Albions_Angel
2018-02-26, 09:05 AM
Hi all,
I am taking some time to unify and tidy all my homerules that I roll out for every game I run in on of my worlds.
One of them has lots of knock on effects and I dont know all of them. So first up, I need to lay out my homerule. This wont be changing. It works for me and my games. It may actually be from a book, but I havnt seen it anywhere. I inherited it from my first group.
This replaces the standard death mechanics of 3.5e D&D.
When a character is dropped to 0HP or less, they are staggered. They can make a single move action every round without penalty. Actions beyond a single move (a second move, a standard action, swift action, etc) causes the character to bleed a single point of damage for each additional action taken.
When a character's HP becomes equal to the negative of their CON modifier, they fall unconscious and are Dying. Once each round thereafter, on their turn, they have a 10% chance to stabilize. Failure to do so results in the loss of another point of damage. Any healing, or a DC10 Heal check can stabilize the character.
When a character's HP becomes equal to the negative of their CON score, they die.
This works well in the types of games I run because the characters are encouraged to tag some healing on a staggered ally in combat to keep them up, or on an unconscious and dying ally if combat is taking a long time. It also encourages people to take risks, but also allows them to play on after "fatal" damage.
The downside is, it has knock on effects to some feats and abilities, and maybe even spells.
I have already modified Diehard, which was easy enough. Its basically the same as it normally is, but it simply applies to when a creature is dying by my rules, rather than between -1 and -9 HP.
What other rules do I need to modify. Theres a Frenzy Barbarian class ability right? Any more?
I am taking some time to unify and tidy all my homerules that I roll out for every game I run in on of my worlds.
One of them has lots of knock on effects and I dont know all of them. So first up, I need to lay out my homerule. This wont be changing. It works for me and my games. It may actually be from a book, but I havnt seen it anywhere. I inherited it from my first group.
This replaces the standard death mechanics of 3.5e D&D.
When a character is dropped to 0HP or less, they are staggered. They can make a single move action every round without penalty. Actions beyond a single move (a second move, a standard action, swift action, etc) causes the character to bleed a single point of damage for each additional action taken.
When a character's HP becomes equal to the negative of their CON modifier, they fall unconscious and are Dying. Once each round thereafter, on their turn, they have a 10% chance to stabilize. Failure to do so results in the loss of another point of damage. Any healing, or a DC10 Heal check can stabilize the character.
When a character's HP becomes equal to the negative of their CON score, they die.
This works well in the types of games I run because the characters are encouraged to tag some healing on a staggered ally in combat to keep them up, or on an unconscious and dying ally if combat is taking a long time. It also encourages people to take risks, but also allows them to play on after "fatal" damage.
The downside is, it has knock on effects to some feats and abilities, and maybe even spells.
I have already modified Diehard, which was easy enough. Its basically the same as it normally is, but it simply applies to when a creature is dying by my rules, rather than between -1 and -9 HP.
What other rules do I need to modify. Theres a Frenzy Barbarian class ability right? Any more?