View Full Version : Pathfinder [VMC] The Gentleman

2018-02-18, 03:04 PM

A character who chooses gentleman as his secondary class gains the following class features.
Gentleman's Code: Even if he is just dabbling as a gentleman, he must behave as one.
Gentleman's Uniform: At 3rd level, he gains the Gentleman's uniform. The clothes make the man after all.
Punchline: At 7th level, he gains the punchline class feature. He can deal 1d4 points of extra damage and apply a -2 penalty to the next attack roll their target makes before the end of its next turn. This extra damage increases by 1d4 for every four levels beyond 7th, to a maximum of 4d4 at 19th level. This is only usable a number of times per day equal to his Charisma modifier.
Catchphrase: At 11th level, he gains the catchphrase class feature. This is usable as a gentleman equal to his level - 6 (minimum 1).
After You: At 15th level, he gains the After You class feature.
I'm on a Horse: At 19th level, he gains the I'm on a Horse class feature as a Gentleman of his level -3.

The Old Spice Gentleman Class (https://drive.google.com/file/d/1mqawllBh142wrtTUuKtR5zpKHo0as6Ik/view).