MarkVIIIMarc
2018-02-09, 10:41 AM
I think I went about this wrong in another post. So how about a super not the most exciting optimization build.
What does it take to build the most damaging Warlock at Level 1.
Here is what I think (which is probably wrong, I've never played a Warlock)
-I'll expect to put a 16 in CHA and use Variant Human to get the Lucky Feat.
Cantrips
-Eldritch Blast, averages 5.5 points of damage on a hit
-What other Cantrip? Minor Illusion does no damage but is probably more useful than Poison Spray.
Spells L1
-Hex, ads 3.5 damage a hit all encounter long
-Burning Hands, 3D6 AOE! What's that, 3.5 x 3 damage so 10.5 with the chance of actually hitting a couple guys at once and no chance of not doing any damage!
Or should I take -Sleep from the ArchFey believe it or not. Its an area of effect spell that rocks at lower levels.
(Dissonant Whispers has been great for my Bard though and the save is only for half?)
What simple weapon do I want? Any real drawbacks to a Great Club? Its two handed but that shouldn't be a thing very often, right?
What does it take to build the most damaging Warlock at Level 1.
Here is what I think (which is probably wrong, I've never played a Warlock)
-I'll expect to put a 16 in CHA and use Variant Human to get the Lucky Feat.
Cantrips
-Eldritch Blast, averages 5.5 points of damage on a hit
-What other Cantrip? Minor Illusion does no damage but is probably more useful than Poison Spray.
Spells L1
-Hex, ads 3.5 damage a hit all encounter long
-Burning Hands, 3D6 AOE! What's that, 3.5 x 3 damage so 10.5 with the chance of actually hitting a couple guys at once and no chance of not doing any damage!
Or should I take -Sleep from the ArchFey believe it or not. Its an area of effect spell that rocks at lower levels.
(Dissonant Whispers has been great for my Bard though and the save is only for half?)
What simple weapon do I want? Any real drawbacks to a Great Club? Its two handed but that shouldn't be a thing very often, right?