Inugami
2018-03-08, 10:14 AM
Hey everyone! I'm a new DM and about to start Lost Mines for a group of 5. 2 experienced players and 3 newbies. I want to add/tweak LMoP.
Specifically, I want to add a larger story to continue the campaign after LMoP in which there's an apprentice wizard gone rogue and is causing mayhem throughout the Sword Coast. I want the party to encounter a time loop puzzle in Wave Echo Cave but I'm struggling to figure it out. I got the idea from Buffy in which she needs to satisfy a customers needs to end the time loop.
My only ideas thus far have been to have a cursed object in which the wizard was practicing time manipulation and the item Just sends them back to the beginning of this section of the dungeon. They can't destroy the item as it would just send them back to the entrance of this section of the dungeon. Maybe have the markings of time on the floor and they need to use the item in a certain way or place it somewhere. My creative juices just aren't flowing but I just absolutely love this idea.
Any ideas? Have any of you ever done time loop stuff before?
Specifically, I want to add a larger story to continue the campaign after LMoP in which there's an apprentice wizard gone rogue and is causing mayhem throughout the Sword Coast. I want the party to encounter a time loop puzzle in Wave Echo Cave but I'm struggling to figure it out. I got the idea from Buffy in which she needs to satisfy a customers needs to end the time loop.
My only ideas thus far have been to have a cursed object in which the wizard was practicing time manipulation and the item Just sends them back to the beginning of this section of the dungeon. They can't destroy the item as it would just send them back to the entrance of this section of the dungeon. Maybe have the markings of time on the floor and they need to use the item in a certain way or place it somewhere. My creative juices just aren't flowing but I just absolutely love this idea.
Any ideas? Have any of you ever done time loop stuff before?