Recurver
2018-02-07, 12:58 PM
I have a custom world set for d&d 3.5 and to make a long story short the world is MASSIVE! it would take a person on horse back 62 years to get 1/4 the way around it to put it into perspective. In order to somewhat counteract this I had them find 3 relics (each is a key) and i want them to have spells in them that use charges for different effects (amount of charges is set by character level) but i want them to choose what spells it has in it for maximum customization. i intend to have them grab the keys and choose on the spot what spells are at each caster level 1-9. so far i have as choices.
level 1:
Mount
Longstrider
Travelers Mount
Benign Transposition
level 2:
Elation
Baleful Transposition
level 3:
Blink
Footsteps of the divine
Haste
level 4:
Dimension door
level 5:
Teleport
Plane Shift
Shadow Walk
level 6:
Transport via plants
level 7:
Greater Plane Shift
Greater Teleport
Dream Travel
Teleport Without Error
level 8:
??????
level 9:
Gate
I'd like as many choices as possible per level and id even accept battle themed traveling spells for short range advantage. The goal is versatility and diversity among them. Any and all suggestions for spells are welcome.
level 1:
Mount
Longstrider
Travelers Mount
Benign Transposition
level 2:
Elation
Baleful Transposition
level 3:
Blink
Footsteps of the divine
Haste
level 4:
Dimension door
level 5:
Teleport
Plane Shift
Shadow Walk
level 6:
Transport via plants
level 7:
Greater Plane Shift
Greater Teleport
Dream Travel
Teleport Without Error
level 8:
??????
level 9:
Gate
I'd like as many choices as possible per level and id even accept battle themed traveling spells for short range advantage. The goal is versatility and diversity among them. Any and all suggestions for spells are welcome.