RFLS
2018-03-06, 02:11 AM
Ben, Ian, Ryan, stay out.
I'm starting up a new campaign set in the Star Wars universe (F&D rules, if it's relevant to your response). It'll be set about 5 years after the fall of the Empire. I'm ignoring the new movies so that I can shuffle the previous main cast off without having to deal with the new one. I'm also going to be borrowing bits and bobs from the EU, just because there is so much stuff there.
For anyone that wants a map for quick reference. (http://www.swgalaxymap.com/)
The Alliance has seized the Core and formed the Republic, but much of the Empire's territory is in complete disarray - dozens of systems want nothing to do with a new galactic government. Others are forming their own, separate from the Republic and the remains of the Empire. Still others remain loyal, and continue to put up a fierce defense despite the Emperor's death. In short, the galaxy's a mess.
The players are a group of Force-sensitives. They're starting on Dantooine, which is still loosely held by one of the fractured pieces of the Empire (centered on Yaga Minor). The Empire's presence here is weak at best, though. The players, in no particular order, are:
A young girl (~12) who is intensely interested in xenobiology. She's looking to get off planet to see the galaxy for herself.
A mechanic who has recently "come into possession" of a ship and a decent sum of credits (he caught wind that the previous captain of the vessel was planning to off him, so he stole the ship and bounced). He is as-of-yet unaware of his Force sensitivity.
A young man (~20) who is a bit of a knight-errant. He takes jobs in the area to help protect people from the Imperials. A while ago, he won a lightsaber in a game of sabaac, which he has recently begun to learn how to use.
The players are going to be tasked with tracking down a minor McGuffin off-world. The person giving them this task will be the two you people's teacher. The teacher was a member of the Jedi organization, but not a Force-sensitive herself. She held to the Jedi ideals during her time with them, but with the fall of the Republic and 20 years of Imperial rule, she has become a little jaded. However, she feels that it is her duty to assist the return of the Jedi to the galaxy at large, and, as such, will be using her extensive knowledge of the Order's resources to aid them.
She's not so irresponsible as to send a twelve year old girl on this mission. Instead, she has given the task solely to the young man, and hired the mechanic and his ship to get them where they need to be. The young girl is going to sneak aboard (discussed with the player during session 0).
I could do with some advice/suggestions for where the immediate adventure is going:
The players need a reason to not simply turn around and ditch the young girl when they find the stowaway. I'm thinking some sort of altercation with the law, but I can't force that. Maybe a minor member of a branch of the Inquisitors?
What should the McGuffin be? I want to hold off on depositing a holocron in their hands for a bit. A kyber crystal would be a bit of a gimme with Mygeeto so close by. The best I've come up with is that maybe the teacher knows the location of a hidden Jedi, and wishes to convince him to emerge from hiding. Thoughts?
I'm starting up a new campaign set in the Star Wars universe (F&D rules, if it's relevant to your response). It'll be set about 5 years after the fall of the Empire. I'm ignoring the new movies so that I can shuffle the previous main cast off without having to deal with the new one. I'm also going to be borrowing bits and bobs from the EU, just because there is so much stuff there.
For anyone that wants a map for quick reference. (http://www.swgalaxymap.com/)
The Alliance has seized the Core and formed the Republic, but much of the Empire's territory is in complete disarray - dozens of systems want nothing to do with a new galactic government. Others are forming their own, separate from the Republic and the remains of the Empire. Still others remain loyal, and continue to put up a fierce defense despite the Emperor's death. In short, the galaxy's a mess.
The players are a group of Force-sensitives. They're starting on Dantooine, which is still loosely held by one of the fractured pieces of the Empire (centered on Yaga Minor). The Empire's presence here is weak at best, though. The players, in no particular order, are:
A young girl (~12) who is intensely interested in xenobiology. She's looking to get off planet to see the galaxy for herself.
A mechanic who has recently "come into possession" of a ship and a decent sum of credits (he caught wind that the previous captain of the vessel was planning to off him, so he stole the ship and bounced). He is as-of-yet unaware of his Force sensitivity.
A young man (~20) who is a bit of a knight-errant. He takes jobs in the area to help protect people from the Imperials. A while ago, he won a lightsaber in a game of sabaac, which he has recently begun to learn how to use.
The players are going to be tasked with tracking down a minor McGuffin off-world. The person giving them this task will be the two you people's teacher. The teacher was a member of the Jedi organization, but not a Force-sensitive herself. She held to the Jedi ideals during her time with them, but with the fall of the Republic and 20 years of Imperial rule, she has become a little jaded. However, she feels that it is her duty to assist the return of the Jedi to the galaxy at large, and, as such, will be using her extensive knowledge of the Order's resources to aid them.
She's not so irresponsible as to send a twelve year old girl on this mission. Instead, she has given the task solely to the young man, and hired the mechanic and his ship to get them where they need to be. The young girl is going to sneak aboard (discussed with the player during session 0).
I could do with some advice/suggestions for where the immediate adventure is going:
The players need a reason to not simply turn around and ditch the young girl when they find the stowaway. I'm thinking some sort of altercation with the law, but I can't force that. Maybe a minor member of a branch of the Inquisitors?
What should the McGuffin be? I want to hold off on depositing a holocron in their hands for a bit. A kyber crystal would be a bit of a gimme with Mygeeto so close by. The best I've come up with is that maybe the teacher knows the location of a hidden Jedi, and wishes to convince him to emerge from hiding. Thoughts?