rferries
2018-02-22, 02:08 AM
Recently read through Heroes of Battle and inspiration struck.
Battle Magic
Your spells can be adapted for greater effect on the battlefield.
Prerequisites
Caster level 5th.
Once per day you may spend 10 minutes to prepare a special 10-foot-radius circle of power. You may prepare this circle virtually anywhere you like but it is typically placed at a vantage point from which you can survey a battlefield.
Once the circle is complete, any spell you cast from within it is automatically enlarged, extended, and widened, without applying any metamagic adjustments. Additionally, you gain a +1 bonus to your caster level while within the circle.
You may freely leave the circle and return to it without breaking its power. The circle provides no benefits to any spellcaster other than yourself, and its power expires after 24 hours (after which you may recreate it).
Magic Items
Ballista of Blasting
This ballista (http://www.d20srd.org/srd/wilderness.htm#siegeEngines) takes up a 5-foot space and is crafted from darkwood with mithral fixtures forged in the shape of thunderbolts. Once per round it may be used to fire an enlarged chain lightning spell (1 primary target, 13 secondary targets, 13d6 electricity damage) out to a maximum range of 1,840 feet.
Strong evocation; CL 13th; Craft Magic Arms and Armour, Enlarge Spell, chain lightning; Price 163,000 gp; Weight 400 lb.
Banner of Victory
This large standard is decorated with martial or mystical symbols - the coat of arms of a noble kingdom, the horned skull icon of a deity of evil, or similar. While held aloft it generates the effects of a broadened prayer spell (radius 1000 feet), aiding the bearer's allies and hindering her enemies. The effects of the prayer apply only to creatures within range and end immediately if the banner is lowered.
The bearer must use both hands to wield the banner but is otherwise free to act (e.g. by moving, giving orders, casting spells without somatic components, and so forth).
Moderate enchantment; CL 11th; Craft Wondrous Item, Enlarge Spell, prayer; Price 95,040 gp; Weight 9 lb.
Catapult of Explosions
This heavy catapult takes up a 15-foot space and is crafted from oak with adamantine fixtures forged in the shape of flames. Once per round it may be used to fire an enlarged widened fireball spell (40-foot-radius spread, 10d6 fire damage) out to a maximum range of 1,840 feet.
Strong evocation; CL 13th; Craft Magic Arms and Armour, Enlarge Spell, Widen Spell, fireball; Price 163,000 gp; Weight 3,000 lb.
Enchanted Guard Tower
This round, three-level tower (http://www.d20srd.org/srd/wilderness.htm#buyingBuildings) is made from pure white stone and usually built to guard a holy site or remote outpost. Once activated by the command word, it automatically fires an enlarged holy smite spell once per round at the nearest enemy creature(s). The tower cannot detect invisible or hidden enemies itself but can be directed to fire at them by a good-aligned creature who can.
Moderate evocation [Good]; CL 9th; Craft Wondrous Item, Enlarge Spell, holy smite, creator must be good; Price 131,000 gp; Weight -
Helm of Heroism
This winged helm is forged of gleaming golden metal with a visor that exposes its wearer's face. The wearer gains the benefit of a constant heroism effect.
Faint enchantment; CL 5th; Craft Wondrous Item, heroism; Price 45,000 gp; Weight 3 lb.
Helm of Horror
This adamantine helm is forged in the shape of fanged, horned skull. All living enemies within 30 feet of the wearer must make a Will save (DC 13) each round or become frightened for 3 rounds, though they are shaken for 1 round even on a successful save. Creatures with more than 6 HD are immune to this effect.
Faint necromancy; CL 3rd; Craft Wondrous Item, scare; Price 48,000 gp; Weight 3 lb.
Solar Chariot (Minor Artifact)
This chariot is forged from golden metal, drawn by celestial steeds, and surrounded by a perpetual blaze of sunlight and fire. It carries a user and up to one other passenger through the air with a fly speed of 100 feet (perfect maneuverability). The occupants benefit from fire shield (both chill and warm versions) and radiate daylight, and the user may fire a sunbeam once per round as a free action. Finally, once per day as a full-round action the user may fire an enlarged widened sunburst.
Strong evocation; CL 20th
Spells
Illusory Troops
Illusion (Figment)
Level: Sor/Wiz 4
Components: V, S
Casting Time: 10 minutes
Range: Long (400 ft. + 40 ft./level)
Effect: Up to two illusory soldiers/level
Duration: 1 hour/level
Saving Throw: Will disbelief (if interacted with)
Spell Resistance: No
The bandits blanch as the platoon of orcs emerges from the forest and surrounds them. You chuckle in relief to see the party illusionist leading the brutes.
You create the visual, audible illusion of up to 2 humanoid soldiers per caster level, of any one race you choose. The soldiers must be armed and armoured in the same way (e.g. all guerilla archers in leather armour, or all in full plate and wielding greatswords, but not a combination of the two) but you are otherwise free to control the cosmetic details of their appearance.
The soldiers "obey" your telepathic and verbal commands and the verbal commands of any creature you designate at the time of casting. They vanish if they go beyond the spell's range from you or if struck in combat (unless you can make them react realistically).
Illusory Legions
Illusion (Figment)
Level: Sor/Wiz 6
Components: V, S
Casting Time: 10 minutes
Range: Long (400 ft. + 40 ft./level)
Effect: Up to ten illusory soldiers/level
Duration: 1 hour/level
Saving Throw: Will disbelief (if interacted with)
Spell Resistance: No
The enemy force shrinks in the face of your armies. Countless goblin warriors, interspersed with trolls and worg-riders, array themselves in preparation for the combat. The humans are clearly on the verge of breaking ranks and fleeing - and you hope they do, before your outrageous bluff is tested!
This spell functions as illusory troops, save that it creates more soldiers and you may intermix any number of different types of melee or ranged soldier.
Additionally, in place of two illusory soldiers you may instead create an illusory specialised unit (e.g. cleric, arcane spellcaster, cavalry on a mundane or magical mount, etc.). Furthermore, in place of five illusory soldiers you may instead create a Large-sized soldier (typically some creature of the giant type). These illusory specialised and Large units function exactly as illusory soldiers and you may create any number of them in this way, provided you can reduce the number of illusory soldiers appropriately.
Battle Magic
Your spells can be adapted for greater effect on the battlefield.
Prerequisites
Caster level 5th.
Once per day you may spend 10 minutes to prepare a special 10-foot-radius circle of power. You may prepare this circle virtually anywhere you like but it is typically placed at a vantage point from which you can survey a battlefield.
Once the circle is complete, any spell you cast from within it is automatically enlarged, extended, and widened, without applying any metamagic adjustments. Additionally, you gain a +1 bonus to your caster level while within the circle.
You may freely leave the circle and return to it without breaking its power. The circle provides no benefits to any spellcaster other than yourself, and its power expires after 24 hours (after which you may recreate it).
Magic Items
Ballista of Blasting
This ballista (http://www.d20srd.org/srd/wilderness.htm#siegeEngines) takes up a 5-foot space and is crafted from darkwood with mithral fixtures forged in the shape of thunderbolts. Once per round it may be used to fire an enlarged chain lightning spell (1 primary target, 13 secondary targets, 13d6 electricity damage) out to a maximum range of 1,840 feet.
Strong evocation; CL 13th; Craft Magic Arms and Armour, Enlarge Spell, chain lightning; Price 163,000 gp; Weight 400 lb.
Banner of Victory
This large standard is decorated with martial or mystical symbols - the coat of arms of a noble kingdom, the horned skull icon of a deity of evil, or similar. While held aloft it generates the effects of a broadened prayer spell (radius 1000 feet), aiding the bearer's allies and hindering her enemies. The effects of the prayer apply only to creatures within range and end immediately if the banner is lowered.
The bearer must use both hands to wield the banner but is otherwise free to act (e.g. by moving, giving orders, casting spells without somatic components, and so forth).
Moderate enchantment; CL 11th; Craft Wondrous Item, Enlarge Spell, prayer; Price 95,040 gp; Weight 9 lb.
Catapult of Explosions
This heavy catapult takes up a 15-foot space and is crafted from oak with adamantine fixtures forged in the shape of flames. Once per round it may be used to fire an enlarged widened fireball spell (40-foot-radius spread, 10d6 fire damage) out to a maximum range of 1,840 feet.
Strong evocation; CL 13th; Craft Magic Arms and Armour, Enlarge Spell, Widen Spell, fireball; Price 163,000 gp; Weight 3,000 lb.
Enchanted Guard Tower
This round, three-level tower (http://www.d20srd.org/srd/wilderness.htm#buyingBuildings) is made from pure white stone and usually built to guard a holy site or remote outpost. Once activated by the command word, it automatically fires an enlarged holy smite spell once per round at the nearest enemy creature(s). The tower cannot detect invisible or hidden enemies itself but can be directed to fire at them by a good-aligned creature who can.
Moderate evocation [Good]; CL 9th; Craft Wondrous Item, Enlarge Spell, holy smite, creator must be good; Price 131,000 gp; Weight -
Helm of Heroism
This winged helm is forged of gleaming golden metal with a visor that exposes its wearer's face. The wearer gains the benefit of a constant heroism effect.
Faint enchantment; CL 5th; Craft Wondrous Item, heroism; Price 45,000 gp; Weight 3 lb.
Helm of Horror
This adamantine helm is forged in the shape of fanged, horned skull. All living enemies within 30 feet of the wearer must make a Will save (DC 13) each round or become frightened for 3 rounds, though they are shaken for 1 round even on a successful save. Creatures with more than 6 HD are immune to this effect.
Faint necromancy; CL 3rd; Craft Wondrous Item, scare; Price 48,000 gp; Weight 3 lb.
Solar Chariot (Minor Artifact)
This chariot is forged from golden metal, drawn by celestial steeds, and surrounded by a perpetual blaze of sunlight and fire. It carries a user and up to one other passenger through the air with a fly speed of 100 feet (perfect maneuverability). The occupants benefit from fire shield (both chill and warm versions) and radiate daylight, and the user may fire a sunbeam once per round as a free action. Finally, once per day as a full-round action the user may fire an enlarged widened sunburst.
Strong evocation; CL 20th
Spells
Illusory Troops
Illusion (Figment)
Level: Sor/Wiz 4
Components: V, S
Casting Time: 10 minutes
Range: Long (400 ft. + 40 ft./level)
Effect: Up to two illusory soldiers/level
Duration: 1 hour/level
Saving Throw: Will disbelief (if interacted with)
Spell Resistance: No
The bandits blanch as the platoon of orcs emerges from the forest and surrounds them. You chuckle in relief to see the party illusionist leading the brutes.
You create the visual, audible illusion of up to 2 humanoid soldiers per caster level, of any one race you choose. The soldiers must be armed and armoured in the same way (e.g. all guerilla archers in leather armour, or all in full plate and wielding greatswords, but not a combination of the two) but you are otherwise free to control the cosmetic details of their appearance.
The soldiers "obey" your telepathic and verbal commands and the verbal commands of any creature you designate at the time of casting. They vanish if they go beyond the spell's range from you or if struck in combat (unless you can make them react realistically).
Illusory Legions
Illusion (Figment)
Level: Sor/Wiz 6
Components: V, S
Casting Time: 10 minutes
Range: Long (400 ft. + 40 ft./level)
Effect: Up to ten illusory soldiers/level
Duration: 1 hour/level
Saving Throw: Will disbelief (if interacted with)
Spell Resistance: No
The enemy force shrinks in the face of your armies. Countless goblin warriors, interspersed with trolls and worg-riders, array themselves in preparation for the combat. The humans are clearly on the verge of breaking ranks and fleeing - and you hope they do, before your outrageous bluff is tested!
This spell functions as illusory troops, save that it creates more soldiers and you may intermix any number of different types of melee or ranged soldier.
Additionally, in place of two illusory soldiers you may instead create an illusory specialised unit (e.g. cleric, arcane spellcaster, cavalry on a mundane or magical mount, etc.). Furthermore, in place of five illusory soldiers you may instead create a Large-sized soldier (typically some creature of the giant type). These illusory specialised and Large units function exactly as illusory soldiers and you may create any number of them in this way, provided you can reduce the number of illusory soldiers appropriately.