rferries
2018-03-05, 03:43 PM
Common-Sense Arcana
Your spells have very logical processes and effects.
Prerequisites
Caster level 1st, Int 12, Wis 12.
Benefit
Whenever you cast a damaging spell with the acid descriptor, all creatures damaged by the spell must make a Fortitude save (DC 10 + spell level + your relevant ability modifier) or take 1 point of Constitution damage from the toxic fumes (http://www.d20srd.org/srd/environment.htm#acidEffects) produced.
Whenever you cast a damaging spell with the cold descriptor, all creatures damaged by the spell must make a Fortitude save (DC 10 + spell level + your relevant ability modifier) or become fatigued (http://www.d20srd.org/srd/environment.htm#catchingOnFire) for 1 minute from the cold. Creatures wearing metal armour are also affected as if by chill metal if they fail their save.
Whenever you cast a damaging spell with the electricty descriptor, all creatures damaged by the spell must make a Fortitude save (DC 10 + spell level + your relevant ability modifier) or become fatigued for 1 minute. Creatures wearing metal armour are instead exhausted if they fail their save.
Whenever you cast a damaging spell with the fire descriptor, all creatures damaged by the spell must make a Reflex save (DC 10 + spell level + your relevant ability modifier) or catch fire (http://www.d20srd.org/srd/environment.htm#catchingOnFire). Creatures wearing metal armour are also affected as if by heat metal if they fail their save.
Whenever you cast a damaging spell with the sonic descriptor, all creatures damaged by the spell must make a Fortitude save (DC 10 + spell level + your relevant ability modifier) or be deafened for 1d4 rounds.
You may cast blasphemy, dictum, holy word, word of chaos, and all power word spells as free actions instead of their normal casting times. They are not treated as quickened spells (so you may not cast another spell in the same round unless it is quickened).
An overpowered yet semi-serious feat - fireball melts metal but doesn't set creatures on fire? And just how long does it take to say a single word, anyway? Feel free to add other "fixes" along those lines! :)
Your spells have very logical processes and effects.
Prerequisites
Caster level 1st, Int 12, Wis 12.
Benefit
Whenever you cast a damaging spell with the acid descriptor, all creatures damaged by the spell must make a Fortitude save (DC 10 + spell level + your relevant ability modifier) or take 1 point of Constitution damage from the toxic fumes (http://www.d20srd.org/srd/environment.htm#acidEffects) produced.
Whenever you cast a damaging spell with the cold descriptor, all creatures damaged by the spell must make a Fortitude save (DC 10 + spell level + your relevant ability modifier) or become fatigued (http://www.d20srd.org/srd/environment.htm#catchingOnFire) for 1 minute from the cold. Creatures wearing metal armour are also affected as if by chill metal if they fail their save.
Whenever you cast a damaging spell with the electricty descriptor, all creatures damaged by the spell must make a Fortitude save (DC 10 + spell level + your relevant ability modifier) or become fatigued for 1 minute. Creatures wearing metal armour are instead exhausted if they fail their save.
Whenever you cast a damaging spell with the fire descriptor, all creatures damaged by the spell must make a Reflex save (DC 10 + spell level + your relevant ability modifier) or catch fire (http://www.d20srd.org/srd/environment.htm#catchingOnFire). Creatures wearing metal armour are also affected as if by heat metal if they fail their save.
Whenever you cast a damaging spell with the sonic descriptor, all creatures damaged by the spell must make a Fortitude save (DC 10 + spell level + your relevant ability modifier) or be deafened for 1d4 rounds.
You may cast blasphemy, dictum, holy word, word of chaos, and all power word spells as free actions instead of their normal casting times. They are not treated as quickened spells (so you may not cast another spell in the same round unless it is quickened).
An overpowered yet semi-serious feat - fireball melts metal but doesn't set creatures on fire? And just how long does it take to say a single word, anyway? Feel free to add other "fixes" along those lines! :)