Naanomi
2018-02-13, 09:02 PM
I have to admit it, I love an underwater character for some reason. I loved Water Gensai, I’m currently playing a Hexblade dedicated to Davy Jones. With MToF on the horizon, Aquatic Elf gives us a DEX based aquatic race, which makes me want to play...
Aquatic Elf/Ranger (Gloomstalker)/Criminal
8/17/16/10/14/8
Perception, Stealth, Survival, Athletics,
Deception, Nature
Common, Elven, Aquan
Thief Tools, Poisoner’s Kit
ASI: Crossbow Master, Elven Accuracy, Sharpshooter, +2 Dexterity, Skulker
Favored Enemy: Beast, (Sahuagin, Merfolk), Monstrosity
Natural Explorer: Coast; Underdark; Swamp
Fighting Style: Archery
1) Disguise Self, Hunter’s Mark, Ensnaring Strike, Absorb Elements
2) Rope Trick, Pass Without Trace, Healing Spirit
3) Fear, Conjure Barrage, Nondetection
4) Greater Invisibility, Guardian of Nature, Conjure Woodland Being
5) Seeming, Swift Quiver, Conjure Volley
Characterization: Started as an opportunistic looter of shipwrecks and progressed into a full on criminal and smuggler; using waterways to effortlessly move contraband in both the surface and aquatic world. Taking up ‘treasure hunting’ (adventuring) as a natural progression. A somewhat unscrupulous type, and a little cowardly (she would say ‘cautious’); still has a touch of Hero in her heart, and wouldn’t do anything too horrible in her quest for ‘easy’ wealth
Obviously some details would change to fit the campaign (racial enemy, terrain, spells) but... Thoughts? Improvements?
Aquatic Elf/Ranger (Gloomstalker)/Criminal
8/17/16/10/14/8
Perception, Stealth, Survival, Athletics,
Deception, Nature
Common, Elven, Aquan
Thief Tools, Poisoner’s Kit
ASI: Crossbow Master, Elven Accuracy, Sharpshooter, +2 Dexterity, Skulker
Favored Enemy: Beast, (Sahuagin, Merfolk), Monstrosity
Natural Explorer: Coast; Underdark; Swamp
Fighting Style: Archery
1) Disguise Self, Hunter’s Mark, Ensnaring Strike, Absorb Elements
2) Rope Trick, Pass Without Trace, Healing Spirit
3) Fear, Conjure Barrage, Nondetection
4) Greater Invisibility, Guardian of Nature, Conjure Woodland Being
5) Seeming, Swift Quiver, Conjure Volley
Characterization: Started as an opportunistic looter of shipwrecks and progressed into a full on criminal and smuggler; using waterways to effortlessly move contraband in both the surface and aquatic world. Taking up ‘treasure hunting’ (adventuring) as a natural progression. A somewhat unscrupulous type, and a little cowardly (she would say ‘cautious’); still has a touch of Hero in her heart, and wouldn’t do anything too horrible in her quest for ‘easy’ wealth
Obviously some details would change to fit the campaign (racial enemy, terrain, spells) but... Thoughts? Improvements?