MarkVIIIMarc
2018-02-09, 12:55 AM
So I'm planning out a Warlock character for our next mini campaign and want to make this fellow both fun to play and able to keep up in combat. Since no one in our group has ever played one and they are generally frowned upon that would be great. I have no idea what the rest of the part will be but we have six players so a healer or tank should be covered by SOMEONE. I hope.
What I'm thinking is important is Damage Per Round for each of levels 1 - 5 and general usefullness. Oh, and we're rolling stats, 4D6 drop the lowest and arrange the scores as you see fit. Experience is I'll get at least one 16 I hope to put in Charisma or at least a 15 so I can feel good about taking "Variant Human" to get the "Lucky" feat. We're a Players Handbook only group really so none of the UA or Xanther's will help.
Level 1:
Cantrips:
-Eldritch Blast +5 to hit, D10 damage ranged attack
-Poison Spray (Don't these fellows have a non ranged damage cantrip besides Poison Spray? I might just swing my stick, I'd really rather take Mage Hand)
L1 Spells
-Hex, the plus D6 damage with no save to a series of creatures seems awsome.
-Sleep from the ArchFey believe it or not. Its an area of effect spell that rocks at lower levels.
(Dissonant Whispers has been great for my Bard though and the save is only for half)
Level 2:
Cantrips:
-Eldritch Blast +5 to hit, D10 damage ranged attack
-Poison Spray (Don't these fellows have a non ranged damage cantrip besides Poison Spray? I might just swing my stick, I'd really rather take Mage Hand)
L1 Spells
-Hex, the plus D6 damage with no save to a series of creatures seems awsome.
-Sleep from the ArchFey believe it or not. Its an area of effect spell that rocks at lower levels.
(Dissonant Whispers has been great for my Bard though and the save is only for half)
-Arms of Hadar, local 2D6 damage to possibly multiple creatures and I get to back out of melee on a failed save.
Invocations:
-Agonizing Blast for a probable +3 to my Eldritch Blast damage
-Repelling Blast if being pushed back by it causes an Opportunity Attack to an enemy in melee
Level 3:
Cantrips:
-Eldritch Blast +5 to hit, D10 damage ranged attack
-Poison Spray (Don't these fellows have a non ranged damage cantrip besides Poison Spray? I might just swing my stick, I'd really rather take Mage Hand)
L1 Spells
-Hex, the plus D6 damage with no save to a series of creatures seems awsome.
-Sleep from the ArchFey believe it or not. Its an area of effect spell that rocks at lower levels.
(Dissonant Whispers has been great for my Bard though and the save is only for half)
-Arms of Hadar, local 2D6 damage to possibly multiple creatures and I get to back out of melee on a failed save.
L2 Spells
-Darkness(Especially neat since I plan on switching invocations to Devil's Sight!"
Invocations:
-Agonizing Blast for a probable +3 to my Eldritch Blast damage
-Devil's sight (I get to switch on level up's and this plays well with Darkness.
Pact Boon:
What would you take? I'm considering Pact of the Tome for Spare the Dying, Shocking Grasp and Mage Hand.
Level 4:
Cantrips:
-Eldritch Blast +5 to hit, D10 damage ranged attack
-Poison Spray (Don't these fellows have a non ranged damage cantrip besides Poison Spray? I might just swing my stick, I'd really rather take Mage Hand)
-Minor Illusion
L1 Spells
-Hex, the plus D6 damage with no save to a series of creatures seems awsome.
-Sleep from the ArchFey believe it or not. Its an area of effect spell that rocks at lower levels.
(Dissonant Whispers has been great for my Bard though and the save is only for half)
-Arms of Hadar, local 2D6 damage to possibly multiple creatures and I get to back out of melee on a failed save.
L2 Spells
-Darkness
-Shatter (Learned)
Invocations:
-Agonizing Blast for a probable +3 to my Eldritch Blast damage
-Devil's sight
Pact Boon:
Pact of the Tome for Spare the Dying, Shocking Grasp and Mage Hand.
Level 5:
Cantrips:
-Eldritch Blast +5 to hit, D10 damage ranged attack
-Poison Spray (Don't these fellows have a non ranged damage cantrip besides Poison Spray? I might just swing my stick, I'd really rather take Mage Hand)
-Minor Illusion
L1 Spells
-Hex, the plus D6 damage with no save to a series of creatures seems awsome.
-Arms of Hadar, local 2D6 damage to possibly multiple creatures and I get to back out of melee on a failed save.
L2 Spells
-Darkness(Especially neat since I plan on switching invocations to Devil's Sight!"
-Shatter
L3 Spells
-Counterspell(Learned) although I hate wasting one of my few spell slots on this.
-Fly (I traded out sleep which isn't as usseful by now)
Invocations:
-Agonizing Blast for a probable +3 to my Eldritch Blast damage
-Devil's sight
-Misty VIsions
Pact Boon:
Pact of the Tome for Spare the Dying, Shocking Grasp and Mage Hand.
Thanks in advance for any suggestions and or corrections.
What I'm thinking is important is Damage Per Round for each of levels 1 - 5 and general usefullness. Oh, and we're rolling stats, 4D6 drop the lowest and arrange the scores as you see fit. Experience is I'll get at least one 16 I hope to put in Charisma or at least a 15 so I can feel good about taking "Variant Human" to get the "Lucky" feat. We're a Players Handbook only group really so none of the UA or Xanther's will help.
Level 1:
Cantrips:
-Eldritch Blast +5 to hit, D10 damage ranged attack
-Poison Spray (Don't these fellows have a non ranged damage cantrip besides Poison Spray? I might just swing my stick, I'd really rather take Mage Hand)
L1 Spells
-Hex, the plus D6 damage with no save to a series of creatures seems awsome.
-Sleep from the ArchFey believe it or not. Its an area of effect spell that rocks at lower levels.
(Dissonant Whispers has been great for my Bard though and the save is only for half)
Level 2:
Cantrips:
-Eldritch Blast +5 to hit, D10 damage ranged attack
-Poison Spray (Don't these fellows have a non ranged damage cantrip besides Poison Spray? I might just swing my stick, I'd really rather take Mage Hand)
L1 Spells
-Hex, the plus D6 damage with no save to a series of creatures seems awsome.
-Sleep from the ArchFey believe it or not. Its an area of effect spell that rocks at lower levels.
(Dissonant Whispers has been great for my Bard though and the save is only for half)
-Arms of Hadar, local 2D6 damage to possibly multiple creatures and I get to back out of melee on a failed save.
Invocations:
-Agonizing Blast for a probable +3 to my Eldritch Blast damage
-Repelling Blast if being pushed back by it causes an Opportunity Attack to an enemy in melee
Level 3:
Cantrips:
-Eldritch Blast +5 to hit, D10 damage ranged attack
-Poison Spray (Don't these fellows have a non ranged damage cantrip besides Poison Spray? I might just swing my stick, I'd really rather take Mage Hand)
L1 Spells
-Hex, the plus D6 damage with no save to a series of creatures seems awsome.
-Sleep from the ArchFey believe it or not. Its an area of effect spell that rocks at lower levels.
(Dissonant Whispers has been great for my Bard though and the save is only for half)
-Arms of Hadar, local 2D6 damage to possibly multiple creatures and I get to back out of melee on a failed save.
L2 Spells
-Darkness(Especially neat since I plan on switching invocations to Devil's Sight!"
Invocations:
-Agonizing Blast for a probable +3 to my Eldritch Blast damage
-Devil's sight (I get to switch on level up's and this plays well with Darkness.
Pact Boon:
What would you take? I'm considering Pact of the Tome for Spare the Dying, Shocking Grasp and Mage Hand.
Level 4:
Cantrips:
-Eldritch Blast +5 to hit, D10 damage ranged attack
-Poison Spray (Don't these fellows have a non ranged damage cantrip besides Poison Spray? I might just swing my stick, I'd really rather take Mage Hand)
-Minor Illusion
L1 Spells
-Hex, the plus D6 damage with no save to a series of creatures seems awsome.
-Sleep from the ArchFey believe it or not. Its an area of effect spell that rocks at lower levels.
(Dissonant Whispers has been great for my Bard though and the save is only for half)
-Arms of Hadar, local 2D6 damage to possibly multiple creatures and I get to back out of melee on a failed save.
L2 Spells
-Darkness
-Shatter (Learned)
Invocations:
-Agonizing Blast for a probable +3 to my Eldritch Blast damage
-Devil's sight
Pact Boon:
Pact of the Tome for Spare the Dying, Shocking Grasp and Mage Hand.
Level 5:
Cantrips:
-Eldritch Blast +5 to hit, D10 damage ranged attack
-Poison Spray (Don't these fellows have a non ranged damage cantrip besides Poison Spray? I might just swing my stick, I'd really rather take Mage Hand)
-Minor Illusion
L1 Spells
-Hex, the plus D6 damage with no save to a series of creatures seems awsome.
-Arms of Hadar, local 2D6 damage to possibly multiple creatures and I get to back out of melee on a failed save.
L2 Spells
-Darkness(Especially neat since I plan on switching invocations to Devil's Sight!"
-Shatter
L3 Spells
-Counterspell(Learned) although I hate wasting one of my few spell slots on this.
-Fly (I traded out sleep which isn't as usseful by now)
Invocations:
-Agonizing Blast for a probable +3 to my Eldritch Blast damage
-Devil's sight
-Misty VIsions
Pact Boon:
Pact of the Tome for Spare the Dying, Shocking Grasp and Mage Hand.
Thanks in advance for any suggestions and or corrections.