Magic Myrmidon
2018-02-22, 05:16 PM
If you recognize Spooky, Roland, Olthas, and King Pelleas from a tabletop game, please don't read this topic.
I'm trying to put together a suite of magical items inspired by the PCs of a previous game for a new group in a new game. I'd like them all to be roughly on the same power level, and for them to have at least some utility out of combat (if not primarily useful out of combat). I'll try to keep the descriptions brief, leaving out most of the descriptive fluff. Just leaving a general "this is who it belonged to" for flavor.
Take a look, tell me what you think?
This is a spiked chain that once belonged to an elven fighter. One half of the spiked chain has a snake's head on the end. After a hit, as a bonus action, you can TWF with a guaranteed hit, as the snake bites the target. At will, as an action, one can detach the snake half of the chain. You can no longer get a free TWF hit until it reconnects, but it acts as tiny animated object with a 30 ft move and climb speed.
This is a metal battle flag that belonged to a cleric devoted to a tactician god. 1/long rest, within sight, you can make a hit that would reduce a creature to 0 hp reduce that creature to 1 hp instead. Also, 1/long rest, you can grant an action to an ally within sight. Finally, you get the minor illusion cantrip.
This is a warbow that belong to a wood elf ranger. It produces it's own ammo in the form of energy bolts, and needs no string. 3/long rest, it allows you to cast gaseous form. (This one is one that I'm still developing. Would love some ideas for this. Want it to be a stealth-focused bow.)
A book owned by the wizard Metis. Half gold and time to scribe new spells. Whenever you would gain a spell by leveling up, you gain an additional spell. Finally, 1/long rest, you can cast a spell in your spellbook that was not prepared.
This belonged to a druid who made it out of his animal companion's teeth. The wolf lost them through old age. 2/long rest, turn into a wolf as wildshape. 1/long rest, turn into a dire wolf as wildshape. Gain the scent ability while attuned.
This belonged to a dwarven fighter. This is a dwarven tower shield. At will, it can extend a 25 foot long, 4 foot tall energy barrier that blocks projectiles from either direction. People and melee attacks are not affected. (Think Reinhardt from Overwatch, if you've played it) Can cast or dismiss light at will. 1/long rest, allow you to spend hit dice to heal.
These gloves belonged to a sorcerer who loved color spray and grease. Allows you to cast color spray and grease at will, with a DC of 14.
These belonged to an acrobatic rogue. Ignore fall damage as long as you land on your feet or on a target. Double jump distance. Footsteps are completely silent, granting advantage on stealth that relies on silence.
I'm trying to put together a suite of magical items inspired by the PCs of a previous game for a new group in a new game. I'd like them all to be roughly on the same power level, and for them to have at least some utility out of combat (if not primarily useful out of combat). I'll try to keep the descriptions brief, leaving out most of the descriptive fluff. Just leaving a general "this is who it belonged to" for flavor.
Take a look, tell me what you think?
This is a spiked chain that once belonged to an elven fighter. One half of the spiked chain has a snake's head on the end. After a hit, as a bonus action, you can TWF with a guaranteed hit, as the snake bites the target. At will, as an action, one can detach the snake half of the chain. You can no longer get a free TWF hit until it reconnects, but it acts as tiny animated object with a 30 ft move and climb speed.
This is a metal battle flag that belonged to a cleric devoted to a tactician god. 1/long rest, within sight, you can make a hit that would reduce a creature to 0 hp reduce that creature to 1 hp instead. Also, 1/long rest, you can grant an action to an ally within sight. Finally, you get the minor illusion cantrip.
This is a warbow that belong to a wood elf ranger. It produces it's own ammo in the form of energy bolts, and needs no string. 3/long rest, it allows you to cast gaseous form. (This one is one that I'm still developing. Would love some ideas for this. Want it to be a stealth-focused bow.)
A book owned by the wizard Metis. Half gold and time to scribe new spells. Whenever you would gain a spell by leveling up, you gain an additional spell. Finally, 1/long rest, you can cast a spell in your spellbook that was not prepared.
This belonged to a druid who made it out of his animal companion's teeth. The wolf lost them through old age. 2/long rest, turn into a wolf as wildshape. 1/long rest, turn into a dire wolf as wildshape. Gain the scent ability while attuned.
This belonged to a dwarven fighter. This is a dwarven tower shield. At will, it can extend a 25 foot long, 4 foot tall energy barrier that blocks projectiles from either direction. People and melee attacks are not affected. (Think Reinhardt from Overwatch, if you've played it) Can cast or dismiss light at will. 1/long rest, allow you to spend hit dice to heal.
These gloves belonged to a sorcerer who loved color spray and grease. Allows you to cast color spray and grease at will, with a DC of 14.
These belonged to an acrobatic rogue. Ignore fall damage as long as you land on your feet or on a target. Double jump distance. Footsteps are completely silent, granting advantage on stealth that relies on silence.