Vaz
2018-02-19, 03:57 PM
For anyone who's playing through Out of the Abyss, why are you reading a thread about Out of the Abyss?
That said, I have been planning a few session plans for when we come to Out of the Abyss, and they've just escaped Velkynvelve.
1; I have spent a bit of time creating a huge list of Magic Items influenced by Diablo 3, and as a bunch of old 3.5 players, magic items is the most amount of fun was in gaining lots of Magic Items. having spoken with some of players, they are rather keen to get playing with these, as we're all big fans of Diablo. So, that said, how integral is Dawnbringer to the plot line? I gather that as it's an "optional" sidequest, and a quick CTRL+F of the PDF version, it's not exactly McGuffin; the sword. I also have a Hexblade who wishes to use one of the weapons created, and the entire party love the concept of Equipment Sets; hunting out various parts of the armour. Given that Out of the Abyss is very location hoppy, is replacing the Dawnbringer in the Tomb of Khaem with gear that is "not-Dawnbringer" going to have much of an impact on the story? If it is, what do I need to be careful of with regards to how it changes the story?
2; Has anyone played "Monster Mash" at the end of the Campaign, when the Demon Lords fight each other? I have 5 players, and while I normally hard ban PvP, feel that rather than having a Cutscene moment, I'd like to have the players each take a Demon Lord (roll a d20; lowest gets to choose which demon lord they want first, in ascending order. This d20 is now their initiative score, adding the Demon Lords Dexterity to it), and just have the players mash into each other, last one standing being the one that the party fight (the party, in the meanwhile are going to be fighting a pair of Marilith(s?)) so that're not at full stats. Has anyone run something similar to the "Clash of the Titans", where each player takes control of a large monster with Legendary Actions, and PvP'd? Do you have tips regarding this?
3. 3 month Break after escaping the Underdark; one of the players has made mention of playing through the Pathfinder Kingmaker AP. Now; another player within the team has their backstory as their ancestral home, north of Sundabar in the Silver Marches as being destroyed, and I feel that it's actually a decent place to start Kingmaker. Has anyone played Kingmaker? How long is it is supposed to take in game? Can the first adventure path be completed within 3-6 months? Will delaying the return of Out of the Abyss by 6 months objectively affect anything? Given that the party is due to start at ~7th level (Milestone levelling) by the time they leave the Underdark, is it worthwhile having a small portion of the Kingmaker campaign take place in the middle?
Thanks.
That said, I have been planning a few session plans for when we come to Out of the Abyss, and they've just escaped Velkynvelve.
1; I have spent a bit of time creating a huge list of Magic Items influenced by Diablo 3, and as a bunch of old 3.5 players, magic items is the most amount of fun was in gaining lots of Magic Items. having spoken with some of players, they are rather keen to get playing with these, as we're all big fans of Diablo. So, that said, how integral is Dawnbringer to the plot line? I gather that as it's an "optional" sidequest, and a quick CTRL+F of the PDF version, it's not exactly McGuffin; the sword. I also have a Hexblade who wishes to use one of the weapons created, and the entire party love the concept of Equipment Sets; hunting out various parts of the armour. Given that Out of the Abyss is very location hoppy, is replacing the Dawnbringer in the Tomb of Khaem with gear that is "not-Dawnbringer" going to have much of an impact on the story? If it is, what do I need to be careful of with regards to how it changes the story?
2; Has anyone played "Monster Mash" at the end of the Campaign, when the Demon Lords fight each other? I have 5 players, and while I normally hard ban PvP, feel that rather than having a Cutscene moment, I'd like to have the players each take a Demon Lord (roll a d20; lowest gets to choose which demon lord they want first, in ascending order. This d20 is now their initiative score, adding the Demon Lords Dexterity to it), and just have the players mash into each other, last one standing being the one that the party fight (the party, in the meanwhile are going to be fighting a pair of Marilith(s?)) so that're not at full stats. Has anyone run something similar to the "Clash of the Titans", where each player takes control of a large monster with Legendary Actions, and PvP'd? Do you have tips regarding this?
3. 3 month Break after escaping the Underdark; one of the players has made mention of playing through the Pathfinder Kingmaker AP. Now; another player within the team has their backstory as their ancestral home, north of Sundabar in the Silver Marches as being destroyed, and I feel that it's actually a decent place to start Kingmaker. Has anyone played Kingmaker? How long is it is supposed to take in game? Can the first adventure path be completed within 3-6 months? Will delaying the return of Out of the Abyss by 6 months objectively affect anything? Given that the party is due to start at ~7th level (Milestone levelling) by the time they leave the Underdark, is it worthwhile having a small portion of the Kingmaker campaign take place in the middle?
Thanks.