kingheff1
2018-02-17, 04:01 PM
The samurai
Swift strike: When taking the attack action the samurai can choose to spend his bonus action spread out his attacks via a series of incredibly precise, quick movements. The samurai may choose any creature or object within fifteen feet to put one, or more, attacks into. The total number of attacks equals the number of attacks a character has when using the attack action. The samurai provokes no attacks of opportunity and is not affected by reactions during the swift strike. The samurai can, at the end of the swift strike, position himself anywhere within the area of the swift strike. Physical and magical barriers can block a swift strike. Travelling through harmful effects such as a wall of fire do not affect the samurai during a swift strike.
At third level a samurai may use Swift strike twice per day. The uses increase to three at eighth level, four at fifteenth level and five at twentieth level.
The samurai regains spent uses of Swift strike on a short rest or long.
Inspiring presence: At fifth level the samurai gains himself and grants advantage to saving throws against fear type effects to all allies with fifteen feet of the samurai, at fifteenth level the samurai extends his presence out to thirty feet.
Precise strike: At tenth level the deadly strikes of the samurai cause any target hit during a swift strike to take damage equal to the Samurai's fighter level divided by three, rounding down.
Tireless strike: At 19th level the samurai gains a use of swift strike whenever he rolls initiative and he has no use of swift strike available.
Apologies for the wall of text format but I just copied it off a word doc. Feedback gratefully received.
Swift strike: When taking the attack action the samurai can choose to spend his bonus action spread out his attacks via a series of incredibly precise, quick movements. The samurai may choose any creature or object within fifteen feet to put one, or more, attacks into. The total number of attacks equals the number of attacks a character has when using the attack action. The samurai provokes no attacks of opportunity and is not affected by reactions during the swift strike. The samurai can, at the end of the swift strike, position himself anywhere within the area of the swift strike. Physical and magical barriers can block a swift strike. Travelling through harmful effects such as a wall of fire do not affect the samurai during a swift strike.
At third level a samurai may use Swift strike twice per day. The uses increase to three at eighth level, four at fifteenth level and five at twentieth level.
The samurai regains spent uses of Swift strike on a short rest or long.
Inspiring presence: At fifth level the samurai gains himself and grants advantage to saving throws against fear type effects to all allies with fifteen feet of the samurai, at fifteenth level the samurai extends his presence out to thirty feet.
Precise strike: At tenth level the deadly strikes of the samurai cause any target hit during a swift strike to take damage equal to the Samurai's fighter level divided by three, rounding down.
Tireless strike: At 19th level the samurai gains a use of swift strike whenever he rolls initiative and he has no use of swift strike available.
Apologies for the wall of text format but I just copied it off a word doc. Feedback gratefully received.