johnbragg
2018-02-20, 08:22 AM
If I read him right, Fizban is sad that two-handed power attack is the only melee strategy anyone has any time for in 3X. (But two-weapon fighters can suck it, apparently). So setting aside martials vs casters, let's imagine a semi-elegant mechanism where fighty-guys can do stuff besides maxx out Power Attack with a two-handed weapon.
Let's say that instead of a bunch of Bonus Feats, or maybe on top of them, you have Fighting Styles. Warriors get 2 Fighting Styles, and you can mix and match.
First post, let's make our list. I've included some basic ideas about how each would work.
NOTE: I'm using 1/2 BAB as a scaling factor for a lot of things, but that doesn't give you anything at first level, or for the first two levels if we let 3/4 BAB types into the Beatstick Brotherhood. So I'm making it 1/2 BAB +1. (This is an errata-in-advance in case I copy and paste something that I didn't update.)
Some things might require you to take away from the basic Fighter package (a Fighting Style that allows Heavy Armor Proficiency is pretty sad if you already have HAP.). I'd say force a trade for a Feat in those cases.
General tweak: Some "feats" come online automatically when you hit +1 BAB. Power Attack, Combat Expertise, ("Feat Tax Refund")
1. Barbarian Rage
2. Two-hander. Maybe 2HPA at x1.5? Maybe PA at x1, AC-to-damage at x1, stacking?
3. Two-weapon style (includes using one weapon for Combat Maneuvers)
4. Shield Mastery (Add ½ BAB +1 to touch AC, reflex saves). (Includes Heavy Armor Proficiency)
5. Swashbuckler. Free Spring Attack, Weapon Finesse, ½ BAB +1 to AC, +DEX to damage
6. Archer. Free Point Blank Shot, Precise Shot
7. Weapon Specialist. Bonus +½ BAB +1 to hit, +½ BAB +1 to damage
8. Defender. You prevent attacks on your allies, by taking those attacks instead. (Includes Heavy Armor Proficiency) Includes Combat Reflexes, maybe a mutant CR that uses 1/2 BAB + 1 instead of Dexterity?
9. Martial Artist. Monk unarmed strike progression, flurry of blows.
10. Master Wrestler. Your grapple does Strength damage (as unarmed strike, d2 for Small, d3 for Medium). Recovery is 1 point per hour, not per day.
Is there a style that should be on the list?
EDIT: Suggested styles
11. Crossbow. Is this that different from Archer? You'd want something to get around your action-economy problems (loading as a full-round, standard or move action), something to add Dex to damage. Or is that why you stack it with Weapon Specialist.
12. Thrown Weapons. What do we need here?
13. Reach weapons. Something about whacking adjacent enemies with the blunt end?
Let's say that instead of a bunch of Bonus Feats, or maybe on top of them, you have Fighting Styles. Warriors get 2 Fighting Styles, and you can mix and match.
First post, let's make our list. I've included some basic ideas about how each would work.
NOTE: I'm using 1/2 BAB as a scaling factor for a lot of things, but that doesn't give you anything at first level, or for the first two levels if we let 3/4 BAB types into the Beatstick Brotherhood. So I'm making it 1/2 BAB +1. (This is an errata-in-advance in case I copy and paste something that I didn't update.)
Some things might require you to take away from the basic Fighter package (a Fighting Style that allows Heavy Armor Proficiency is pretty sad if you already have HAP.). I'd say force a trade for a Feat in those cases.
General tweak: Some "feats" come online automatically when you hit +1 BAB. Power Attack, Combat Expertise, ("Feat Tax Refund")
1. Barbarian Rage
2. Two-hander. Maybe 2HPA at x1.5? Maybe PA at x1, AC-to-damage at x1, stacking?
3. Two-weapon style (includes using one weapon for Combat Maneuvers)
4. Shield Mastery (Add ½ BAB +1 to touch AC, reflex saves). (Includes Heavy Armor Proficiency)
5. Swashbuckler. Free Spring Attack, Weapon Finesse, ½ BAB +1 to AC, +DEX to damage
6. Archer. Free Point Blank Shot, Precise Shot
7. Weapon Specialist. Bonus +½ BAB +1 to hit, +½ BAB +1 to damage
8. Defender. You prevent attacks on your allies, by taking those attacks instead. (Includes Heavy Armor Proficiency) Includes Combat Reflexes, maybe a mutant CR that uses 1/2 BAB + 1 instead of Dexterity?
9. Martial Artist. Monk unarmed strike progression, flurry of blows.
10. Master Wrestler. Your grapple does Strength damage (as unarmed strike, d2 for Small, d3 for Medium). Recovery is 1 point per hour, not per day.
Is there a style that should be on the list?
EDIT: Suggested styles
11. Crossbow. Is this that different from Archer? You'd want something to get around your action-economy problems (loading as a full-round, standard or move action), something to add Dex to damage. Or is that why you stack it with Weapon Specialist.
12. Thrown Weapons. What do we need here?
13. Reach weapons. Something about whacking adjacent enemies with the blunt end?