petermcleod117
2018-03-14, 03:33 PM
Heyo!
So, I really like the concept of the Occult Priest class in Secrets of Pact Magic.
The idea is that your character has started their career as a pact magician and adventurer with a single expressed purpose: to become a god. The reason behind this may vary, but ultimately that is the character's goal, and all the abilities of the class reflect that goal.
So far, I have seen only one other character class (seen here: http://www.giantitp.com/forums/showthread.php?306621-So-you-want-to-play-a-god-(3-5-Base-Class-PEACH) ) take this approach. While there are certainly other options for becoming a god, the Occult Priest and the Incarnation are the only two classes whose abilities entirely revolve around that goal.
I want to know two different things: first, do you know of any other base class (official release or homebrew) that sets out for that goal explicitly? Second, if I were to attempt to, say, develop a class like the Occult Priest for another magic system (like Kelus's Truenaming seen here http://www.giantitp.com/forums/showthread.php?90961-The-Way-Words-Work-(or-Truenaming-that-doesn-t-make-me-cry-myself-to-sleep-at-night) or Realms of Chaos's Xenotheurgy system seen here http://www.giantitp.com/forums/showthread.php?122103-Xenotheurgy-Far-Realms-magic-system ) how should I go about doing so?
For reference, the basic concept of the Occult Priest is that you are a pact-magic user who consults his spirits (basically vestiges) before binding them in order to find the myriad secrets to becoming a god, as many of the spirits either were gods at one point or tried unsuccessfully to become gods themselves. As time passes, the Occult Priest gains the ability to not only cast a limited set of divine spells (drawn from a total of 6 domains that he selects over the course of the class), but can also grant the ability to cast those spells to others. The class is powerful, but risky, as at a certain level you can no longer be resurrected. At 20th level you become an outsider, effectively turning you into the godling you sought to be at the start.
So, I really like the concept of the Occult Priest class in Secrets of Pact Magic.
The idea is that your character has started their career as a pact magician and adventurer with a single expressed purpose: to become a god. The reason behind this may vary, but ultimately that is the character's goal, and all the abilities of the class reflect that goal.
So far, I have seen only one other character class (seen here: http://www.giantitp.com/forums/showthread.php?306621-So-you-want-to-play-a-god-(3-5-Base-Class-PEACH) ) take this approach. While there are certainly other options for becoming a god, the Occult Priest and the Incarnation are the only two classes whose abilities entirely revolve around that goal.
I want to know two different things: first, do you know of any other base class (official release or homebrew) that sets out for that goal explicitly? Second, if I were to attempt to, say, develop a class like the Occult Priest for another magic system (like Kelus's Truenaming seen here http://www.giantitp.com/forums/showthread.php?90961-The-Way-Words-Work-(or-Truenaming-that-doesn-t-make-me-cry-myself-to-sleep-at-night) or Realms of Chaos's Xenotheurgy system seen here http://www.giantitp.com/forums/showthread.php?122103-Xenotheurgy-Far-Realms-magic-system ) how should I go about doing so?
For reference, the basic concept of the Occult Priest is that you are a pact-magic user who consults his spirits (basically vestiges) before binding them in order to find the myriad secrets to becoming a god, as many of the spirits either were gods at one point or tried unsuccessfully to become gods themselves. As time passes, the Occult Priest gains the ability to not only cast a limited set of divine spells (drawn from a total of 6 domains that he selects over the course of the class), but can also grant the ability to cast those spells to others. The class is powerful, but risky, as at a certain level you can no longer be resurrected. At 20th level you become an outsider, effectively turning you into the godling you sought to be at the start.