ArendK
2018-02-20, 10:01 AM
Background-
I am running a Kingmaker campaign mixing a RL group with Skyped in players; due to scheduling issues constantly between us, we have been having troubles meeting, which is normal. This last session resulted in us running with just a Warpriest of Gorum (my wife) and a Kellid Barbarian princess (a regular in person player); since it's early in the campaign, I had them go ahead just on their own to explore the Stolen Lands and clear the bandit scourge. I knew as a GM I could either bring all encounters down (not very thrilling) or find a way to boost their abilities and action economy while having a chance to engage their role-playing abilities (my wife isn't a big role-player by nature; more of a tactical dynamo). So my solution was thus;
The party, upon traveling to the bandits camp, find a dead bandit just outside the woods. He has small, tiny little surface cuts on his arms and face, but seems most of the damage came from some large impact (slams from a medium sized creature) and died with a look of utter terror on his face.
Fast-forward a bit; the team, as they are planning their ambush of the bandit camp, hear a soft sobbing. They locate a dirty and disheveled 8 year old girl who is hiding in a log nearby. Now the surprising bit was it immediately knocked my wife out of her "we're not killing something or making a tactical decision, I'll remain quiet" usual demeanor, asking who she was, was she okay, why was she hiding, etc, actively engaging in the role-playing even down to the voice one would use trying to comfort a child. They sent the girl back to their horses (fully expecting her to steal them OOC) for safety and resumed their planning. A round after they started, the battle was joined by a phantom assisting them in combat by just smacking the enemy with the Phantom of Fears rider effect for their strikes (shaken every hit). Once the barbarian, uncertain of the nature of the phantom, put an arrow into it from afar, it fizzled out and disappeared (was recalled). After the fight, they were talking to the girl, who revealed that thing (the Phantom) comes out when she is needs it to, but she has to stay calm (statistically, thinking of a spiritualist and the occults requirements to avoid emotion/mind affecting abilities) otherwise the Phantom just stays in her head. In combat, she flees, can offer minor spells ('taught by the phantom'), and otherwise stays out of the way.
The two players are immediately discussing what to do with the girl for her well-being and safety (handing her over to a priesthood, finding her family, recommending her to Oleg and Svetlana, or keeping her around have all been discussed, but nothing finalized). Again, for my wife, this level of involvement is unusual for her gaming style, so I was pleasantly amused until someone mentioned "good thing X player wasn't here, he'd have tried to waste her on principle." Which got me thinking;
Using kids in an RPG I've always considered almost a dirty move as a GM; we're "guilting" the player into acting like a rational being over a fictional one for a story element to push it whatever direction we desire. And most groups have got that X guy who has to do all the crazy immoral stuff just for the lulz. Which has the potential to backfire with that combination and make a table very uncomfortable sometimes. The X player in my group I've known for years and have no issues with him outside of game being around my kids (they adore him), but still might go over the top in a game. But seeing the immediate shift in my wife's posture, interest and style upon this characters introduction says this could work fairly well if I don't overuse it.
But using the child as a minimally effective DMPC to take advantage of the situation as a GM; yes/no?
I am running a Kingmaker campaign mixing a RL group with Skyped in players; due to scheduling issues constantly between us, we have been having troubles meeting, which is normal. This last session resulted in us running with just a Warpriest of Gorum (my wife) and a Kellid Barbarian princess (a regular in person player); since it's early in the campaign, I had them go ahead just on their own to explore the Stolen Lands and clear the bandit scourge. I knew as a GM I could either bring all encounters down (not very thrilling) or find a way to boost their abilities and action economy while having a chance to engage their role-playing abilities (my wife isn't a big role-player by nature; more of a tactical dynamo). So my solution was thus;
The party, upon traveling to the bandits camp, find a dead bandit just outside the woods. He has small, tiny little surface cuts on his arms and face, but seems most of the damage came from some large impact (slams from a medium sized creature) and died with a look of utter terror on his face.
Fast-forward a bit; the team, as they are planning their ambush of the bandit camp, hear a soft sobbing. They locate a dirty and disheveled 8 year old girl who is hiding in a log nearby. Now the surprising bit was it immediately knocked my wife out of her "we're not killing something or making a tactical decision, I'll remain quiet" usual demeanor, asking who she was, was she okay, why was she hiding, etc, actively engaging in the role-playing even down to the voice one would use trying to comfort a child. They sent the girl back to their horses (fully expecting her to steal them OOC) for safety and resumed their planning. A round after they started, the battle was joined by a phantom assisting them in combat by just smacking the enemy with the Phantom of Fears rider effect for their strikes (shaken every hit). Once the barbarian, uncertain of the nature of the phantom, put an arrow into it from afar, it fizzled out and disappeared (was recalled). After the fight, they were talking to the girl, who revealed that thing (the Phantom) comes out when she is needs it to, but she has to stay calm (statistically, thinking of a spiritualist and the occults requirements to avoid emotion/mind affecting abilities) otherwise the Phantom just stays in her head. In combat, she flees, can offer minor spells ('taught by the phantom'), and otherwise stays out of the way.
The two players are immediately discussing what to do with the girl for her well-being and safety (handing her over to a priesthood, finding her family, recommending her to Oleg and Svetlana, or keeping her around have all been discussed, but nothing finalized). Again, for my wife, this level of involvement is unusual for her gaming style, so I was pleasantly amused until someone mentioned "good thing X player wasn't here, he'd have tried to waste her on principle." Which got me thinking;
Using kids in an RPG I've always considered almost a dirty move as a GM; we're "guilting" the player into acting like a rational being over a fictional one for a story element to push it whatever direction we desire. And most groups have got that X guy who has to do all the crazy immoral stuff just for the lulz. Which has the potential to backfire with that combination and make a table very uncomfortable sometimes. The X player in my group I've known for years and have no issues with him outside of game being around my kids (they adore him), but still might go over the top in a game. But seeing the immediate shift in my wife's posture, interest and style upon this characters introduction says this could work fairly well if I don't overuse it.
But using the child as a minimally effective DMPC to take advantage of the situation as a GM; yes/no?