janusmaxwell
2018-02-11, 02:58 PM
Mostly for fun, I’m thinking of a way to translate/alter Exalted Mechanics into 40k mechanics, using the Only War/Dark Heresy 2nd Edition rules. I want to throw out some of my ideas, as well as ask for advice from anyone familiar with both systems. (on my phone atm, so I’ll clean up in a bit)
For the most part, I’d throw in some Exalted stuff as is, like Virtues, Essence, Limit, and replace Fate Points with Willpower. Other stuff, I’m more fluid on.
First Part: Favored Skills
My first thought was that Exalts get 1 or two more Aptitudes besides the standard amount that baseline DH2 characters get. (excluding the extras from certain expanded classes, like Psyker/Inquisitor/Etc)
Second Part: Solar Excellencies.
Because Exalted runs on a dice pool rather than a percentile system, I’m having a bit of trouble working on translating the charms that either add more dice to the pool, or just let you buy successes before you even roll.
My first thought: The First Solar Excellency adds +5 to your stat for the same pricetag as Exalted (1m = +5) and the max is Essence + the related stats Bonus. (Ess2 WSB 3 = can buy up to +25). The Second Solar Excellency, would be a +10 for 2 motes a pop, same rules for the first for how many you can buy...or maybe 1/2 that.
However, a friend suggested that the First Excellency should lower the penalty/raise the target number for the check being made , while the Second Excellency should buy “Degrees of Success”, but you still have to make the initial success yourself.
Which sounds closer to the initial mechanics, or is there a third option?
Third Part: Charm Minimums
This one was tricky for me, because Exalted runs off of 0-5 dots in a skill, while in 40k its a -1/2 or -20 penalty for trying do do something untrained, (effectively 0) and there’s 4 ranks in a given skill, not 5. But I think I hammered something out.
For the purposes of buying charms, having a stat that is under 30 in an Untrained skill is the equivalent of 0 dots. Training is an automatic 1 dot, but if you’re Untrained and the associated stat is above 30, you “qualify” as having 1 dot. Having 2 dots means Trained and the Stat is 30< and from there the rank purchases will equal the required Dot number. (if the stat stays at <30, you’re going to be 1 dot lower than where it should be.)
For Weapons and Ballistic Skills, 1 dot means you need Weapon Proficiency with [blank] to use charms with that weapon, and the Stat itself makes up the rest of the Dot requirements. WS 20-29 = 2 dots, etc. HOWEVER, this means you can’t use any weapon charms for one that you are not proficient in. If you have weapon training (Primitive) but +50 in your weapon skill, you can’t pick up a Chainsword/Chainaxe and use a charm that lets you slice a Bloodthirster in half.
Though I COULD see applying for certain charms with untrained weapons, but only if you meet the stat requirement with the untrained penalty factored in...for the above example, a guy COULD use a charm with a WS or BS requirement of 5 dots/50 up, if their actual WS or BS was 70 or higher.
For the most part, I’d throw in some Exalted stuff as is, like Virtues, Essence, Limit, and replace Fate Points with Willpower. Other stuff, I’m more fluid on.
First Part: Favored Skills
My first thought was that Exalts get 1 or two more Aptitudes besides the standard amount that baseline DH2 characters get. (excluding the extras from certain expanded classes, like Psyker/Inquisitor/Etc)
Second Part: Solar Excellencies.
Because Exalted runs on a dice pool rather than a percentile system, I’m having a bit of trouble working on translating the charms that either add more dice to the pool, or just let you buy successes before you even roll.
My first thought: The First Solar Excellency adds +5 to your stat for the same pricetag as Exalted (1m = +5) and the max is Essence + the related stats Bonus. (Ess2 WSB 3 = can buy up to +25). The Second Solar Excellency, would be a +10 for 2 motes a pop, same rules for the first for how many you can buy...or maybe 1/2 that.
However, a friend suggested that the First Excellency should lower the penalty/raise the target number for the check being made , while the Second Excellency should buy “Degrees of Success”, but you still have to make the initial success yourself.
Which sounds closer to the initial mechanics, or is there a third option?
Third Part: Charm Minimums
This one was tricky for me, because Exalted runs off of 0-5 dots in a skill, while in 40k its a -1/2 or -20 penalty for trying do do something untrained, (effectively 0) and there’s 4 ranks in a given skill, not 5. But I think I hammered something out.
For the purposes of buying charms, having a stat that is under 30 in an Untrained skill is the equivalent of 0 dots. Training is an automatic 1 dot, but if you’re Untrained and the associated stat is above 30, you “qualify” as having 1 dot. Having 2 dots means Trained and the Stat is 30< and from there the rank purchases will equal the required Dot number. (if the stat stays at <30, you’re going to be 1 dot lower than where it should be.)
For Weapons and Ballistic Skills, 1 dot means you need Weapon Proficiency with [blank] to use charms with that weapon, and the Stat itself makes up the rest of the Dot requirements. WS 20-29 = 2 dots, etc. HOWEVER, this means you can’t use any weapon charms for one that you are not proficient in. If you have weapon training (Primitive) but +50 in your weapon skill, you can’t pick up a Chainsword/Chainaxe and use a charm that lets you slice a Bloodthirster in half.
Though I COULD see applying for certain charms with untrained weapons, but only if you meet the stat requirement with the untrained penalty factored in...for the above example, a guy COULD use a charm with a WS or BS requirement of 5 dots/50 up, if their actual WS or BS was 70 or higher.