Jexis
2018-03-01, 02:23 PM
Hi all,
I'm building a Human Gunslinger with the Buccaneer archetype, and I had a few questions.
1. The dares text appears to be written wrong. I feel as though the rules should say that dares becomes inactive *when* the gunslinger regains grit, not until, but please correct me if I'm understanding this wrong.
2. The Buccaneer archetype provides a new resource called "grog" points, gained by drinking. For the purpose of dares, is there an official ruling as to whether or not grog points count towards deactivating dares?
3. This characters is built with "guns everywhere" in mind, and so would lose the Gunsmith class feature as per the Firearms page. I believe this means I don't get the bonus feat of Gunsmithing, so how would I go about reducing the misfire range on a gun?
Thanks in advance!
I'm building a Human Gunslinger with the Buccaneer archetype, and I had a few questions.
1. The dares text appears to be written wrong. I feel as though the rules should say that dares becomes inactive *when* the gunslinger regains grit, not until, but please correct me if I'm understanding this wrong.
2. The Buccaneer archetype provides a new resource called "grog" points, gained by drinking. For the purpose of dares, is there an official ruling as to whether or not grog points count towards deactivating dares?
3. This characters is built with "guns everywhere" in mind, and so would lose the Gunsmith class feature as per the Firearms page. I believe this means I don't get the bonus feat of Gunsmithing, so how would I go about reducing the misfire range on a gun?
Thanks in advance!