Arkhios
2018-03-14, 05:32 AM
(No, I'm not a first-timer as a GM over all, only with Starfinder)
So, first things first, I'm planning a campaign set in alternative post-apocalyptic earth, using the Starfinder rules. Part because I want to see how the system plays out, and part because I'm quite fond of d20 systems and just can't be arsed with learning a non-d20 system :P
Playable Classes are limited to: Envoy, Mechanic, Mystic, Operative, Soldier, Technomancer
Playable Races are limited to: Android, Dwarf, (Space-)Goblin, Halfling, Human, (Half-)Orc, and Half-elf (reskinned and renamed as Synth, as there are no elves).
Please, just accept that this is how I want the campaign to be. I'm not interested in arguing whether or not those races and/or classes are restrictive or whatever.
Anyway, the game is intended to start on-ground. The PC's are part of a Scavenger Caravan, in search for scarce technology to upgrade and repair their currently flightless spacecraft. (It's capable of floating a few meters above the surface, but not higher, so it's basically just a "hovercraft" for now).
As a story hook, there's this global shadow-organization that seeks to maintain control over recently discovered magic, and sees the non-human (anything that is not a human, an android, or a synth) races as abominations and hunts them down, as well as "rogue" magic users, who do not belong to their organization.
The shadow-organization is also inadvertently responsible for the current state of the world, and attempts to keep that a secret from the people. Anyone who would learn the truth are hunted down and executed on sight.
What I'm looking for, is some help with designing the encounters along the way. While I said I'll be using Starfinder, I'm more interested in the encounters' strategies rather than the gameplay mechanics. I can figure that out on my own, I think, as soon as I can wrap up a general concept for an encounter.
If you need more specifics about the setting, please ask.
Also, if mods think this post needs to be elsewhere, please feel free to move it.
So, first things first, I'm planning a campaign set in alternative post-apocalyptic earth, using the Starfinder rules. Part because I want to see how the system plays out, and part because I'm quite fond of d20 systems and just can't be arsed with learning a non-d20 system :P
Playable Classes are limited to: Envoy, Mechanic, Mystic, Operative, Soldier, Technomancer
Playable Races are limited to: Android, Dwarf, (Space-)Goblin, Halfling, Human, (Half-)Orc, and Half-elf (reskinned and renamed as Synth, as there are no elves).
Please, just accept that this is how I want the campaign to be. I'm not interested in arguing whether or not those races and/or classes are restrictive or whatever.
Anyway, the game is intended to start on-ground. The PC's are part of a Scavenger Caravan, in search for scarce technology to upgrade and repair their currently flightless spacecraft. (It's capable of floating a few meters above the surface, but not higher, so it's basically just a "hovercraft" for now).
As a story hook, there's this global shadow-organization that seeks to maintain control over recently discovered magic, and sees the non-human (anything that is not a human, an android, or a synth) races as abominations and hunts them down, as well as "rogue" magic users, who do not belong to their organization.
The shadow-organization is also inadvertently responsible for the current state of the world, and attempts to keep that a secret from the people. Anyone who would learn the truth are hunted down and executed on sight.
What I'm looking for, is some help with designing the encounters along the way. While I said I'll be using Starfinder, I'm more interested in the encounters' strategies rather than the gameplay mechanics. I can figure that out on my own, I think, as soon as I can wrap up a general concept for an encounter.
If you need more specifics about the setting, please ask.
Also, if mods think this post needs to be elsewhere, please feel free to move it.