Quoz
2018-03-13, 01:06 PM
I'm building a melee based sorcerer but haven't played a lot of casters and could use suggestions for a spell list. GM is also encouraging us to use the downtime activities in Xanthar's and we have enough high charisma characters to do well at purchasing magic items.
We're going with a somewhat pirate-themed party, and I expect a good portion of our encounters to be aquatic or ship based. My personal theme is a California Surfer Dude - no armor, high charisma, and an adrenaline junkie.
Half Elf (aquatic) Dragon Sorcerer (Brass/Fire) 4 / Hexblade 1
10/12/18/10/12/20 (rolled stats, includes boost from Elven Accuracy)
Feat: Elven accuracy
Background: Sailor
Skills: Persuasion, Deception, Athletics, Perception
Metamagic: Twin, Quicken
Magic Items: Sentinel Shield
Current spell list:
Cantrips: Greenflame Blade, Fire Bolt, Eldritch Blast, Shape Water, Mold Earth, Message, Minor Illusion
1st level: Hex, Shield, Earth Tremor, Burning Hands
2nd level: Enlarge/Reduce, Hold Person, Mirror Image
Basic concept (untested, our first session didn't have a lot of combat) is to set up groups of enemies for twinned Greenflame Blade (valid at my table) and get advantage (at this level, quickened earth tremor. Better spells may come later).
Next level I get access to twinned haste, which will probably be a go-to buff.
Progression I think will be next 2 levels sorcerer for the dragon sorcerer fire buff, then hexblade to 3 for pact blade, then Sorcerer for the rest.
Magic items I will be hunting for will be at first something to buff con up and a magic weapon - I think once I get hexblade 3 a flametounge greatsword would be good, I may just snag an adamantine weapon until then - it's great for attacking ship's from below.
Thoughts? Suggestions? Glaring errors?
We're going with a somewhat pirate-themed party, and I expect a good portion of our encounters to be aquatic or ship based. My personal theme is a California Surfer Dude - no armor, high charisma, and an adrenaline junkie.
Half Elf (aquatic) Dragon Sorcerer (Brass/Fire) 4 / Hexblade 1
10/12/18/10/12/20 (rolled stats, includes boost from Elven Accuracy)
Feat: Elven accuracy
Background: Sailor
Skills: Persuasion, Deception, Athletics, Perception
Metamagic: Twin, Quicken
Magic Items: Sentinel Shield
Current spell list:
Cantrips: Greenflame Blade, Fire Bolt, Eldritch Blast, Shape Water, Mold Earth, Message, Minor Illusion
1st level: Hex, Shield, Earth Tremor, Burning Hands
2nd level: Enlarge/Reduce, Hold Person, Mirror Image
Basic concept (untested, our first session didn't have a lot of combat) is to set up groups of enemies for twinned Greenflame Blade (valid at my table) and get advantage (at this level, quickened earth tremor. Better spells may come later).
Next level I get access to twinned haste, which will probably be a go-to buff.
Progression I think will be next 2 levels sorcerer for the dragon sorcerer fire buff, then hexblade to 3 for pact blade, then Sorcerer for the rest.
Magic items I will be hunting for will be at first something to buff con up and a magic weapon - I think once I get hexblade 3 a flametounge greatsword would be good, I may just snag an adamantine weapon until then - it's great for attacking ship's from below.
Thoughts? Suggestions? Glaring errors?