Iamacup
2018-02-25, 08:02 PM
Hi All,
My group is taking a quick break from our AP, and have been asked to put together a level 7 PC for an evil one shot. I have been thinking about playing a Monk/Ninja type for a while as a break from my very PALADIN paladin character.
Here are the requirements for the build.
- paladin's are banned for obvious reasons, summoners are banned for the sake of not taking too much time in combat
- 20 point buy for ability scores. Also, at level 1 no score below 10 and no score above 18 after racial bonuses have been applied.
- HP is as if you rolled half+1 your hit die for each level (d10 would be 6, d8 would be 5, etc).
- Gear: You can have all the gear any one level 7 iconic has (according to link above). No mix and matching gear from different iconics; it's all or nothing. Further customisation may be done by selling the gear piece by piece at half the listed gold value and buying whatever gear you want at full price. Do this yourself, just don't **** it up.
- you get two traits at level 1
- you get one bonus skill point into a criminal profession at level 1
- mutliclassing and other such silliness is encouraged
Ideally, I'm looking for a build that can use a fancy Monk weapon to flurry from range, say the rope dart, from the shadows, get sneak attack and unarmed damage. With my bit of looking into this it seems Ascetic style can provide something like this, and this has been okayed by the GM. Also alignment restrictions have been waived for all classes, apart from Paladin's.
What would you do, how would you build this character.
More info on the type of adventure is here.
The plan is a one session one-shot with level 7 evil criminal PCs. There may be some PvP. It's going to be an urban dungeon (sewers I guess) / infiltration / intrigue type session.
Cheers,
Cup
My group is taking a quick break from our AP, and have been asked to put together a level 7 PC for an evil one shot. I have been thinking about playing a Monk/Ninja type for a while as a break from my very PALADIN paladin character.
Here are the requirements for the build.
- paladin's are banned for obvious reasons, summoners are banned for the sake of not taking too much time in combat
- 20 point buy for ability scores. Also, at level 1 no score below 10 and no score above 18 after racial bonuses have been applied.
- HP is as if you rolled half+1 your hit die for each level (d10 would be 6, d8 would be 5, etc).
- Gear: You can have all the gear any one level 7 iconic has (according to link above). No mix and matching gear from different iconics; it's all or nothing. Further customisation may be done by selling the gear piece by piece at half the listed gold value and buying whatever gear you want at full price. Do this yourself, just don't **** it up.
- you get two traits at level 1
- you get one bonus skill point into a criminal profession at level 1
- mutliclassing and other such silliness is encouraged
Ideally, I'm looking for a build that can use a fancy Monk weapon to flurry from range, say the rope dart, from the shadows, get sneak attack and unarmed damage. With my bit of looking into this it seems Ascetic style can provide something like this, and this has been okayed by the GM. Also alignment restrictions have been waived for all classes, apart from Paladin's.
What would you do, how would you build this character.
More info on the type of adventure is here.
The plan is a one session one-shot with level 7 evil criminal PCs. There may be some PvP. It's going to be an urban dungeon (sewers I guess) / infiltration / intrigue type session.
Cheers,
Cup