Mrcoltux
2018-02-26, 09:50 AM
Firstly, I know that Bladesinging is supposed to only be for elves. My GM said he would let me take it because of my backstory and the fact that we are playing in his own campaign setting. Also, this is really long winded but I wanted to show I have spent a lot of time thinking about this rather than just asking you to tell me what to do.
Okay so I have played D&D once before about two years ago and I played 4e. I didn't really look into it much, and generally I feel like it caused me to have a bad experience. I played a cleric and really had no idea how to do anything properly. As a result I felt underpowered and boring compared to the rest of the party. This is also probably because I had a one paragraph backstory and had no clue how to roleplay (Getting Better!). Point being I have looked a lot more into D&D 5e (which I greatly prefer to 4e) and kind of want to "power game" my character so I have more fun, and learn more about the game.
I originally wanted to play a Wizard, but after thinking about my character and his backstory I felt Rogue was a better option, especially after realizing Arcane Trickster is a thing. Then I read about Bladesinger and decided I really wanted to multiclass. My idea for the character is to be this magical rogue that is constantly teleporting, going invisible, enhancing his blade with magic, and attacking people from nowhere. I really want Greater Invisibility, so I want to do more than AT 18/BS 2. I am looking at either AT 13/BS 7 or AT 12/BS 8. My GM did say that he intends to take us to 20 so I want to plan with that in mind, but I also want to still be good at lower levels.
I am leaning towards AT 12/BS 8 for a couple reasons. Firstly, I get an extra ASI/Feat which seems like a big deal from what I know. We rolled for stats and although I didn't get bad stats, some of the other people definitely rolled better. My best friend who is a Tiefling Bard started with a 17+2 Charisma. I ended up with 10 STR, 15+1 DEX, 13 CON, 14+2 INT, 13 WIS, and 12 CHA. Considering I want a couple specific feats and really want to get my stats up the extra ASI is tempting. Second, I learn 2 more 4th level Wizard Spells. In terms of drawbacks, I would lose Versatile Trickster and 1d6 Sneak Attack Damage compared to AT 13/BS 7. From what I have read, Versatile Trickster is good but not terribly good considering Mage hand eats up an action of combat to summon, and a bonus action to get the advantage. It seems just having an Owl from Find Familiar would allow me to get pretty much the same effect without eating up bonus actions as I am pretty sure it operates independently? I guess the enemy could kill my familiar, but unless its from AOE that would be one less attack going at me or my party. I also think I should be able to gain advantage several other ways. The loss in damage does kind of suck though, even if its only 1d6. What do you think?
So for feats I am looking at Resilient (+1 CON), Svirfneblin Magic, Fade Away (+1 DEX), Squat Nimbleness (+1 DEX), Mobile, Skulker, and War Caster as potential options. Resilient to bump up my CON from 13 to 14 seems really good as I would get a higher CON modifier and proficiency in my CON saving throws which could help maintain concentration a lot. It would also get me +1 health on every level up because of the increase in my CON modifier. Svirfneblin Magic just seems really good with all the free spells, especially early on, but it might not be as good if I take it latter because I will be able to cast those spells anyways if I learn them and I would be able to use them more than once. I am kind of torn on it. I see myself taking Fade Away & Squat Nimbleness over taking Mobile and +2 DEX because I get the +2 DEX either way and I end up with the bonuses of two feats instead of 1. However, Mobile stops opportunity attacks which seems really good and I would get +5 more movement speed. I'm not really sure how often I will be grappled, so I don't know exactly how good that is, and I worry that Fade Away won't be as good once I can cast Greater Invisibility. Skulker seems good for rogues, but I am not sure it is really worth it if I don't intend to focus as much on ranged weapon attacks, and I already have Superior Darkvision so I don't think dim light affects me? War Caster seems nice since it would let me dual wield my Rapier and Shadow Blade, make my concentration saving throws even harder to fail (Proficiency from Resilient and my INT modifier from Bladesong AND advantage from War Caster), and let me use Booming Blade on opportunity attacks. Is it worth it? What feats should I take, and what order should I take them and ASI's? Should I take Resilient first, bump up my DEX first, or take the ones that are less useful at higher levels?
Lastly, a few more general questions. Any advice on how I should alternate levels for the multiclass as I level up? I am already Level 2 Rogue so really from here on. Any spell/cantrip recommendations? Any other feats I should consider? Any advice on how to keep track of everything during actual combat? Any advice in general? Thanks so much for reading all this if you made it through and thanks even more for any advice you give. I really appreciate it :)
Okay so I have played D&D once before about two years ago and I played 4e. I didn't really look into it much, and generally I feel like it caused me to have a bad experience. I played a cleric and really had no idea how to do anything properly. As a result I felt underpowered and boring compared to the rest of the party. This is also probably because I had a one paragraph backstory and had no clue how to roleplay (Getting Better!). Point being I have looked a lot more into D&D 5e (which I greatly prefer to 4e) and kind of want to "power game" my character so I have more fun, and learn more about the game.
I originally wanted to play a Wizard, but after thinking about my character and his backstory I felt Rogue was a better option, especially after realizing Arcane Trickster is a thing. Then I read about Bladesinger and decided I really wanted to multiclass. My idea for the character is to be this magical rogue that is constantly teleporting, going invisible, enhancing his blade with magic, and attacking people from nowhere. I really want Greater Invisibility, so I want to do more than AT 18/BS 2. I am looking at either AT 13/BS 7 or AT 12/BS 8. My GM did say that he intends to take us to 20 so I want to plan with that in mind, but I also want to still be good at lower levels.
I am leaning towards AT 12/BS 8 for a couple reasons. Firstly, I get an extra ASI/Feat which seems like a big deal from what I know. We rolled for stats and although I didn't get bad stats, some of the other people definitely rolled better. My best friend who is a Tiefling Bard started with a 17+2 Charisma. I ended up with 10 STR, 15+1 DEX, 13 CON, 14+2 INT, 13 WIS, and 12 CHA. Considering I want a couple specific feats and really want to get my stats up the extra ASI is tempting. Second, I learn 2 more 4th level Wizard Spells. In terms of drawbacks, I would lose Versatile Trickster and 1d6 Sneak Attack Damage compared to AT 13/BS 7. From what I have read, Versatile Trickster is good but not terribly good considering Mage hand eats up an action of combat to summon, and a bonus action to get the advantage. It seems just having an Owl from Find Familiar would allow me to get pretty much the same effect without eating up bonus actions as I am pretty sure it operates independently? I guess the enemy could kill my familiar, but unless its from AOE that would be one less attack going at me or my party. I also think I should be able to gain advantage several other ways. The loss in damage does kind of suck though, even if its only 1d6. What do you think?
So for feats I am looking at Resilient (+1 CON), Svirfneblin Magic, Fade Away (+1 DEX), Squat Nimbleness (+1 DEX), Mobile, Skulker, and War Caster as potential options. Resilient to bump up my CON from 13 to 14 seems really good as I would get a higher CON modifier and proficiency in my CON saving throws which could help maintain concentration a lot. It would also get me +1 health on every level up because of the increase in my CON modifier. Svirfneblin Magic just seems really good with all the free spells, especially early on, but it might not be as good if I take it latter because I will be able to cast those spells anyways if I learn them and I would be able to use them more than once. I am kind of torn on it. I see myself taking Fade Away & Squat Nimbleness over taking Mobile and +2 DEX because I get the +2 DEX either way and I end up with the bonuses of two feats instead of 1. However, Mobile stops opportunity attacks which seems really good and I would get +5 more movement speed. I'm not really sure how often I will be grappled, so I don't know exactly how good that is, and I worry that Fade Away won't be as good once I can cast Greater Invisibility. Skulker seems good for rogues, but I am not sure it is really worth it if I don't intend to focus as much on ranged weapon attacks, and I already have Superior Darkvision so I don't think dim light affects me? War Caster seems nice since it would let me dual wield my Rapier and Shadow Blade, make my concentration saving throws even harder to fail (Proficiency from Resilient and my INT modifier from Bladesong AND advantage from War Caster), and let me use Booming Blade on opportunity attacks. Is it worth it? What feats should I take, and what order should I take them and ASI's? Should I take Resilient first, bump up my DEX first, or take the ones that are less useful at higher levels?
Lastly, a few more general questions. Any advice on how I should alternate levels for the multiclass as I level up? I am already Level 2 Rogue so really from here on. Any spell/cantrip recommendations? Any other feats I should consider? Any advice on how to keep track of everything during actual combat? Any advice in general? Thanks so much for reading all this if you made it through and thanks even more for any advice you give. I really appreciate it :)