PDA

View Full Version : Roleplaying Creative Cantrip Skills: Pipe Smoking, Social Enchanter, Arcane Smith and more.



Asmotherion
2018-02-06, 08:25 PM
Pipe Smoking: Someone with proficiency in Performance, may include the Verbal and Somatic components to cast Prestidigitation, in his story telling, in order to create a smoke effect comming from his mouth. It will look to others as if he did not use magic to produce that effect.

Social Enchanter: The social enchanter knows that the Friends spell backfires; However, he tries to make the most of it, by actually creating an actual bond with the person, renewing it's duration before it expires, for as long as it takes. He will take that person for a beer, go hunting with them, and not use them directly for their benefit. Before the duration ends, he will tell them "I may be a mage, but our friendship is true". He is a highly manipulative person, who knows how to get past the realisation of "you used magic to trick me". Deception and Persuation skills are involved.

Arcane Smith: The Fire from a Fournace and Water from the river can take you only so far. A true master of the Craft uses Magical fire and ice, and potentially some Dragonfire, Hellfire or Elemental Fire, as well as Ice from Silver/Wight Dragons to make the best weapons ever made. That's how a Gish could have started his story, and it's a very nice downtime activity for profit. Proficiency in the Smithery toolkit, and Fire/Ice Cantrips, as well as the Mending Cantrip.

Those are a small start. Any more ideas please share.

Unoriginal
2018-02-06, 08:44 PM
Pipe Smoking: Someone with proficiency in Performance, may include the Verbal and Somatic components to cast Prestidigitation, in his story telling, in order to create a smoke effect comming from his mouth. It will look to others as if he did not use magic to produce that effect.

Visually nice, but people aren't morons. If someone use smoke special effects, they're using magic.

And if it just looks like regular smoke, why use Prestidigitation?



Social Enchanter: The social enchanter knows that the Friends spell backfires; However, he tries to make the most of it, by actually creating an actual bond with the person, renewing it's duration before it expires, for as long as it takes. He will take that person for a beer, go hunting with them, and not use them directly for their benefit. Before the duration ends, he will tell them "I may be a mage, but our friendship is true". He is a highly manipulative person, who knows how to get past the realisation of "you used magic to trick me". Deception and Persuation skills are involved.

And then the "social enchanter" get strangled for having mind-raped someone over a long period of time.




Arcane Smith: The Fire from a Fournace and Water from the river can take you only so far. A true master of the Craft uses Magical fire and ice, and potentially some Dragonfire, Hellfire or Elemental Fire, as well as Ice from Silver/Wight Dragons to make the best weapons ever made. That's how a Gish could have started his story, and it's a very nice downtime activity for profit. Proficiency in the Smithery toolkit, and Fire/Ice Cantrips, as well as the Mending Cantrip.

Not sure what you're trying to say, here. Like, is it how people craft magic items in your world?

ImproperJustice
2018-02-06, 09:35 PM
Looks like the OP is brainstorming some “mini-feats” based on taking certain cantrip and skill combos?

Or are we just exploring some creative interactions between skills, role-playing, and cantrips?