orc racial Savage Attacks.
His argument was that since you are rolling one of the weapon damage die an additional time, rather than adding another weapon damage die to the roll, that it doesn't work in doubling the damage.
In practice, using a greataxe on a half-orc, I assume it would function like so:
1d12 (greataxe)
+1d12 (crit for normal greataxe)
+1d12 (Savage attack die)
+1d12 (orcish fury die)
+1d12 (crit for orcish fury)
=5d12 + STR + rage.
While his argument is:
1d12 (greataxe)
+1d12 (crit for normal greataxe)
+1d12 (Savage attack die)
+1d12 (orcish fury die)
=4d12 + STR + rage.
Both of us are DMs and this has not come up as of yet, but I was hoping the playground could help with insight on the matter to see which side is correct. I understand that the DM of the game has teh last say, but we'd both like to see who has the correct interpretation.
Thank you for your help!