Lanth Sor
2018-03-04, 01:16 PM
So I had a player come to me with Half-Dragon (http://www.d20pfsrd.com/bestiary/monster-listings/templates/half-dragon/) for his character and after many years I have come to the conclusion this is broken and need adjusting (https://homebrewery.naturalcrit.com/share/Hyum4hYuf).
Half-Dragon
Half-dragons are only rarely the result of dragons mating with other creatures—most are the result of strange magical experiments. In most cases, a successful creation breeds true with others of its kind, as with the dreaded dracolisk.
Creating a Half-Dragon
“Half-dragon” is an inherited or acquired template that can be added to any living, corporeal creature (referred to hereafter as the base creature). A half-dragon retains all the base creature’s statistics and special abilities except as noted here.
CR: Same as the base creature + 2 (minimum 2).
Racial HD: Add 2 Dragon Racial HD.
Type: Creature type changes to dragon. Do not recalculate hit dice, base attack bonus, or saving throws.
Armor Class: Natural armor bonus improves by +4.
Special Qualities and Defenses: A half-dragon gains darkvision 60 feet; low-light vision; and immunity to sleep, paralysis, and energy of the same type as its breath weapon.
Speed: A half-dragon has wings. Unless the base creature has a better fly speed, the half-dragon cannot fly but gains a glide speed equal to twice their base land speed.
Glide: You have wings that aid your jumps, granting a +10 racial bonus on Jump checks. In addition, you can use your wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. You glide at a speed of twice your base land speed with average maneuverability. Even if your maneuverability improves, you can’t hover while gliding. You can’t glide while carrying a medium or heavy load.
If you become unconscious or helpless while in midair, your wings naturally unfurl, and powerful ligaments stiffen them. You descend in a tight corkscrew and take only 1d6 points of falling damage, no matter what the actual distance of the fall.
Alternatively you may forgo wings altogether to gain a bonus half-dragon racial feat.
Melee: A half-dragon has two claw attacks and a bite attack. If the base creature can use manufactured weapons, the half-dragon can as well. A new claw or bite attack deals damage as appropriate for the half-dragon’s size (see “Natural Attacks”).
Special Abilities: A half-dragon retains all the special attacks of the base creature and gains a breath weapon usable once per day based on the dragon variety (see below). The breath weapon deals 1d6 hit points of damage per racial HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 creature’s racial HD + creature’s Con modifier).
Dragon VarietyBreath Weapon
Black or copper dragon60-foot line of acid
Brass dragon60-foot line of fire
Blue or bronze dragon60-foot line of electricity
Gold or red dragon30-footcone of fire
Green dragon30-foot cone of acid
Silver or white dragon30-foot cone of cold
Abilities: Increase from the base creature as follows: Str +4, Con +4, Int +2, Cha +2.
Skills: A half-dragon with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. Racial class skills are unchanged from the base creature’s.
Feats
Dragon Breath [General]
You can use your breath weapon as often as a normal dragon.
Prerequisites: Half-dragon, 6 HD, breath weapon.
Benefit: You can use your breath weapon every 1d4 rounds.
Normal: A half-dragon’s breath weapon can only be used once per day.
Dragon Furnace [General]
Your breath weapon is far more potent then most of your kind.
Prerequisite: Half Dragon
Benefit: Your breath weapon deals 1d6 hit points of damage per HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 your HD + your Con modifier).
Normal: A half-dragon's breath weapon deals 1d6 hit points of damage per racial HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 creature’s racial HD + creature’s Con modifier).
Dragon Heart [General]
The power of your lineage grans you increased strength and durability.
Prerequisite: Half Dragon
Benefit: Your racial bonus to Strength increases by 4, and your racial bonus to constitution increase by 2.
Dragon Purity [General]
Your dragon heritage pervades the deepest parts of your being, shoring up previous weaknesses.
Prerequisite: Half Dragon, nondragon racial hit die
Benefit: Your all non dragon racial HD become dragon racial HD, recalculating hit die, base attack bonus, and saving throws.
Dragon Spirit [General]
The draconic talent for the arcane manifests in your soul.
Prerequisite: Half Dragon
Benefit: Your dragon racial HD stack with sorcerer levels for determining caster level.
Dragon Soul [General]
The draconic talent for the arcane manifests in your soul.
Prerequisite: Half Dragon, Dragon Soul
Benefit: Your dragon racial HD count as 3/4th as many sorcerer levels for determining spells known and spells per day.
Dragon Wings [General]
The power of your heritige develops your wings to the true power of dragons.
Prerequisite: Glide Speed, Half Dragon, 3 HD
Benefit: Your Glide Speed becomes a Fly Speed with Average Maneuverability. Carrying a medium load or wearing medium armor decrease maneuverability by one step. Carrying a heavy load or wearing heavy armor decreases maneuverability by 2 steps.
Advanced Half Dragon
HD: D12
Skill points: 6 + Int modifier
Class Skills: Appraise, Bluff, Climb, Craft, Diplomacy, Fly, Heal, Intimidate, Knowledge (all), Linguistics, Perception, Sense Motive, Spellcraft, Stealth, Survival, Swim, and Use Magic Device.
LevelBABFortRefWillSpecialCaster LevelSpell Slot/Known
Advancement
1st+1+0+0+0Racial Advancement, Bonus Feat+1 CL-
2nd+2+1+1+1+0+1 sorcerer level
3rd+3+1+1+1Bonus Feat+1-
4th+4+2+2+2+0+1 sorcerer level
5th+5+2+2+2Bonus Feat+1-
6th+6/+1+3+3+3+0+1 sorcerer level
7th+7/+2+3+3+3Bonus Feat+1+1 sorcerer level
8th+8/+3+4+4+4+0+1 sorcerer level
9th+9/+4+4+4+4Bonus Feat+1-
10th+10/+5+5+5+5+0+1 sorcerer level
11th+11/+6/+1+5+5+5Bonus Feat+1-
12th+12/+7/+2+6+6+6+0+1 sorcerer level
13th+13/+8/+3+6+6+6Bonus Feat+1+1 sorcerer level
14th+14/+9/+4+7+7+7+0+1 sorcerer level
15th+15/+10/+5+7+7+7Bonus Feat+1-
16th+16/+11/+6/+1+8+8+8+0+1 sorcerer level
17th+17/+12/+7/+2+8+8+8Bonus Feat+1-
18th+18/+13/+8/+3+9+9+9+0+1 sorcerer level
Weapon and Armor Proficiencies: Proficient with its Natural Weapons, all simple Weapons and no armor or shields.
Changes
Fly was updated to glide with a feat for flight
Str and Con were nerfed but given a feat to return original values
Racial HD were given as I don't think LA should ever enter someone's vocabulary.
Several feats added
PEACH
Half-Dragon
Half-dragons are only rarely the result of dragons mating with other creatures—most are the result of strange magical experiments. In most cases, a successful creation breeds true with others of its kind, as with the dreaded dracolisk.
Creating a Half-Dragon
“Half-dragon” is an inherited or acquired template that can be added to any living, corporeal creature (referred to hereafter as the base creature). A half-dragon retains all the base creature’s statistics and special abilities except as noted here.
CR: Same as the base creature + 2 (minimum 2).
Racial HD: Add 2 Dragon Racial HD.
Type: Creature type changes to dragon. Do not recalculate hit dice, base attack bonus, or saving throws.
Armor Class: Natural armor bonus improves by +4.
Special Qualities and Defenses: A half-dragon gains darkvision 60 feet; low-light vision; and immunity to sleep, paralysis, and energy of the same type as its breath weapon.
Speed: A half-dragon has wings. Unless the base creature has a better fly speed, the half-dragon cannot fly but gains a glide speed equal to twice their base land speed.
Glide: You have wings that aid your jumps, granting a +10 racial bonus on Jump checks. In addition, you can use your wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. You glide at a speed of twice your base land speed with average maneuverability. Even if your maneuverability improves, you can’t hover while gliding. You can’t glide while carrying a medium or heavy load.
If you become unconscious or helpless while in midair, your wings naturally unfurl, and powerful ligaments stiffen them. You descend in a tight corkscrew and take only 1d6 points of falling damage, no matter what the actual distance of the fall.
Alternatively you may forgo wings altogether to gain a bonus half-dragon racial feat.
Melee: A half-dragon has two claw attacks and a bite attack. If the base creature can use manufactured weapons, the half-dragon can as well. A new claw or bite attack deals damage as appropriate for the half-dragon’s size (see “Natural Attacks”).
Special Abilities: A half-dragon retains all the special attacks of the base creature and gains a breath weapon usable once per day based on the dragon variety (see below). The breath weapon deals 1d6 hit points of damage per racial HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 creature’s racial HD + creature’s Con modifier).
Dragon VarietyBreath Weapon
Black or copper dragon60-foot line of acid
Brass dragon60-foot line of fire
Blue or bronze dragon60-foot line of electricity
Gold or red dragon30-footcone of fire
Green dragon30-foot cone of acid
Silver or white dragon30-foot cone of cold
Abilities: Increase from the base creature as follows: Str +4, Con +4, Int +2, Cha +2.
Skills: A half-dragon with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. Racial class skills are unchanged from the base creature’s.
Feats
Dragon Breath [General]
You can use your breath weapon as often as a normal dragon.
Prerequisites: Half-dragon, 6 HD, breath weapon.
Benefit: You can use your breath weapon every 1d4 rounds.
Normal: A half-dragon’s breath weapon can only be used once per day.
Dragon Furnace [General]
Your breath weapon is far more potent then most of your kind.
Prerequisite: Half Dragon
Benefit: Your breath weapon deals 1d6 hit points of damage per HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 your HD + your Con modifier).
Normal: A half-dragon's breath weapon deals 1d6 hit points of damage per racial HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 creature’s racial HD + creature’s Con modifier).
Dragon Heart [General]
The power of your lineage grans you increased strength and durability.
Prerequisite: Half Dragon
Benefit: Your racial bonus to Strength increases by 4, and your racial bonus to constitution increase by 2.
Dragon Purity [General]
Your dragon heritage pervades the deepest parts of your being, shoring up previous weaknesses.
Prerequisite: Half Dragon, nondragon racial hit die
Benefit: Your all non dragon racial HD become dragon racial HD, recalculating hit die, base attack bonus, and saving throws.
Dragon Spirit [General]
The draconic talent for the arcane manifests in your soul.
Prerequisite: Half Dragon
Benefit: Your dragon racial HD stack with sorcerer levels for determining caster level.
Dragon Soul [General]
The draconic talent for the arcane manifests in your soul.
Prerequisite: Half Dragon, Dragon Soul
Benefit: Your dragon racial HD count as 3/4th as many sorcerer levels for determining spells known and spells per day.
Dragon Wings [General]
The power of your heritige develops your wings to the true power of dragons.
Prerequisite: Glide Speed, Half Dragon, 3 HD
Benefit: Your Glide Speed becomes a Fly Speed with Average Maneuverability. Carrying a medium load or wearing medium armor decrease maneuverability by one step. Carrying a heavy load or wearing heavy armor decreases maneuverability by 2 steps.
Advanced Half Dragon
HD: D12
Skill points: 6 + Int modifier
Class Skills: Appraise, Bluff, Climb, Craft, Diplomacy, Fly, Heal, Intimidate, Knowledge (all), Linguistics, Perception, Sense Motive, Spellcraft, Stealth, Survival, Swim, and Use Magic Device.
LevelBABFortRefWillSpecialCaster LevelSpell Slot/Known
Advancement
1st+1+0+0+0Racial Advancement, Bonus Feat+1 CL-
2nd+2+1+1+1+0+1 sorcerer level
3rd+3+1+1+1Bonus Feat+1-
4th+4+2+2+2+0+1 sorcerer level
5th+5+2+2+2Bonus Feat+1-
6th+6/+1+3+3+3+0+1 sorcerer level
7th+7/+2+3+3+3Bonus Feat+1+1 sorcerer level
8th+8/+3+4+4+4+0+1 sorcerer level
9th+9/+4+4+4+4Bonus Feat+1-
10th+10/+5+5+5+5+0+1 sorcerer level
11th+11/+6/+1+5+5+5Bonus Feat+1-
12th+12/+7/+2+6+6+6+0+1 sorcerer level
13th+13/+8/+3+6+6+6Bonus Feat+1+1 sorcerer level
14th+14/+9/+4+7+7+7+0+1 sorcerer level
15th+15/+10/+5+7+7+7Bonus Feat+1-
16th+16/+11/+6/+1+8+8+8+0+1 sorcerer level
17th+17/+12/+7/+2+8+8+8Bonus Feat+1-
18th+18/+13/+8/+3+9+9+9+0+1 sorcerer level
Weapon and Armor Proficiencies: Proficient with its Natural Weapons, all simple Weapons and no armor or shields.
Changes
Fly was updated to glide with a feat for flight
Str and Con were nerfed but given a feat to return original values
Racial HD were given as I don't think LA should ever enter someone's vocabulary.
Several feats added
PEACH