Fiery Diamond
2018-03-06, 03:41 AM
I wasn't sure whether I should put this in friendly banter, media discussions, or here, since this is actually for a story I'm writing, but I figured I'd probably get more response from this part of the forums.
So I'm writing a story in which the main character is transported to a fantasy world that functions off of game-like rules: it has levels, experience points, skills (with skill levels), an adventurers' guild and a mages' guild, and so on. I'm trying to think of ideas for magical items that can be a) purchased in stores, b) found as loot in a magical dungeon, or c) personally crafted by characters. Effects can be minor or major. I'm using the D&D/Pathfinder SRD (because it's the only TTRPG I've ever played, not because it's inherently more like what I want) to hunt for ideas, but I'm really more into the unique and creative ideas like the playground tends to come up with. Since this isn't for an actual game, there's not need to worry about system. In fact, the less reliant on a particular system, the better.
Items can be...
-weapons
-armor
-clothing
-jewelry
-other accessories
-tools of any kind
-everyday objects with magical powers
-books, scrolls, etc.
-wands, rods, staffs, etc.
-anything else you can think of, actually
Feel free to make an items effects as non-game-like (such as you might find in a regular fantasy novel) or as game-like (such as you might find in an actual RPG) as you like. After all, more people than just me can take advantage of whatever gets posted here!
Here are a few contributions of my own from the story so far.
Athena: A lower-tier magical arming sword personally crafted for the main character by a town smith. Made using a steel and Saphirine (blue magical ore that resembles copper sulfate/chalcanthite) alloy, this medium blue blade is thinner and lighter than a pure steel sword of the same type. When drawn, it glows with a soft blue light. Not only does it enhance any magic used that focuses on the sword (such as wreathing it in flames or sending out wind blades along its cuts) but it also acts of its own volition to protect its bearer, creating elemental barriers or moving to intercept attacks on its own. It is also far sharper than a non-magical sword, strong enough to cut through unenchanted armor with ease.
Mana-shaping hairpin: A copper hairpin bought from a magic accessory shop. It makes casting magic easier, cutting down on the casting time of complex spells and heightening the effects of low-tier ones.
Storage Ring: A violet-colored metal ring that connects to an extradimensional space 10ft by 10ft by 10ft. By tapping the ring and saying "open storage," a magical field opens up, projecting the extradimensional space overlapping with normal space. Everything currently stored is translucent and intangible. By touching a non-stored object to the ring and saying "store item," the item transfers to the extradimensional space; by touching the ring to a stored item and saying "retrieve item," the item transfers to the nearest open spot in normal space.
So I'm writing a story in which the main character is transported to a fantasy world that functions off of game-like rules: it has levels, experience points, skills (with skill levels), an adventurers' guild and a mages' guild, and so on. I'm trying to think of ideas for magical items that can be a) purchased in stores, b) found as loot in a magical dungeon, or c) personally crafted by characters. Effects can be minor or major. I'm using the D&D/Pathfinder SRD (because it's the only TTRPG I've ever played, not because it's inherently more like what I want) to hunt for ideas, but I'm really more into the unique and creative ideas like the playground tends to come up with. Since this isn't for an actual game, there's not need to worry about system. In fact, the less reliant on a particular system, the better.
Items can be...
-weapons
-armor
-clothing
-jewelry
-other accessories
-tools of any kind
-everyday objects with magical powers
-books, scrolls, etc.
-wands, rods, staffs, etc.
-anything else you can think of, actually
Feel free to make an items effects as non-game-like (such as you might find in a regular fantasy novel) or as game-like (such as you might find in an actual RPG) as you like. After all, more people than just me can take advantage of whatever gets posted here!
Here are a few contributions of my own from the story so far.
Athena: A lower-tier magical arming sword personally crafted for the main character by a town smith. Made using a steel and Saphirine (blue magical ore that resembles copper sulfate/chalcanthite) alloy, this medium blue blade is thinner and lighter than a pure steel sword of the same type. When drawn, it glows with a soft blue light. Not only does it enhance any magic used that focuses on the sword (such as wreathing it in flames or sending out wind blades along its cuts) but it also acts of its own volition to protect its bearer, creating elemental barriers or moving to intercept attacks on its own. It is also far sharper than a non-magical sword, strong enough to cut through unenchanted armor with ease.
Mana-shaping hairpin: A copper hairpin bought from a magic accessory shop. It makes casting magic easier, cutting down on the casting time of complex spells and heightening the effects of low-tier ones.
Storage Ring: A violet-colored metal ring that connects to an extradimensional space 10ft by 10ft by 10ft. By tapping the ring and saying "open storage," a magical field opens up, projecting the extradimensional space overlapping with normal space. Everything currently stored is translucent and intangible. By touching a non-stored object to the ring and saying "store item," the item transfers to the extradimensional space; by touching the ring to a stored item and saying "retrieve item," the item transfers to the nearest open spot in normal space.