Tvtyrant
2018-02-23, 12:47 PM
I'm planning to run a Tethyr Campaign based loosely on the original description in Empires of Sands.
Principle set up: A decade ago a series of bloody coups ended the royal bloodline, scattered the armies of Tethyr and power devolved to local governors and mayors. The four major cities are continuing to pretend the nation exists, and the lack of strong surrounding states has kept the country from invasion so far, but the borders are crumbling.
Monsters are gathering in the mountains and raiding outlying territories, pirates have ended shipping out of the cities, surrounding nations are preparing to annex pieces of the country, and the rulers of the four principle city-provinces are each preparing for civil war as the nation must be unified.
Thinking of running this in chapters:
1. Dealing with town bandits and local threats (levels 1-3).
2. Red Hand of Doom
3. Clearing out Pirates
4. Reclaiming the Crown of Tethyr, symbolic of leadership to convince foreign nations not to invade. Held by undead former king.
5. Unify nation, several possible ways (level 13).
2, 3 and 4 can be done in any order really, just involves making threats better or worse.
So questions I have are:
How much down time/sandbox stuff would I need to include between chapters?
Is there a less generic way to run chapter 1?
Are there any good pirate modules I could use as a base?
Principle set up: A decade ago a series of bloody coups ended the royal bloodline, scattered the armies of Tethyr and power devolved to local governors and mayors. The four major cities are continuing to pretend the nation exists, and the lack of strong surrounding states has kept the country from invasion so far, but the borders are crumbling.
Monsters are gathering in the mountains and raiding outlying territories, pirates have ended shipping out of the cities, surrounding nations are preparing to annex pieces of the country, and the rulers of the four principle city-provinces are each preparing for civil war as the nation must be unified.
Thinking of running this in chapters:
1. Dealing with town bandits and local threats (levels 1-3).
2. Red Hand of Doom
3. Clearing out Pirates
4. Reclaiming the Crown of Tethyr, symbolic of leadership to convince foreign nations not to invade. Held by undead former king.
5. Unify nation, several possible ways (level 13).
2, 3 and 4 can be done in any order really, just involves making threats better or worse.
So questions I have are:
How much down time/sandbox stuff would I need to include between chapters?
Is there a less generic way to run chapter 1?
Are there any good pirate modules I could use as a base?