SinDreamer
2018-03-04, 11:48 PM
Hey everyone,
I'm taking part of a new game starting from level 1.
The other party members are:
Elf Mystic Archer from the new compendium book
Half Elf Draconic Bloodrager
Human Paladin
Me
We will also have a few players that may bounce in and out of sessions:
Bard
Rogue
Druid
Undecided
The mystic archer is the only experienced player, and I have some knowledge, but I am new.
I'm pretty committed to an Elf gish build, but I wanted some advice for a weapon and feats.
Everyone rolled for their stats so I've got:
Elf with:
STR: 11
DEX: 19
CON: 15
INT: 20
WIS: 12
CHA: 14
Traits: Magical Knack, Student of Philosophy, Sentimental, Warrior of Old
My planned build is Arcanist 1, Swashbuckler 2, Arcanist 3-7, Eldritch Knight 8-17, then 3 classes of something else.
Current build plan is (open to changes):
1: Arcanist (blade adept) - Bond Wakizashi, Feat: Extend
2: Arcanist (blade adept)
3: Arcanist (blade adept) - Empower Spell
4: Arcanist (blade adept)
5: Arcanist (blade adept) - Dimensional Slide, Extra Exploit - Quick Study
6: Swashbuckler (I need to ask the DM if I could use the Ronin Archetype)
7: Arcanist (blade adept) - Leadership
8: Eldritch Knight - Deadly Aim
9: Eldritch Knight - Extra Exploit Eldritch Blade
10: Eldritch Knight
11: Eldritch Knight - Maximize Spell
12: Eldritch Knight - Improved Critical: Wakizashi
13: Eldritch Knight - Extra Exploit - Magus Arcana Arcane Accuracy
14: Eldritch Knight
15: Eldritch Knight - Spell Perfection (Telekinesis)
16: Eldritch Knight - Weapon Focus: Wakizashi
17: Eldritch Knight - Critical Focus
18: Weapon Specialist: Wakizashi
19: Bleeding Critical? Blinding Critical? Greater Weapon Focus?
20:
Due to story reasons, I have to start as my spellcaster class or risk not having enough spells (we will be finding our spells rather than leveling up, so I won't start with any if I level up into it).
From the looks of it, my role in the group is the 9th level spells, being the face (I'm a noble in the group), and essentially be a middle line. This way I can cast heavy spells as needed or wade in with the front line assuming I have bracers of armor or mage armor for early game.
Leadership is for kingdom building and potentially explain the players that would bounce in and out.
We haven't worked out how crafting would work here or if anyone would get it.
I'm told that we are going to be on a boat at some time.
I plan on maxing, Knowledge Arcana, Spellcraft, and Diplomacy.
What ranks should the rest of my knowledge skills, fly, bluff, and acrobatics should be?
My build is leaning towards the Telekinesis spam build, hence the chosen metamagic, though I am worried about the lack of quicken.
I'm partial on the blade adept as the sword is great for roleplaying, and may be necessary if I am getting thrown off the boat. Also it lets me get Arcane Accuracy.
Does arcane accuracy double from spell perfection?
I went with Wakizashi's because I was concerned that we may run into something that we may need to vorpal, so I wanted weapons that I can throw that can vorpal.
This build is eating up large number of my feats, as inspired blade would open up a feat slot, but the gm would not let me change from rapier to Wakizashi. So any advice on feat management would help.
Would it be better to take a different Martial?
I chose swashbuckler for the parrying and dodging for combat and the Derring-Do to make up for my weaker strength (again boat).
What about focusing on a different weapon?
What should the last 3 levels be, either more arcanist or prestige classes?
Any recommendations on 3.5 prestige classes? The gm mentioned that if he had the book, we may be able to convert it.
I've been looking at Spell Sword, which would allow me to have armor but needs more armor feats, and Dragon Slayer but that needs dodge and iron will.
Note: I've been calling this the Noctis build after FFXV, as that's the theme I was focusing on for the game. I'd appreciate any recommendations on this end, even if it's for roleplaying.
People on another board mentioned that my group lacks a dedicated healer, blaster caster, and a tank. While the game will be more role playing focused, is the group really missing that much?
I'm taking part of a new game starting from level 1.
The other party members are:
Elf Mystic Archer from the new compendium book
Half Elf Draconic Bloodrager
Human Paladin
Me
We will also have a few players that may bounce in and out of sessions:
Bard
Rogue
Druid
Undecided
The mystic archer is the only experienced player, and I have some knowledge, but I am new.
I'm pretty committed to an Elf gish build, but I wanted some advice for a weapon and feats.
Everyone rolled for their stats so I've got:
Elf with:
STR: 11
DEX: 19
CON: 15
INT: 20
WIS: 12
CHA: 14
Traits: Magical Knack, Student of Philosophy, Sentimental, Warrior of Old
My planned build is Arcanist 1, Swashbuckler 2, Arcanist 3-7, Eldritch Knight 8-17, then 3 classes of something else.
Current build plan is (open to changes):
1: Arcanist (blade adept) - Bond Wakizashi, Feat: Extend
2: Arcanist (blade adept)
3: Arcanist (blade adept) - Empower Spell
4: Arcanist (blade adept)
5: Arcanist (blade adept) - Dimensional Slide, Extra Exploit - Quick Study
6: Swashbuckler (I need to ask the DM if I could use the Ronin Archetype)
7: Arcanist (blade adept) - Leadership
8: Eldritch Knight - Deadly Aim
9: Eldritch Knight - Extra Exploit Eldritch Blade
10: Eldritch Knight
11: Eldritch Knight - Maximize Spell
12: Eldritch Knight - Improved Critical: Wakizashi
13: Eldritch Knight - Extra Exploit - Magus Arcana Arcane Accuracy
14: Eldritch Knight
15: Eldritch Knight - Spell Perfection (Telekinesis)
16: Eldritch Knight - Weapon Focus: Wakizashi
17: Eldritch Knight - Critical Focus
18: Weapon Specialist: Wakizashi
19: Bleeding Critical? Blinding Critical? Greater Weapon Focus?
20:
Due to story reasons, I have to start as my spellcaster class or risk not having enough spells (we will be finding our spells rather than leveling up, so I won't start with any if I level up into it).
From the looks of it, my role in the group is the 9th level spells, being the face (I'm a noble in the group), and essentially be a middle line. This way I can cast heavy spells as needed or wade in with the front line assuming I have bracers of armor or mage armor for early game.
Leadership is for kingdom building and potentially explain the players that would bounce in and out.
We haven't worked out how crafting would work here or if anyone would get it.
I'm told that we are going to be on a boat at some time.
I plan on maxing, Knowledge Arcana, Spellcraft, and Diplomacy.
What ranks should the rest of my knowledge skills, fly, bluff, and acrobatics should be?
My build is leaning towards the Telekinesis spam build, hence the chosen metamagic, though I am worried about the lack of quicken.
I'm partial on the blade adept as the sword is great for roleplaying, and may be necessary if I am getting thrown off the boat. Also it lets me get Arcane Accuracy.
Does arcane accuracy double from spell perfection?
I went with Wakizashi's because I was concerned that we may run into something that we may need to vorpal, so I wanted weapons that I can throw that can vorpal.
This build is eating up large number of my feats, as inspired blade would open up a feat slot, but the gm would not let me change from rapier to Wakizashi. So any advice on feat management would help.
Would it be better to take a different Martial?
I chose swashbuckler for the parrying and dodging for combat and the Derring-Do to make up for my weaker strength (again boat).
What about focusing on a different weapon?
What should the last 3 levels be, either more arcanist or prestige classes?
Any recommendations on 3.5 prestige classes? The gm mentioned that if he had the book, we may be able to convert it.
I've been looking at Spell Sword, which would allow me to have armor but needs more armor feats, and Dragon Slayer but that needs dodge and iron will.
Note: I've been calling this the Noctis build after FFXV, as that's the theme I was focusing on for the game. I'd appreciate any recommendations on this end, even if it's for roleplaying.
People on another board mentioned that my group lacks a dedicated healer, blaster caster, and a tank. While the game will be more role playing focused, is the group really missing that much?