RoboEmperor
2018-02-28, 12:24 PM
I finally managed to put every single thing I want to do in d&d into one character! I still can't even believe that I actually did it!
Special thanks goes to Anthrowhale for all his help with my builds and threads in the past. Seriously man, thanks!
Optimization Goals
1. Earliest Possible access to a Ravid's Animate Objects (Su) ability (Level 6!)
2. Earliest Possible Safe Planar Binding with a 100% success rate!
Playstyle
Levels 1-5 - Conjure Ice Beast Cleric. Use Illumian Words to extend two of these for free or Creation Domain to boost their duration.
Levels 6-10 - Play as a Gargantuan Animated Object.
Levels 11-14 - Bind Ember Guards and Steel Predators and have them fight stuff for me while I stay safe inside my Gargantuan Animated Object. Ember Guards and Steel Predators look like robots.
Levels 15+ - Bind Balors, Paeliryons, Pit Fiends, or some other awesome outsider and have them fight stuff for me while I stay safe inside my Gargantuan Animated Object.
Class: A mix of Cleric and Eidoloncer (Ghostwalk). Probably Cleric6/Eidoloncer6 into Cleric11/Eidoloncer9. This means suicide at level 6 and raise dead at level 12 followed immediately by another suicide.
Cleric: Access to the all important Surge of Fortune spell and access to Planar Binding via Demonic Domain. Since I will end up being a pure 20 cleric I might as well be a Negative Energy Cleric to take full advantage of my Control Undead ability to control a small squad of Shadows. Its like the only advantage of going a pure cleric compared to PrCing out every class level you have.
Eidoloncer: As a ghost I can only advance in this class to advance my spellcasting.
Race: Illumian/Ghost (Races of Destiny/Ghostwalk)
Pros
+Very Straightforward, no shenanigans
+Extended Conjure Ice Beast I at level 2 twice per day.
Cons
-100% dependent on NPC wizards for anyspell. So completely civilization dependent.
-Really weak at level 1.
Power Sigils
Hoon (“life”): +1 bonus on Wisdom and Constitution checks,
Naen (“mind”): +1 bonus on Intelligence checks.
Naenhoon: Twice per day copy DMM:Persist except not restricted to divine spells
Domains:
Demonic - Access to Planar Binding spells, Demonflesh which gives Natural Armor which is huge because Clerics don't have access to natural armor boosting spells, and Demon Wings for flight. Demonic Domain is a freaking amazing domain.
Spell - Access to Alter Self via Anyspell along with other useful spells like the repair damage line of spells and Mask of the Ideal.
Alternate Class Feature:
Spontaneous Domain Casting: Demonic Domain - Ability to cast all spells in the Demonic Domain spontaneously using any non-domain spell slot and lets me prepare inflict spells in my domain spell slot. Replaces my ability to spontaneously cast inflict spells. This means I can cast as many planar bindings as I want and since I am never going to cast a single inflict wound spell, ever, there is literally no reason not to take this ACF.
Ability Scores:
25 Point Buy
STR 9
DEX 8
CON 10 - Identical to a 14 con wizard or sorcerer... so play like a 14 con wizard or sorcerer instead of a cleric!
INT 14 - Concentration, Knowledge:Religion, Knowledge:ThePlanes, and Spellcraft. Starting Bonus Language is Celestial and Infernal.
WIS 14 - Just need a +1 WIS somewhere to keep my spellcasting unhindered. Extract Gift, Periapt of Wisdom, or Tome of Understanding.
CHA 16 - 3 + 3 = 6, enough turn attempts for one persist via Naenhoon Illumian Word.
Feats
1 Extend Spell
3 Persistent Spell
6 Assume Supernatural Ability
9 Infernal Bargainer
12 Spell Focus:Conjuration
15 Demon Mastery
18 Greater Spell Focus:Conjuration
(If going epic) Eschew Materials for Ignore Material Components instead of Greater Spell Focus:Conjuration
Skills
Concentration - To cast Conjure Ice Beast early levels
Knowledge:Religion - For Epic Levels
Knowledge:ThePlanes - To know the existence of outsiders I am going to bind.
Spellcraft - For Epic Levels
Speak Language - Take points from Concentration to learn Abyssal, Terran, Ignan, Auran, and Aquan for fun.
Use Magic Device - 1 Take points from concentration. A single rank lets you hit 36 with Divine Insight and Surge of Fortune.
Use Psionic Device - 1 Take points from concentration. A single rank lets you hit 36 with Divine Insight and Surge of Fortune.
Planar Binding Save DC
Level 9: 10 + 5 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) = 20
Level 11: 10 + 6 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) = 21
Level 12: 10 + 6 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) + 1 (Spell Focus:Conjuration) = 22
Level 15: 10 + 8 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) + 1 (Spell Focus:Conjuration) = 24
Level 16: 10 + 8 (Spell Level) + 4 (Wisdom Modifier) + 2 (Owl's Wisdom) + 1 (Spell Focus:Conjuration) = 25
Level 17: 10 + 8 (Spell Level) + 4 (Wisdom Modifier) + 2 (Owl's Wisdom) + 1 (Spell Focus:Conjuration) + 4 (Owl's Insight via Miracle) = 29
Level 18: 10 + 8 (Spell Level) + 4 (Wisdom Modifier) + 2 (Owl's Wisdom) + 2 (Greater Spell Focus:Conjuration) + 4 (Owl's Insight via Miracle) = 30
Level 20: 10 + 8 (Spell Level) + 4 (Wisdom Modifier) + 2 (Owl's Wisdom) + 2 (Greater Spell Focus:Conjuration) + 5 (Owl's Insight via Miracle) = 31
Race: Changeling/Ghost (Races of Eberron/Ghostwalk)
Pros
+Transformation Domain is absolutely crazy
+Creation Domain makes your level 1 cleric crazy powerful
+Completely Self-Sufficient and Independent of Society
+Retraining rules make sense in-universe. Changelings adapt to everything, and a changeling with the planning domain is sure to plan all his domains out and adapt depending on his level.
+Changelings are fun to play.
Cons
-Uses retraining rules extensively.
-Retraining so that you keep Transformation domain and DMM:Persist is a huge, huge process.
-No concentration due to a lack of skill points.
Domains:
Planning Domain - Extend Spell for free. Allows DMM:Persist at level 3. Swap out for Transformation Domain at 12.
Creation Domain - Triples your Conjure Ice Beast I's power. Swap out for Transformation Domain at level 3. Spontaneous Domain Casting applied here so it can be applied to Transformation Domain at level 3 and Demonic Domain at level 9.
Transformation Domain - Access to Alter Self. Ludicrously powerful domain. Has Polymorph, PaO, and Shapechange. Doppelganger Transformation can be persisted for +4 WIS and +2 Charisma, solving all low ability score problems. Swap out for Demonic Domain at 9, and re-acquire it at level 12.
Demonic - Access to Planar Binding spells, Demonflesh which gives Natural Armor which is huge because Clerics don't have access to natural armor boosting spells, and Demon Wings for flight. Demonic Domain is a freaking amazing domain.
Alternate Class Feature:
Spontaneous Domain Casting: Demonic Domain - Ability to cast all spells in the Demonic Domain spontaneously using any non-domain spell slot and lets me prepare inflict spells in my domain spell slot. Replaces my ability to spontaneously cast inflict spells. This means I can cast as many planar bindings as I want and since I am never going to cast a single inflict wound spell, ever, there is literally no reason not to take this ACF.
Note: Applied to Creation Domain at start, and when I swap it out for Transformation Domain, I can apply it to Transformation Domain because the choice of domain for this ACF is "Permanent until you lose access to the domain." Transformation Domain is then swapped out for Demonic Domain.
Ability Scores:
25 Point Buy
STR 8
DEX 8
CON 10 - Identical to a 14 con wizard or sorcerer... so play like a 14 con wizard or sorcerer instead of a cleric!
INT 12 - Knowledge:Religion, Knowledge:ThePlanes, and Spellcraft. Starting Bonus Language is Terran. Had to give up Concentration for a higher charisma score.
WIS 14 - I need +2 WIS somewhere to keep my spellcasting unhindered at higher levels. Extract Gift, Periapt of Wisdom, or Tome of Understanding. Ekolid is a 6hd outsider with 18 wis, just enough for a +2 WIS from extract gift. Dropped from 15 for a higher charisma score.
CHA 17 - Level 4 ability score increase goes here. 3 + 4 = 7, just enough turn attempts for one DMM:Persist.
Feats Pre-retraining
1 Persistent Spell
3 Divine Metamagic:Persistent Spell
6 Assume Supernatural Ability
9 Infernal Bargainer
Retraining
At 9 retrain Transformation Domain to Demonic Domain, grab Infernal Bargainer - You can stop here if you want
At 10 retrain DMM:Persistent Spell with Spell Focus:Conjuration
At 11 retrain Persistent Spell with Rapid Spell
At 12 retrain Planning Domain for Transformation Domain, grab Demon mastery
At 13 retrain Rapid Spell with Extend Spell
At 14 retrain Spell Focus:Conjuration with Persistent Spell
At 15 grab DMM:Persistent Spell
Feats Post-retraining
1 Extend Spell
3 Persistent Spell
6 Assume Supernatural Ability
9 Infernal Bargainer
12 Demon Mastery
15 Divine Metamagic:Persistent Spell
18 Spell Focus:Conjuration
(If going epic) Eschew Materials for Ignore Material Components instead of Spell Focus:Conjuration
Skills
Knowledge:Religion - For Epic Levels
Knowledge:ThePlanes - To know the existence of outsiders I am going to bind.
Spellcraft - For Epic Levels
Speak Language - Take points from Knowledge:ThePlanes to learn Celestial, Infernal, Abyssal, Ignan, Auran, and Aquan for fun. Only 6 ranks since changelings always have Speak Language as a class skill. Knowledge:ThePlanes is chosen because I can boost this via Divine Insight (+15 insight) and Demoncall (+10 profane) for a whopping +25.
Use Magic Device - 1 Take points from Knowledge:ThePlanes. A single rank lets you hit 36 with Divine Insight and Surge of Fortune.
Use Psionic Device - 1 Take points from Knowledge:ThePlanes. A single rank lets you hit 36 with Divine Insight and Surge of Fortune.
Planar Binding Save DC
Level 9: 10 + 5 (Spell Level) + 2 (Wisdom Modifier) + 2 (Owl's Wisdom) = 19
Level 10: 10 + 5 (Spell Level) + 2 (Wisdom Modifier) + 2 (Owl's Wisdom) +1 (Spell Focus:Conjuration) = 20
Level 11: 10 + 6 (Spell Level) + 2 (Wisdom Modifier) + 2 (Owl's Wisdom) +1 (Spell Focus:Conjuration) = 21
Level 12: 10 + 6 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) +1 (Spell Focus:Conjuration) = 22
Level 14: 10 + 6 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) = 21
Level 15: 10 + 8 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) = 23
Level 17: 10 + 8 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) + 4 (Owl's Insight via Miracle) = 27
Level 18: 10 + 8 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) + 1 (Spell Focus:Conjuration) + 4 (Owl's Insight via Miracle) = 28
Level 20: 10 + 8 (Spell Level) + 4 (Wisdom Modifier) + 2 (Owl's Wisdom) + 1 (Spell Focus:Conjuration) + 5 (Owl's Insight via Miracle) = 30
The Game Winning Combo 1
1. Create an assemble-able Gargantuan Stone Statue by spamming Stone Shape or Unseen Crafter.
2. As a ghost (outsider), cast Alter Self via Anyspell or Transformation Domain to turn into a Ravid at level 6.
3. Use Illumian Word: Naenhoon or Divine Metamagic:Persistent Spell to extend Alter Self's duration to 24 hours, or 48 hours by stacking it with Extend Spell
4. Use Assume Supernatural Ability to use the Ravid's CL20 Animate Object Aura to perpetually animate the Gargantuan Stone Statue all day and play as a Giant Robot for the rest of the game!
Use squeezing rules, the Shrink Collar, or disassemble and re-assemble the Gargantuan Stone Statue to move through tight spaces. Worst Case Scenario, bind a Rejkar and have him drill a gargantuan hole in the dungeon with his at-will fabricate.
The Game Winning Combo 2
1. Planar Bind an Outsider.
2. Cast Surge of Fortune.
3. Activate Surge of Fortune so you roll an automatic 20 on the charisma check with the outsider.
Results:
a. Impossible to roll a 1, so outsiders never break free. Safest possible Planar Binding.
b. If your charisma modifier is +1 more than your opponent's then you have a 100% win chance.
Charisma Check Bonus
Eagle's Splendor - +2
Demon Mastery - +2
Circlet of Persuasion - +3
Tome of Leadership and Influence +4 - +2 - Ludicrously expensive.
Cloak of Charisma +6 - +3 - Doesn't stack with Eagle's Splendor.
(via Miracle)
Mask of the Ideal - +4 - Doesn't stack with Circlet of Persuasion. True seeing negates.
Paladin's spell Righteous Aura - +2 sacred bonus
Bard's spell Snowsong - +2 Morale bonus
Bard's spell Nixie's Grace - +4 enhancement bonus to Charisma; doesn't stack with Eagle's Splendor
Devil's Ego - +2 profane bonus
Ghost Feats
Ectoplasm
Shape Ectoplasm - Ghost Equipment, Ectoplasm Animated Object
Temper Ectoplasm - Ghost Metal Equipment
Incorporeal Form
Ethereal Sidestep - at-will dimension door
Solid Visage - Look alive
Source Books
Mandatory
Ghostwalk - Ghost Template, Eidoloncer
Fiendish Codex I - Demonic Domain, Demon Mastery
Complete Arcane - Persistent Spell
Savage Species - Assume Supernatural Ability
Spell Compendium - Spell Domain, Planning Domain, Owl's Insight, Nixie's Grace, Righteous Aura
Races of Destiny - Illumian
Races of Eberron - Changeling, Transformation Domain
Player's Handbook II - Spontaneous Domain Casting, Retraining Rules
Complete Divine - Divine Metamagic, Rapid Spell
Optional
Races of Faerun - Infernal Bargainer
Frostburn - Conjure Ice Beast, Snowsong
Monster Manual V - Ember Guards
Fiendish Codex II - Devil's Ego, Paelyrions
Complete Mage - Mask of the Ideal
Special thanks goes to Anthrowhale for all his help with my builds and threads in the past. Seriously man, thanks!
Optimization Goals
1. Earliest Possible access to a Ravid's Animate Objects (Su) ability (Level 6!)
2. Earliest Possible Safe Planar Binding with a 100% success rate!
Playstyle
Levels 1-5 - Conjure Ice Beast Cleric. Use Illumian Words to extend two of these for free or Creation Domain to boost their duration.
Levels 6-10 - Play as a Gargantuan Animated Object.
Levels 11-14 - Bind Ember Guards and Steel Predators and have them fight stuff for me while I stay safe inside my Gargantuan Animated Object. Ember Guards and Steel Predators look like robots.
Levels 15+ - Bind Balors, Paeliryons, Pit Fiends, or some other awesome outsider and have them fight stuff for me while I stay safe inside my Gargantuan Animated Object.
Class: A mix of Cleric and Eidoloncer (Ghostwalk). Probably Cleric6/Eidoloncer6 into Cleric11/Eidoloncer9. This means suicide at level 6 and raise dead at level 12 followed immediately by another suicide.
Cleric: Access to the all important Surge of Fortune spell and access to Planar Binding via Demonic Domain. Since I will end up being a pure 20 cleric I might as well be a Negative Energy Cleric to take full advantage of my Control Undead ability to control a small squad of Shadows. Its like the only advantage of going a pure cleric compared to PrCing out every class level you have.
Eidoloncer: As a ghost I can only advance in this class to advance my spellcasting.
Race: Illumian/Ghost (Races of Destiny/Ghostwalk)
Pros
+Very Straightforward, no shenanigans
+Extended Conjure Ice Beast I at level 2 twice per day.
Cons
-100% dependent on NPC wizards for anyspell. So completely civilization dependent.
-Really weak at level 1.
Power Sigils
Hoon (“life”): +1 bonus on Wisdom and Constitution checks,
Naen (“mind”): +1 bonus on Intelligence checks.
Naenhoon: Twice per day copy DMM:Persist except not restricted to divine spells
Domains:
Demonic - Access to Planar Binding spells, Demonflesh which gives Natural Armor which is huge because Clerics don't have access to natural armor boosting spells, and Demon Wings for flight. Demonic Domain is a freaking amazing domain.
Spell - Access to Alter Self via Anyspell along with other useful spells like the repair damage line of spells and Mask of the Ideal.
Alternate Class Feature:
Spontaneous Domain Casting: Demonic Domain - Ability to cast all spells in the Demonic Domain spontaneously using any non-domain spell slot and lets me prepare inflict spells in my domain spell slot. Replaces my ability to spontaneously cast inflict spells. This means I can cast as many planar bindings as I want and since I am never going to cast a single inflict wound spell, ever, there is literally no reason not to take this ACF.
Ability Scores:
25 Point Buy
STR 9
DEX 8
CON 10 - Identical to a 14 con wizard or sorcerer... so play like a 14 con wizard or sorcerer instead of a cleric!
INT 14 - Concentration, Knowledge:Religion, Knowledge:ThePlanes, and Spellcraft. Starting Bonus Language is Celestial and Infernal.
WIS 14 - Just need a +1 WIS somewhere to keep my spellcasting unhindered. Extract Gift, Periapt of Wisdom, or Tome of Understanding.
CHA 16 - 3 + 3 = 6, enough turn attempts for one persist via Naenhoon Illumian Word.
Feats
1 Extend Spell
3 Persistent Spell
6 Assume Supernatural Ability
9 Infernal Bargainer
12 Spell Focus:Conjuration
15 Demon Mastery
18 Greater Spell Focus:Conjuration
(If going epic) Eschew Materials for Ignore Material Components instead of Greater Spell Focus:Conjuration
Skills
Concentration - To cast Conjure Ice Beast early levels
Knowledge:Religion - For Epic Levels
Knowledge:ThePlanes - To know the existence of outsiders I am going to bind.
Spellcraft - For Epic Levels
Speak Language - Take points from Concentration to learn Abyssal, Terran, Ignan, Auran, and Aquan for fun.
Use Magic Device - 1 Take points from concentration. A single rank lets you hit 36 with Divine Insight and Surge of Fortune.
Use Psionic Device - 1 Take points from concentration. A single rank lets you hit 36 with Divine Insight and Surge of Fortune.
Planar Binding Save DC
Level 9: 10 + 5 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) = 20
Level 11: 10 + 6 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) = 21
Level 12: 10 + 6 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) + 1 (Spell Focus:Conjuration) = 22
Level 15: 10 + 8 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) + 1 (Spell Focus:Conjuration) = 24
Level 16: 10 + 8 (Spell Level) + 4 (Wisdom Modifier) + 2 (Owl's Wisdom) + 1 (Spell Focus:Conjuration) = 25
Level 17: 10 + 8 (Spell Level) + 4 (Wisdom Modifier) + 2 (Owl's Wisdom) + 1 (Spell Focus:Conjuration) + 4 (Owl's Insight via Miracle) = 29
Level 18: 10 + 8 (Spell Level) + 4 (Wisdom Modifier) + 2 (Owl's Wisdom) + 2 (Greater Spell Focus:Conjuration) + 4 (Owl's Insight via Miracle) = 30
Level 20: 10 + 8 (Spell Level) + 4 (Wisdom Modifier) + 2 (Owl's Wisdom) + 2 (Greater Spell Focus:Conjuration) + 5 (Owl's Insight via Miracle) = 31
Race: Changeling/Ghost (Races of Eberron/Ghostwalk)
Pros
+Transformation Domain is absolutely crazy
+Creation Domain makes your level 1 cleric crazy powerful
+Completely Self-Sufficient and Independent of Society
+Retraining rules make sense in-universe. Changelings adapt to everything, and a changeling with the planning domain is sure to plan all his domains out and adapt depending on his level.
+Changelings are fun to play.
Cons
-Uses retraining rules extensively.
-Retraining so that you keep Transformation domain and DMM:Persist is a huge, huge process.
-No concentration due to a lack of skill points.
Domains:
Planning Domain - Extend Spell for free. Allows DMM:Persist at level 3. Swap out for Transformation Domain at 12.
Creation Domain - Triples your Conjure Ice Beast I's power. Swap out for Transformation Domain at level 3. Spontaneous Domain Casting applied here so it can be applied to Transformation Domain at level 3 and Demonic Domain at level 9.
Transformation Domain - Access to Alter Self. Ludicrously powerful domain. Has Polymorph, PaO, and Shapechange. Doppelganger Transformation can be persisted for +4 WIS and +2 Charisma, solving all low ability score problems. Swap out for Demonic Domain at 9, and re-acquire it at level 12.
Demonic - Access to Planar Binding spells, Demonflesh which gives Natural Armor which is huge because Clerics don't have access to natural armor boosting spells, and Demon Wings for flight. Demonic Domain is a freaking amazing domain.
Alternate Class Feature:
Spontaneous Domain Casting: Demonic Domain - Ability to cast all spells in the Demonic Domain spontaneously using any non-domain spell slot and lets me prepare inflict spells in my domain spell slot. Replaces my ability to spontaneously cast inflict spells. This means I can cast as many planar bindings as I want and since I am never going to cast a single inflict wound spell, ever, there is literally no reason not to take this ACF.
Note: Applied to Creation Domain at start, and when I swap it out for Transformation Domain, I can apply it to Transformation Domain because the choice of domain for this ACF is "Permanent until you lose access to the domain." Transformation Domain is then swapped out for Demonic Domain.
Ability Scores:
25 Point Buy
STR 8
DEX 8
CON 10 - Identical to a 14 con wizard or sorcerer... so play like a 14 con wizard or sorcerer instead of a cleric!
INT 12 - Knowledge:Religion, Knowledge:ThePlanes, and Spellcraft. Starting Bonus Language is Terran. Had to give up Concentration for a higher charisma score.
WIS 14 - I need +2 WIS somewhere to keep my spellcasting unhindered at higher levels. Extract Gift, Periapt of Wisdom, or Tome of Understanding. Ekolid is a 6hd outsider with 18 wis, just enough for a +2 WIS from extract gift. Dropped from 15 for a higher charisma score.
CHA 17 - Level 4 ability score increase goes here. 3 + 4 = 7, just enough turn attempts for one DMM:Persist.
Feats Pre-retraining
1 Persistent Spell
3 Divine Metamagic:Persistent Spell
6 Assume Supernatural Ability
9 Infernal Bargainer
Retraining
At 9 retrain Transformation Domain to Demonic Domain, grab Infernal Bargainer - You can stop here if you want
At 10 retrain DMM:Persistent Spell with Spell Focus:Conjuration
At 11 retrain Persistent Spell with Rapid Spell
At 12 retrain Planning Domain for Transformation Domain, grab Demon mastery
At 13 retrain Rapid Spell with Extend Spell
At 14 retrain Spell Focus:Conjuration with Persistent Spell
At 15 grab DMM:Persistent Spell
Feats Post-retraining
1 Extend Spell
3 Persistent Spell
6 Assume Supernatural Ability
9 Infernal Bargainer
12 Demon Mastery
15 Divine Metamagic:Persistent Spell
18 Spell Focus:Conjuration
(If going epic) Eschew Materials for Ignore Material Components instead of Spell Focus:Conjuration
Skills
Knowledge:Religion - For Epic Levels
Knowledge:ThePlanes - To know the existence of outsiders I am going to bind.
Spellcraft - For Epic Levels
Speak Language - Take points from Knowledge:ThePlanes to learn Celestial, Infernal, Abyssal, Ignan, Auran, and Aquan for fun. Only 6 ranks since changelings always have Speak Language as a class skill. Knowledge:ThePlanes is chosen because I can boost this via Divine Insight (+15 insight) and Demoncall (+10 profane) for a whopping +25.
Use Magic Device - 1 Take points from Knowledge:ThePlanes. A single rank lets you hit 36 with Divine Insight and Surge of Fortune.
Use Psionic Device - 1 Take points from Knowledge:ThePlanes. A single rank lets you hit 36 with Divine Insight and Surge of Fortune.
Planar Binding Save DC
Level 9: 10 + 5 (Spell Level) + 2 (Wisdom Modifier) + 2 (Owl's Wisdom) = 19
Level 10: 10 + 5 (Spell Level) + 2 (Wisdom Modifier) + 2 (Owl's Wisdom) +1 (Spell Focus:Conjuration) = 20
Level 11: 10 + 6 (Spell Level) + 2 (Wisdom Modifier) + 2 (Owl's Wisdom) +1 (Spell Focus:Conjuration) = 21
Level 12: 10 + 6 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) +1 (Spell Focus:Conjuration) = 22
Level 14: 10 + 6 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) = 21
Level 15: 10 + 8 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) = 23
Level 17: 10 + 8 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) + 4 (Owl's Insight via Miracle) = 27
Level 18: 10 + 8 (Spell Level) + 3 (Wisdom Modifier) + 2 (Owl's Wisdom) + 1 (Spell Focus:Conjuration) + 4 (Owl's Insight via Miracle) = 28
Level 20: 10 + 8 (Spell Level) + 4 (Wisdom Modifier) + 2 (Owl's Wisdom) + 1 (Spell Focus:Conjuration) + 5 (Owl's Insight via Miracle) = 30
The Game Winning Combo 1
1. Create an assemble-able Gargantuan Stone Statue by spamming Stone Shape or Unseen Crafter.
2. As a ghost (outsider), cast Alter Self via Anyspell or Transformation Domain to turn into a Ravid at level 6.
3. Use Illumian Word: Naenhoon or Divine Metamagic:Persistent Spell to extend Alter Self's duration to 24 hours, or 48 hours by stacking it with Extend Spell
4. Use Assume Supernatural Ability to use the Ravid's CL20 Animate Object Aura to perpetually animate the Gargantuan Stone Statue all day and play as a Giant Robot for the rest of the game!
Use squeezing rules, the Shrink Collar, or disassemble and re-assemble the Gargantuan Stone Statue to move through tight spaces. Worst Case Scenario, bind a Rejkar and have him drill a gargantuan hole in the dungeon with his at-will fabricate.
The Game Winning Combo 2
1. Planar Bind an Outsider.
2. Cast Surge of Fortune.
3. Activate Surge of Fortune so you roll an automatic 20 on the charisma check with the outsider.
Results:
a. Impossible to roll a 1, so outsiders never break free. Safest possible Planar Binding.
b. If your charisma modifier is +1 more than your opponent's then you have a 100% win chance.
Charisma Check Bonus
Eagle's Splendor - +2
Demon Mastery - +2
Circlet of Persuasion - +3
Tome of Leadership and Influence +4 - +2 - Ludicrously expensive.
Cloak of Charisma +6 - +3 - Doesn't stack with Eagle's Splendor.
(via Miracle)
Mask of the Ideal - +4 - Doesn't stack with Circlet of Persuasion. True seeing negates.
Paladin's spell Righteous Aura - +2 sacred bonus
Bard's spell Snowsong - +2 Morale bonus
Bard's spell Nixie's Grace - +4 enhancement bonus to Charisma; doesn't stack with Eagle's Splendor
Devil's Ego - +2 profane bonus
Ghost Feats
Ectoplasm
Shape Ectoplasm - Ghost Equipment, Ectoplasm Animated Object
Temper Ectoplasm - Ghost Metal Equipment
Incorporeal Form
Ethereal Sidestep - at-will dimension door
Solid Visage - Look alive
Source Books
Mandatory
Ghostwalk - Ghost Template, Eidoloncer
Fiendish Codex I - Demonic Domain, Demon Mastery
Complete Arcane - Persistent Spell
Savage Species - Assume Supernatural Ability
Spell Compendium - Spell Domain, Planning Domain, Owl's Insight, Nixie's Grace, Righteous Aura
Races of Destiny - Illumian
Races of Eberron - Changeling, Transformation Domain
Player's Handbook II - Spontaneous Domain Casting, Retraining Rules
Complete Divine - Divine Metamagic, Rapid Spell
Optional
Races of Faerun - Infernal Bargainer
Frostburn - Conjure Ice Beast, Snowsong
Monster Manual V - Ember Guards
Fiendish Codex II - Devil's Ego, Paelyrions
Complete Mage - Mask of the Ideal