Yakk
2007-08-28, 05:57 PM
Not all of the dragon touched become Sorcerers -- others follow a martial path.
Dragon Touched Warrior
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th
1st|
+1|
+2|
+0|
+0|Elemental Affinity, Energy Resistence 5|1/1|-|-|-|-|-
2nd|
+2|
+3|
+0|
+0|Metamagic Feat|2/1|-|-|-|-|-
3rd|
+3|
+3|
+1|
+1|Weapon Aura +1d6|2/2|0/1|-|-|-|-
4th|
+4|
+4|
+1|
+1|Heavy Armor|3/2|0/1|-|-|-|-
5th|
+5|
+4|
+1|
+1|Elemental Metamagic: 1|3/2|1/1|-|-|-|-
6th|
+6|
+5|
+2|
+2|Energy Resistence 10|3/2|2/1|-|-|-|-
7th|
+7|
+5|
+2|
+2|Metamagic Feat|3/2|2/2|0/1|-|-|-
8th|
+8|
+6|
+2|
+2|Weapon Aura +2d6|3/2|3/2|0/1|-|-|-
9th|
+9|
+6|
+3|
+3|Quick Weapon Aura|3/2|3/2|1/1|-|-|-
10th|
+10|
+7|
+3|
+3|Elemental Metamagic: 2|3/2|3/2|2/1|-|-|-
11th|
+11|
+7|
+3|
+3|Energy Resistence 15|3/2|3/2|2/2|0/1|-|-
12th|
+12|
+8|
+4|
+4|Metamagic Feat|3/2|3/2|3/2|0/1|-|-
13th|
+13|
+8|
+4|
+4|Weapon Aura +3d6|3/2|3/2|3/2|1/1|-|-
14th|
+14|
+9|
+4|
+4|Elemental Transmutation|3/2|3/2|3/2|2/1|-|-
15th|
+15|
+9|
+5|
+5|Elemental Metamagic: 3|3/2|3/2|3/2|2/2|0/1|-
16th|
+16|
+10|
+5|
+5|Energy Resistence 20|3/2|3/2|3/2|3/2|0/1|-
17th|
+17|
+10|
+5|
+5|Metamagic Feat|3/2|3/2|3/2|3/2|1/1|-
18th|
+18|
+11|
+6|
+6|Weapon Aura +4d6|3/2|3/2|3/2|3/2|2/1|-
19th|
+19|
+11|
+6|
+6|Energy Immunity|3/2|3/2|3/2|3/2|2/2|0/1
20th|
+20|
+12|
+6|
+6|Elemental Metamagic: 4|3/2|3/2|3/2|3/2|2/2|1/1[/table]
Hit Die: d8
Skills: 2+int per level
Intimidate, Diplomacy, Jump, Listen, Craft, Concentration, Sense Motive, Swim, Profession
Weapons and Equipment:
The Dragon Touched Warrior is proficient in Light and Medium armor and all simple and martial one-handed melee weapons, and all simple and martial ranged weapons.
At level 4, the Dragon Touched Warrior gains proficiency with Heavy armor.
Elemental Affinity:
At first level, the Dragon Touched Warrior picks an elemental damage type (fire, cold, acid or lightning). This damage type is considered his "element of affinity".
The Dragon Touched warrior has energy resistance 5 to his element of affinity. This increases to 10, 15, 20 and immunity at levels 6, 11, 16 and 19 respectively.
The Dragon Touched Warrior is considered to be 1 level higher for any spell that uses that descriptor for the purpose of spell effects, dispelling, etc.
Starting at level 3, the Dragon Touched Warrior can engulf her weapon in an elemental aura as a standard action up to charisma bonus times per day. The weapon now does +1d6 damage of the elemental type, and lasts a number of rounds equal to her constitution modifier. This effect is very visible, and emits light in a foot radius equal to her class level.
The damage of the weapon aura increases to 2d6 at level 8, 3d6 at level 13 and 4d6 at level 18.
At level 9, activating the weapon aura becomes a Quick action.
At level 5, the Dragon Touched Warrior has 1 level of free metamagic that can be applied to element affinity spells. This increases to 2 at level 10, 3 at level 15 and 4 at level 20.
At level 2, 7, 12, and 17, the Dragon Touched Warrior gains a bonus metamagic feat. This feat may only be used on spells that match her elemental affinity.
At level 14, the Dragon Touched Warrior can transmute the element type of any spell to her element of affinity. This allows the use of affinity-bound free metamagic and metamagic feats.
Magic:
The above table is spells per day/known for each level. The number after the slash is know, the number before the slash is per day.
The Dragon Touched Warrior's caster level equals the character's Dragon Touched Warrior level.
The Dragon Touched Warrior uses Charisma for bonus spells per day.
The Dragon Touched Warrior uses Constitution for bonus spells known -- use the same table as bonus spells per day, but it applies to spells known. If her constitution is reduced from her peak value, the bonus spells known are temporally uncastable until she recovers her spells the next day. (This does not let you change which spells you know, it just prevents you from using some of the spells you know)
While the DTW is a spontaneous caster, when using metamagic on elemental affinity spells she does not have to cast as a full-round action.
Armed Magic:
The Dragon Touched Warrior is skilled in fighting and casting spells at the same time. So long as the Dragon Touched Warrior is wielding no more than a single one-handed weapon, and not using a shield, she gains certain casting benefits:
If the Dragon Touched Warrior suffers arcane spell failure from casting a spell, she does not lose the spell slot, and can try casting it again on another round.
If the Dragon Touched Warrior does no other arcane action in a round, she can cast a single spell as a Swift action on her round. Arcane actions include casting other spells, activating a magic item, reading a scroll, or other similar actions. The ban on being able to do other arcane actions continues until her next round. Free elemental metamagic levels may not be used on these fast-cast spells.
Spell list:
0: Resistance, Ray of Frost, Flare, Acid Splash, Daze
1: Shield, Mage Armor, Shocking Grasp, Burning Hands, Chill Touch
2: Resist Energy, Acid Arrow, Scorching Ray, Darkness, Daze Monster, Levitate
3: Protection from Energy, Sleet Storm, Fireball, Lightning Bolt, Rage, Flame Arrow, Fly
4: Fire Shield, Ice Storm, Shout, Wall of Fire, Wall of Ice, Confusion, Stoneskin
5: Cone of Cold, Overland Flight, Acid Fog, Chain Lightning
Commentary:
This class was built off an earlier attempt, the Battle Sorcerer variant, and the Bard.
It is intended to be a melee-heavy spellcaster. The spell list is restricted to mostly raw offensive damage spells, with a handful of additional ones.
The spell progression is slower than a Bard, but faster than a Ranger/Paladin.
In the element of affinity, the DTW has access to impressive metamagic, but still not enough for them to rival a pure caster.
The Dragon touched warrior can shoot off a single spell while attacking in melee. This keeps the "spells and swords" thing going.
DTW probably needs some tuning down from her current state.
The spell list needs fleshing out -- it is currently core only. In general, evocation damage rays, melee touch, and range area spells are fair game. Any suggestions?
Changes:
Fixed action descriptions. (Swift and Standard, not Quick and Simple, sigh)
Weapon Aura limited to Cha bonus times/day.
Restricted "fast-cast while fighting" spells further -- they cannot use the free metamagic levels. The DTW is already getting 4 free levels of metamagic on these spells.
Tidied up a few more things.
Removed the Sonic DTW -- as noted, Sonic is too good. Left the Acid DTW in. Maybe a Sonic handicap would work, but seems like too much work.
Removed True Strike from the spell list. As a swift action using a L 1 spell slot, it is too good.
Dragon Touched Warrior
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th
1st|
+1|
+2|
+0|
+0|Elemental Affinity, Energy Resistence 5|1/1|-|-|-|-|-
2nd|
+2|
+3|
+0|
+0|Metamagic Feat|2/1|-|-|-|-|-
3rd|
+3|
+3|
+1|
+1|Weapon Aura +1d6|2/2|0/1|-|-|-|-
4th|
+4|
+4|
+1|
+1|Heavy Armor|3/2|0/1|-|-|-|-
5th|
+5|
+4|
+1|
+1|Elemental Metamagic: 1|3/2|1/1|-|-|-|-
6th|
+6|
+5|
+2|
+2|Energy Resistence 10|3/2|2/1|-|-|-|-
7th|
+7|
+5|
+2|
+2|Metamagic Feat|3/2|2/2|0/1|-|-|-
8th|
+8|
+6|
+2|
+2|Weapon Aura +2d6|3/2|3/2|0/1|-|-|-
9th|
+9|
+6|
+3|
+3|Quick Weapon Aura|3/2|3/2|1/1|-|-|-
10th|
+10|
+7|
+3|
+3|Elemental Metamagic: 2|3/2|3/2|2/1|-|-|-
11th|
+11|
+7|
+3|
+3|Energy Resistence 15|3/2|3/2|2/2|0/1|-|-
12th|
+12|
+8|
+4|
+4|Metamagic Feat|3/2|3/2|3/2|0/1|-|-
13th|
+13|
+8|
+4|
+4|Weapon Aura +3d6|3/2|3/2|3/2|1/1|-|-
14th|
+14|
+9|
+4|
+4|Elemental Transmutation|3/2|3/2|3/2|2/1|-|-
15th|
+15|
+9|
+5|
+5|Elemental Metamagic: 3|3/2|3/2|3/2|2/2|0/1|-
16th|
+16|
+10|
+5|
+5|Energy Resistence 20|3/2|3/2|3/2|3/2|0/1|-
17th|
+17|
+10|
+5|
+5|Metamagic Feat|3/2|3/2|3/2|3/2|1/1|-
18th|
+18|
+11|
+6|
+6|Weapon Aura +4d6|3/2|3/2|3/2|3/2|2/1|-
19th|
+19|
+11|
+6|
+6|Energy Immunity|3/2|3/2|3/2|3/2|2/2|0/1
20th|
+20|
+12|
+6|
+6|Elemental Metamagic: 4|3/2|3/2|3/2|3/2|2/2|1/1[/table]
Hit Die: d8
Skills: 2+int per level
Intimidate, Diplomacy, Jump, Listen, Craft, Concentration, Sense Motive, Swim, Profession
Weapons and Equipment:
The Dragon Touched Warrior is proficient in Light and Medium armor and all simple and martial one-handed melee weapons, and all simple and martial ranged weapons.
At level 4, the Dragon Touched Warrior gains proficiency with Heavy armor.
Elemental Affinity:
At first level, the Dragon Touched Warrior picks an elemental damage type (fire, cold, acid or lightning). This damage type is considered his "element of affinity".
The Dragon Touched warrior has energy resistance 5 to his element of affinity. This increases to 10, 15, 20 and immunity at levels 6, 11, 16 and 19 respectively.
The Dragon Touched Warrior is considered to be 1 level higher for any spell that uses that descriptor for the purpose of spell effects, dispelling, etc.
Starting at level 3, the Dragon Touched Warrior can engulf her weapon in an elemental aura as a standard action up to charisma bonus times per day. The weapon now does +1d6 damage of the elemental type, and lasts a number of rounds equal to her constitution modifier. This effect is very visible, and emits light in a foot radius equal to her class level.
The damage of the weapon aura increases to 2d6 at level 8, 3d6 at level 13 and 4d6 at level 18.
At level 9, activating the weapon aura becomes a Quick action.
At level 5, the Dragon Touched Warrior has 1 level of free metamagic that can be applied to element affinity spells. This increases to 2 at level 10, 3 at level 15 and 4 at level 20.
At level 2, 7, 12, and 17, the Dragon Touched Warrior gains a bonus metamagic feat. This feat may only be used on spells that match her elemental affinity.
At level 14, the Dragon Touched Warrior can transmute the element type of any spell to her element of affinity. This allows the use of affinity-bound free metamagic and metamagic feats.
Magic:
The above table is spells per day/known for each level. The number after the slash is know, the number before the slash is per day.
The Dragon Touched Warrior's caster level equals the character's Dragon Touched Warrior level.
The Dragon Touched Warrior uses Charisma for bonus spells per day.
The Dragon Touched Warrior uses Constitution for bonus spells known -- use the same table as bonus spells per day, but it applies to spells known. If her constitution is reduced from her peak value, the bonus spells known are temporally uncastable until she recovers her spells the next day. (This does not let you change which spells you know, it just prevents you from using some of the spells you know)
While the DTW is a spontaneous caster, when using metamagic on elemental affinity spells she does not have to cast as a full-round action.
Armed Magic:
The Dragon Touched Warrior is skilled in fighting and casting spells at the same time. So long as the Dragon Touched Warrior is wielding no more than a single one-handed weapon, and not using a shield, she gains certain casting benefits:
If the Dragon Touched Warrior suffers arcane spell failure from casting a spell, she does not lose the spell slot, and can try casting it again on another round.
If the Dragon Touched Warrior does no other arcane action in a round, she can cast a single spell as a Swift action on her round. Arcane actions include casting other spells, activating a magic item, reading a scroll, or other similar actions. The ban on being able to do other arcane actions continues until her next round. Free elemental metamagic levels may not be used on these fast-cast spells.
Spell list:
0: Resistance, Ray of Frost, Flare, Acid Splash, Daze
1: Shield, Mage Armor, Shocking Grasp, Burning Hands, Chill Touch
2: Resist Energy, Acid Arrow, Scorching Ray, Darkness, Daze Monster, Levitate
3: Protection from Energy, Sleet Storm, Fireball, Lightning Bolt, Rage, Flame Arrow, Fly
4: Fire Shield, Ice Storm, Shout, Wall of Fire, Wall of Ice, Confusion, Stoneskin
5: Cone of Cold, Overland Flight, Acid Fog, Chain Lightning
Commentary:
This class was built off an earlier attempt, the Battle Sorcerer variant, and the Bard.
It is intended to be a melee-heavy spellcaster. The spell list is restricted to mostly raw offensive damage spells, with a handful of additional ones.
The spell progression is slower than a Bard, but faster than a Ranger/Paladin.
In the element of affinity, the DTW has access to impressive metamagic, but still not enough for them to rival a pure caster.
The Dragon touched warrior can shoot off a single spell while attacking in melee. This keeps the "spells and swords" thing going.
DTW probably needs some tuning down from her current state.
The spell list needs fleshing out -- it is currently core only. In general, evocation damage rays, melee touch, and range area spells are fair game. Any suggestions?
Changes:
Fixed action descriptions. (Swift and Standard, not Quick and Simple, sigh)
Weapon Aura limited to Cha bonus times/day.
Restricted "fast-cast while fighting" spells further -- they cannot use the free metamagic levels. The DTW is already getting 4 free levels of metamagic on these spells.
Tidied up a few more things.
Removed the Sonic DTW -- as noted, Sonic is too good. Left the Acid DTW in. Maybe a Sonic handicap would work, but seems like too much work.
Removed True Strike from the spell list. As a swift action using a L 1 spell slot, it is too good.