samcifer
2018-03-05, 01:41 PM
So it's the second session for me with my new variant human who wishes to become a satyr character (Light Cleric/Moon Druid), and the campaign took a pair of nasty turns...
So the homebrew campaign our DM made among a series of post-apocalyptic islands has gone completely off the rails. All but one of the main npcs has died and the living one who he revealed was supposed to sacrifice himself to weaken a boss we were to kill is now ruling the citadel we had called home, an evil necromancer on a different island who seems to be using a variation of the t-virus is making undead mutants like a cross between Resident Evil and John Carpenter's The Thing movies who attacked us with a boss then headed North towards a northern island nation the surviving npc-made-leader is allying with for extra manpower so we decided to go to mess up the necromancer's power source since he was away.
We fight a battle against some zombies, then make our way into a buried tunnel and in a room taken right out of Harry Potter and the Halfblood Prince, we end up in a cave lake with undead wanting to pull us under the water towards a light in what the DM thought was a puzzle with an obvious answer, but as we couldn't decide, our artificer character Rick (Sanchez from Rick and Morty, only with amnesia), suicides himself with a bomb vest to weaken the zombies in the water and leaving everyone, even the DM, stunned as we had no indication from the player he was planning to off his character. The DM grants each of us 2k xp and that lets all of us reach lvl. 7, but we have to finish the location before we can level up our characters.
With him dead and many of the zombies weakened (the DM not allowing me to Turn Undead them saying they were more than 30' down), we go into the light to a new tunnel, then in the next room, burn our remaining resources fighting a trio of bosses, then use the rings the DM said they were wearing on a stone ring, which makes the room rise to bring us to...
The Necromancer who was there waiting for us.
Now we are a man down, our barbarian has exhaustion, our GWF fighter is poisoned and at a third of his hp and both I and the druid player are both out of spell slots. ...And that was the end of the session.
All I can hope for is that the necromancer either imprisons us or we can strike a bargain with him as we are in no condition to fight him now. The fighter character is arrogant and brash and will likely try to fight him, but if he does, I plan on letting him fight and die without any help from my character. I've only had him two sessions and refuse to throw away his life in a fight we can't possibly win. One thing in my favor as a player is that the artificer player wants to make a Halfling bard character and asked "Any chance he could be in one of the prison cells?" as he has played this campaign before, but as we derailed the entire thing and have had 3 player deaths when the dm has never had any pcs die in any of his campaigns before (and had the first 3 player deaths all occur in a single derailed campaign), he has to make things up now to keep us going.
So I think I have to hope we get thrown in his prison cells where we can make a new bard friend and get enough rest to apply our level ups so that I and the druid can use wild shape to try to engineer an escape.
So the homebrew campaign our DM made among a series of post-apocalyptic islands has gone completely off the rails. All but one of the main npcs has died and the living one who he revealed was supposed to sacrifice himself to weaken a boss we were to kill is now ruling the citadel we had called home, an evil necromancer on a different island who seems to be using a variation of the t-virus is making undead mutants like a cross between Resident Evil and John Carpenter's The Thing movies who attacked us with a boss then headed North towards a northern island nation the surviving npc-made-leader is allying with for extra manpower so we decided to go to mess up the necromancer's power source since he was away.
We fight a battle against some zombies, then make our way into a buried tunnel and in a room taken right out of Harry Potter and the Halfblood Prince, we end up in a cave lake with undead wanting to pull us under the water towards a light in what the DM thought was a puzzle with an obvious answer, but as we couldn't decide, our artificer character Rick (Sanchez from Rick and Morty, only with amnesia), suicides himself with a bomb vest to weaken the zombies in the water and leaving everyone, even the DM, stunned as we had no indication from the player he was planning to off his character. The DM grants each of us 2k xp and that lets all of us reach lvl. 7, but we have to finish the location before we can level up our characters.
With him dead and many of the zombies weakened (the DM not allowing me to Turn Undead them saying they were more than 30' down), we go into the light to a new tunnel, then in the next room, burn our remaining resources fighting a trio of bosses, then use the rings the DM said they were wearing on a stone ring, which makes the room rise to bring us to...
The Necromancer who was there waiting for us.
Now we are a man down, our barbarian has exhaustion, our GWF fighter is poisoned and at a third of his hp and both I and the druid player are both out of spell slots. ...And that was the end of the session.
All I can hope for is that the necromancer either imprisons us or we can strike a bargain with him as we are in no condition to fight him now. The fighter character is arrogant and brash and will likely try to fight him, but if he does, I plan on letting him fight and die without any help from my character. I've only had him two sessions and refuse to throw away his life in a fight we can't possibly win. One thing in my favor as a player is that the artificer player wants to make a Halfling bard character and asked "Any chance he could be in one of the prison cells?" as he has played this campaign before, but as we derailed the entire thing and have had 3 player deaths when the dm has never had any pcs die in any of his campaigns before (and had the first 3 player deaths all occur in a single derailed campaign), he has to make things up now to keep us going.
So I think I have to hope we get thrown in his prison cells where we can make a new bard friend and get enough rest to apply our level ups so that I and the druid can use wild shape to try to engineer an escape.