Albions_Angel
2018-03-07, 03:19 AM
Hi all,
I wanted some advice on including content from non-grayhawk settings in a custom, grayhawk inspired campaign. I am currently condensing my houserule set and ironing out kinks in it.
At the moment, I am allowing all first party standard content, with some caveats (Large sections of UA arnt in play for example, but class variants are, and people can play the races there but must refluff them as different versions from elsewhere in the books because I spent a lot of time figuring out where all the races are from in my world).
I would like to allow spells, feats and classes from FR and Eberron, and potentially OA.
First up, how does this sound as a rule:
"Content from alternate settings (Forgotten Realms/Eberron/etc.) is restricted to spells, feats and classes where they do not conflict with standard versions."
My issue is, how do I define alternate realm stuff? I want people to be able to use Warforged, and thats ok because its duplicated in MMIII. But how do I easily say whats an alternate realm and what isnt? I mean, is MMIII even considered Grayhawk? Am I using the wrong terms?
In addition, I am not adverse to restricting some books here and there. Which setting books should I exclude, or be cautious of because it doesnt play well with others? Is OA (and the dragon mag update) fine to run with everything else, or should I limit it to a small region of my world, or just to interdimensional travelers?
I wanted some advice on including content from non-grayhawk settings in a custom, grayhawk inspired campaign. I am currently condensing my houserule set and ironing out kinks in it.
At the moment, I am allowing all first party standard content, with some caveats (Large sections of UA arnt in play for example, but class variants are, and people can play the races there but must refluff them as different versions from elsewhere in the books because I spent a lot of time figuring out where all the races are from in my world).
I would like to allow spells, feats and classes from FR and Eberron, and potentially OA.
First up, how does this sound as a rule:
"Content from alternate settings (Forgotten Realms/Eberron/etc.) is restricted to spells, feats and classes where they do not conflict with standard versions."
My issue is, how do I define alternate realm stuff? I want people to be able to use Warforged, and thats ok because its duplicated in MMIII. But how do I easily say whats an alternate realm and what isnt? I mean, is MMIII even considered Grayhawk? Am I using the wrong terms?
In addition, I am not adverse to restricting some books here and there. Which setting books should I exclude, or be cautious of because it doesnt play well with others? Is OA (and the dragon mag update) fine to run with everything else, or should I limit it to a small region of my world, or just to interdimensional travelers?