Snowbluff
2018-03-14, 04:33 PM
Hi guys, I love arcane hierophant, so I thought I would share them to people who would be interested. These are based on the 3.5e versions of the classes.
ARCANE Hierophant
Book: SCAG
Race: Half Elf (Possible Wood elf Variant for Mask of the Wilds), +1 int, +1 Wis
Starter: Wizard(Bladesinger)2/Druid(Moon)2
Skills of Note: Arcana, Nature
What do you do? You cast spells, use Int to buff up your AC and Concentration, and use wildshape to mix it up in a fight.
Summon an animal or familiar to be your companion
Final build:
I was thinking 7 Wizard for Extra attack (which is good in some forms) and 4th level spells. This means you get 13 levels of Druid for 7th level spells and some better forms. Use ASI to max our Wis and Int
Of course, taking blade singer to 14 to get int to damage and a reaction to reduce damage taken.
FOCHLUCAN Lyrist
Court advisers described masters of swordplay, diplomacy, and magic.
Book: XGtE but really would work with anything)
Race: Half Elf (+1 dex,
Starter: Rogue3(Swashbuckler)/Bard3(Swords)/Druid2(Shepards)
Skills of Note: Persuasion, Insight, History, Sleight of Hand
What you do: Support your team! I picked Sword's bard and Swashbuckler buckler because they make you better at sword fighting. Shepards druid was picked because the 3e PrC didn't progress wildshape, and it does make you better at supporting your team with totem spirits. XTtG gives a lot of options here that would fit thematically, really, to the point I had choice paralysis. Consider Whispers Bard, Scout or Mastermind Rogue, or Circle of Dreams druid as alternatives.
However, I think Lore bard is REALLY good here, so I made an alternate build for SCAG and the access to Booming Blade and Flame Blade
Books: SCAG
Race: Helf (Sorry, not sorry, but they're flexible and in 3.5 they avoided MC penalties) +1 Wis, +1 Dex. Moon elf heritage for a blade cantrip
Classes Rogue3(Swashbuckler)/Druid3(Land: Forest, which is described in SCAG as common for Circle of Swords Druids)/Bard3(Lore)
ARCANE Hierophant
Book: SCAG
Race: Half Elf (Possible Wood elf Variant for Mask of the Wilds), +1 int, +1 Wis
Starter: Wizard(Bladesinger)2/Druid(Moon)2
Skills of Note: Arcana, Nature
What do you do? You cast spells, use Int to buff up your AC and Concentration, and use wildshape to mix it up in a fight.
Summon an animal or familiar to be your companion
Final build:
I was thinking 7 Wizard for Extra attack (which is good in some forms) and 4th level spells. This means you get 13 levels of Druid for 7th level spells and some better forms. Use ASI to max our Wis and Int
Of course, taking blade singer to 14 to get int to damage and a reaction to reduce damage taken.
FOCHLUCAN Lyrist
Court advisers described masters of swordplay, diplomacy, and magic.
Book: XGtE but really would work with anything)
Race: Half Elf (+1 dex,
Starter: Rogue3(Swashbuckler)/Bard3(Swords)/Druid2(Shepards)
Skills of Note: Persuasion, Insight, History, Sleight of Hand
What you do: Support your team! I picked Sword's bard and Swashbuckler buckler because they make you better at sword fighting. Shepards druid was picked because the 3e PrC didn't progress wildshape, and it does make you better at supporting your team with totem spirits. XTtG gives a lot of options here that would fit thematically, really, to the point I had choice paralysis. Consider Whispers Bard, Scout or Mastermind Rogue, or Circle of Dreams druid as alternatives.
However, I think Lore bard is REALLY good here, so I made an alternate build for SCAG and the access to Booming Blade and Flame Blade
Books: SCAG
Race: Helf (Sorry, not sorry, but they're flexible and in 3.5 they avoided MC penalties) +1 Wis, +1 Dex. Moon elf heritage for a blade cantrip
Classes Rogue3(Swashbuckler)/Druid3(Land: Forest, which is described in SCAG as common for Circle of Swords Druids)/Bard3(Lore)