Thurbane
2018-03-06, 03:59 PM
So, this one is a little urgent.
Once again RL has gotten in the way of my prep work.
I need help optimizing an enounter for tonight's (or possible next week's) session.
1 Jackal Lord (FF p.105) and 2 Harssafs (MM3 p.82): EL 10, 5206gp treasure.
They will be attempting to ambush the party at some point, in the desert, of course.
Party has just recently hit 9th: Human Warmage 6/Sand Shaper 3, Aasimar Paladin 9 (non-casting variant, two handed power attacker), Human Ranger 9 (non-casting variant; archery focused, riding dog AC) and Human Favored Soul 9 (NPC, mainly focused on healing, buffing and melee).
The Jackal Lord has Cleric 8 casting, so there's room for optimizing the spell selection. Also, with 5206gp, I was thinking of throwing in some expendable items to help the bad guys with the fight.
Jackal Lord:
Cleric 8 casting (with the Animal and Evil domains)
Summon jackals
Dominate animal (which it could use on the riding dog)
Curse of the Jackal (essentially a Baleful Polymorph gaze attack)
SLAS (cat's grace, disguise self, detect magic, detect good and suggestion at will; shadow walk 3/day); CL 15th; will most likely be using disguise self to pose as a Harssaf
Harssafs:
Sand pulse 1/day each (30 ft radius spread, reflex save or blinded 5 rounds + minor damage)
Sand form: like gaseous form, but sand
All suggestions appreciated.
Cheers - T
Once again RL has gotten in the way of my prep work.
I need help optimizing an enounter for tonight's (or possible next week's) session.
1 Jackal Lord (FF p.105) and 2 Harssafs (MM3 p.82): EL 10, 5206gp treasure.
They will be attempting to ambush the party at some point, in the desert, of course.
Party has just recently hit 9th: Human Warmage 6/Sand Shaper 3, Aasimar Paladin 9 (non-casting variant, two handed power attacker), Human Ranger 9 (non-casting variant; archery focused, riding dog AC) and Human Favored Soul 9 (NPC, mainly focused on healing, buffing and melee).
The Jackal Lord has Cleric 8 casting, so there's room for optimizing the spell selection. Also, with 5206gp, I was thinking of throwing in some expendable items to help the bad guys with the fight.
Jackal Lord:
Cleric 8 casting (with the Animal and Evil domains)
Summon jackals
Dominate animal (which it could use on the riding dog)
Curse of the Jackal (essentially a Baleful Polymorph gaze attack)
SLAS (cat's grace, disguise self, detect magic, detect good and suggestion at will; shadow walk 3/day); CL 15th; will most likely be using disguise self to pose as a Harssaf
Harssafs:
Sand pulse 1/day each (30 ft radius spread, reflex save or blinded 5 rounds + minor damage)
Sand form: like gaseous form, but sand
All suggestions appreciated.
Cheers - T