Eretas
2018-02-19, 06:04 PM
Hi everyone
I'm new to D&D5, but played D&D since 1986. My DM just change a Pathfinder game for DD5 and I would like to have some advice on my build.
If it's not on the PRD, it's not accepted by the DM.
Arcane cleric
Human Cleric 6
Medium humanoid, chaotic good
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Armor Class 18 (chain mail, shield)
Hit Points 51 (6d8+18)
Speed 30 ft.
--------------------
STR 19 (+4), DEX 10 (+0), CON 16 (+3), INT 8 (-1), WIS 16 (+3), CHA 14 (+2)
--------------------
Feats Polearm Master, War Caster
Saving Throws Wis +6, Cha +5
Skills Arcana +2, Insight +6, Medicine +6, Perception +6, Persuasion +5, Religion +2
Senses passive Perception 16
Languages Common, Gnoll, Gnomish
Actions
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Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target.
Hit: 1d8 piercing damage.
Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 1d6+4 bludgeoning damage.
Quarterstaff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 1d6+4 bludgeoning damage or 1d8+4 bludgeoning damage if used with two hands to make a melee attack.
Spell Attack. Ranged Weapon Attack: +6 to hit, range 0 ft., one target.
Hit: As Spell damage.
Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.
Hit: 5 bludgeoning damage.
Equipment chain mail, Light Crossbow, Mace, Quarterstaff, shield, 2 blocks of incense, alms box, backpack, blanket, candle (10), censer, gauntlets of ogre power, herbalism kit, holy symbol (emblem), rations (2), tinderbox, vestments, waterskin, 45 gp
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc.
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.
I'm new to D&D5, but played D&D since 1986. My DM just change a Pathfinder game for DD5 and I would like to have some advice on my build.
If it's not on the PRD, it's not accepted by the DM.
Arcane cleric
Human Cleric 6
Medium humanoid, chaotic good
--------------------
Armor Class 18 (chain mail, shield)
Hit Points 51 (6d8+18)
Speed 30 ft.
--------------------
STR 19 (+4), DEX 10 (+0), CON 16 (+3), INT 8 (-1), WIS 16 (+3), CHA 14 (+2)
--------------------
Feats Polearm Master, War Caster
Saving Throws Wis +6, Cha +5
Skills Arcana +2, Insight +6, Medicine +6, Perception +6, Persuasion +5, Religion +2
Senses passive Perception 16
Languages Common, Gnoll, Gnomish
Actions
--------------------
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target.
Hit: 1d8 piercing damage.
Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 1d6+4 bludgeoning damage.
Quarterstaff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 1d6+4 bludgeoning damage or 1d8+4 bludgeoning damage if used with two hands to make a melee attack.
Spell Attack. Ranged Weapon Attack: +6 to hit, range 0 ft., one target.
Hit: As Spell damage.
Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.
Hit: 5 bludgeoning damage.
Equipment chain mail, Light Crossbow, Mace, Quarterstaff, shield, 2 blocks of incense, alms box, backpack, blanket, candle (10), censer, gauntlets of ogre power, herbalism kit, holy symbol (emblem), rations (2), tinderbox, vestments, waterskin, 45 gp
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc.
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.