Afgncaap5
2018-02-14, 06:00 PM
How would you go about using Spheres of Power's spellcrafting system to make a magical "shell game" that someone could use to quickly ensconce a McGuffin, be it an object, a person who's being kidnapped, or even oneself in the event of an emergency?
The problem I'm running into is that there's, at a glance, several ways to go about this, each with their own strengths and weaknesses, but none of the ways I'm toying with really feel "fluid" mechanically, and some of them feel like I'm cheating. Like, the solution to just use creation to have three massive cups, along with Warp to move them to a final destination while Illusion looks like they're being moved is, frankly, way too fake. Telekinesis mixing them up feels better, but also potentially taxing on resources. Theoretically, the Destruction Sphere might provide a surprising answer via Energy Leap, but the limitation of it being a straight line would make it way too easily visually trackable.
Not truly necessary to know for the base project, but ideally, whatever the "Base" spell is, there could be another theoretical variation on the spell added to it to provide some consequence so that someone could have a number of these; ran to the wrong one? Sorry, it detonates! Didn't run to the right one? Looks like the countdown to the teleportation effect in the correct one had enough time to build up and let me get away! That kind of thing.
The problem I'm running into is that there's, at a glance, several ways to go about this, each with their own strengths and weaknesses, but none of the ways I'm toying with really feel "fluid" mechanically, and some of them feel like I'm cheating. Like, the solution to just use creation to have three massive cups, along with Warp to move them to a final destination while Illusion looks like they're being moved is, frankly, way too fake. Telekinesis mixing them up feels better, but also potentially taxing on resources. Theoretically, the Destruction Sphere might provide a surprising answer via Energy Leap, but the limitation of it being a straight line would make it way too easily visually trackable.
Not truly necessary to know for the base project, but ideally, whatever the "Base" spell is, there could be another theoretical variation on the spell added to it to provide some consequence so that someone could have a number of these; ran to the wrong one? Sorry, it detonates! Didn't run to the right one? Looks like the countdown to the teleportation effect in the correct one had enough time to build up and let me get away! That kind of thing.