Mordna
2018-02-21, 10:40 AM
So the Ursinal is a very interesting (and cute) type of guardinal. They are ususally scholars and philosophers and would make a great advisor/guide/connection to the god for the players in my campaign. Guardinals were a thing in Second Edition and they are breifly mentioned in 4E.
I have modified, created plenty of creatures using 5E templates, but have no idea how to go about it with stats only from 2E. Can someone please help? Maybe someone familiar with these earlier editions? I don't want to just wing it, I care about balancing and fairness. Thank you!
Here are some stats copy-pasted. I don't even know what some of the things mean... :confused:
And I am using this source: http://www.lomion.de/cmm/guarursi.php (http://http://www.lomion.de/cmm/guarursi.php)
URSINAL
Large Outsider (Extraplanar, Good, Guardinal)
Hit Dice: 10d8+30 (75 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 24 (–1 size, +2 Dex, +13 natural), touch 11, flatfooted 22
Base Attack/Grapple: +10/+18
Attack: Claw +13 melee (1d8+4)
Full Attack: 2 claws +13 melee (1d8+4) and bite +8 melee (1d8+2)
Space/Reach: 10 ft./10 ft.
Special Attacks: Improved grab, spells, spell-like abilities
Special Qualities: Damage reduction 10/evil or silver, immunity to electricity and petrification, resistance to acid 10 and cold 10, spell resistance 22, tongues, uncanny dodge
Saves: Fort +10 (+14 against poison), Ref +9, Will +10
Abilities: Str 19, Dex 14, Con 17, Int 18, Wis 17, Cha 18
Skills: Concentration +16, Diplomacy +19, Heal +16, Intimidate +17, Knowledge (arcana) +17, Knowledge (the planes) +17, Listen +16, Profession (any one) +16, Search +17, Sense Motive +16, Spellcraft +19, Spot +16, Survival +3 (+5 on other planes)
Feats: Combat Casting, Purify
Spell, Spell Focus (Enchantment), Spell Penetration
Environment: Blessed Fields of Elysium
Organization: Solitary or pair
Challenge Rating: 10
Treasure: No coins; double goods; standard items
Alignment: Always neutral good
Advancement: 11–15 HD (Large); 16–30 HD (Huge)
Level Adjustment: +8
I have modified, created plenty of creatures using 5E templates, but have no idea how to go about it with stats only from 2E. Can someone please help? Maybe someone familiar with these earlier editions? I don't want to just wing it, I care about balancing and fairness. Thank you!
Here are some stats copy-pasted. I don't even know what some of the things mean... :confused:
And I am using this source: http://www.lomion.de/cmm/guarursi.php (http://http://www.lomion.de/cmm/guarursi.php)
URSINAL
Large Outsider (Extraplanar, Good, Guardinal)
Hit Dice: 10d8+30 (75 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 24 (–1 size, +2 Dex, +13 natural), touch 11, flatfooted 22
Base Attack/Grapple: +10/+18
Attack: Claw +13 melee (1d8+4)
Full Attack: 2 claws +13 melee (1d8+4) and bite +8 melee (1d8+2)
Space/Reach: 10 ft./10 ft.
Special Attacks: Improved grab, spells, spell-like abilities
Special Qualities: Damage reduction 10/evil or silver, immunity to electricity and petrification, resistance to acid 10 and cold 10, spell resistance 22, tongues, uncanny dodge
Saves: Fort +10 (+14 against poison), Ref +9, Will +10
Abilities: Str 19, Dex 14, Con 17, Int 18, Wis 17, Cha 18
Skills: Concentration +16, Diplomacy +19, Heal +16, Intimidate +17, Knowledge (arcana) +17, Knowledge (the planes) +17, Listen +16, Profession (any one) +16, Search +17, Sense Motive +16, Spellcraft +19, Spot +16, Survival +3 (+5 on other planes)
Feats: Combat Casting, Purify
Spell, Spell Focus (Enchantment), Spell Penetration
Environment: Blessed Fields of Elysium
Organization: Solitary or pair
Challenge Rating: 10
Treasure: No coins; double goods; standard items
Alignment: Always neutral good
Advancement: 11–15 HD (Large); 16–30 HD (Huge)
Level Adjustment: +8