View Full Version : Bwcca

2007-08-29, 07:30 PM
ok so this is one of the races I developed for my games in the realms of Tir Na Nog. It's still kinda a mess.

Bwca (bucca)
The bwca or “tinker goblins” are one of the few native goblinoids of Tir na Nog. Delighting in metal work and haggling, their brightly painted wagons can be found where-ever portals from Tir Na Nog lead. Averaging about 4 feet tall and 45 pounds bwca have skin of deep red with dark hair and green eyes. They can be recognized from most of their goblin kin by their exceptionally tall ears and long nose, both ending in a sharp point. The clothing of the average bwca tends towards leather jerkins with matching woolen doublets and hose. The usual colors favored run in the vein of brown to dull orange. Striped and checked hose and cloaks are relegated to the chiefs and bards of the bwca clans and purple stripes or checks are entirely the domain of bwca chiefs. All levels of bwca society delight in bronze and silver jewelry. Bwca favor magic hats and rings, especially those enchanted to discern lies and detect enchantment.

Bwca's are unusually outgoing for goblinkind. Their friendly manner has a way of disarming suspicions minded individuals and is exceedingly helpful in the bwca’s role as trader.

The bwca claim that they are descendents of a goblin smith whose clan had captured a priestess greatly loved by the goddess Brigit. The smith fell swiftly in love with the priestess and helped her escape. After traveling together for many years the priestess slowly came to care for the goblin smith emotionally but still had no physical attraction to him. This vexed the priestess and she prayed to her goddess. Brigit apparently smiled upon their potential union, the morning after asking guidance of the goddess the priestess awoke the next morning to find that she had been turned into a goblin herself.

Unlike most of their goblin kin bwca are commonly welcomed into humanoid settlements, their arrivals usually greeted with feasts and impromptu street fairs. After a day or two of much revelry and drink the serious duties of trading and tinkering begin. When settled bwca clans build their communities to live within and around tin and copper mines. Many young bwca often go to a life as sailors where they work as ships carpenters and blacksmiths. Though when seea-bound their primary delight is climbing the rigging and feeling the sea wind in their face. In realms where the Celtic pantheon is venerated it is considered a matter of pride and a sign of luck to have a bwca aboard a ship. Bwca is both the singular and plural.

Bwca characters possess the following racial traits.
• -2 Strength, +2 Dexterity.
• Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
• A bwca’s base land speed is 30 feet.
• Darkvision out to 60 feet.
• Weather sense
• +4 racial bonus on any craft and bluff checks.
• Automatic Languages: Common, Sylvian. Bonus Languages: Elven, Gnomish, Goblin.
• Favored Class: Rogue.

2007-08-29, 07:47 PM
Where are the "Weather Sense" mechanics from?