SketchT
2018-02-12, 08:21 AM
Hi All,
I'm in the middle of producing a more homebrew campaign and looking at adapting the action economy system to feel like the heroes are more superhuman in this reality,
I am aware you could just lower encounter difficulty, however this generally feels almost too weak and limits options in enemy types,
I'm thinking, could I simply double Actions, Bonus actions, Movement, and reactions and class abilities?
i.e double spell slots, double uses of action surge available but keep all else the same?
My thought it this essentially doubles the team size, however the group is still only controlling one character each, therefore I can then double the combat encounter CR and still be similar difficulties, whilst giving the feeling that the characters themselves are vastly superior to those they are encountering.
A fighter being able to dash through opponents at blinding speed cutting them down, followed by the Wizard that casts fly, shoots up to the sky and decimates the ground below in the same turn.
I'm newer to homebrewing items, and am just wondering if any one has tried any thing like this, or has a different way of granting this feeling without changing the system in it's entirety?
I'm in the middle of producing a more homebrew campaign and looking at adapting the action economy system to feel like the heroes are more superhuman in this reality,
I am aware you could just lower encounter difficulty, however this generally feels almost too weak and limits options in enemy types,
I'm thinking, could I simply double Actions, Bonus actions, Movement, and reactions and class abilities?
i.e double spell slots, double uses of action surge available but keep all else the same?
My thought it this essentially doubles the team size, however the group is still only controlling one character each, therefore I can then double the combat encounter CR and still be similar difficulties, whilst giving the feeling that the characters themselves are vastly superior to those they are encountering.
A fighter being able to dash through opponents at blinding speed cutting them down, followed by the Wizard that casts fly, shoots up to the sky and decimates the ground below in the same turn.
I'm newer to homebrewing items, and am just wondering if any one has tried any thing like this, or has a different way of granting this feeling without changing the system in it's entirety?