Colbymunro
2018-03-17, 01:32 AM
Volo's Guide introduced a couple of new potential companions such as the Dimetrodon and Velociraptor but I think there's one that flew totally under the radar because of a potentially weird exploit I've been thinking about for the past few days. This little guy is the Cranium Rat, and while most CR 0 creatures don't make particularly good animal companions for the beastmaster I think it's potential as a scout is amazing. For one thing it has telepathy and an intelligence of 4 which means it should be capable of expressing general information (albiet primitive information) about what's in the next couple of rooms without the use of spells. If you use the revised ranger, you can increase it's intelligence enough by 8th level that it can read (and maybe even write) as well as giving it proficiency in some skills like investigation which is super weird but kind of fun.
So here's where it gets really interesting. There's really no reason your character can't have pets that aren't animal companions, even if they aren't a beastmaster ranger. After all that's what animal handling is for other than the occasional use to get a horse to go where you want it or calm a mean dog. So let's say you spend your time to start breeding and raising a contingent of cranium rats. If you are operating with the assumption that inbreeding works similar to how it does in real life you only need 2 breeding pairs (for a total of 4 rats) to get started. In real life, litters of rats are about 10-12 and they reach sexual maturity in 6 months (although males are technically capable of breeding by 6 weeks).
If enough cranium rats come together to form a swarm, they merge their minds into a single intelligence with theaccumulated memories of all the swarm's constituents. The rats become smarter as a result, and they retain their heightened intelligence for as long as the swarm persists. The swarm also awakens latent psionic abilities implanted within each cranium rat by its mind flayer creators, bestowing upon the swarm psionic powers similar to spells
That's right, you could potentially build your own swarm of cranium rats, install your companion as the leading mind of it and have your very own CR 5 psionically spellcasting animal companion, complete with 15 intelligence and 14 charisma. It takes the Cranium Rat from a weird subpar choice to potentially the most powerful, (and extremely interesting) animal companion choices in the game.
Theres a little more you can do with it because of the following wording:
a rat separated from the swarm becomes an ordinary cranium rat with an Intelligence of 15. It loses 1 point of Intelligence each day that it remains separated from the swarm. Its Intelligence can't drop below 4 and becomes 15 again if'it rejoins the swarm or another one.
You can seperate your swarm into indivuals and now have a very intelligent solitary companion for a few days. Maybe you set up a network of individual cranium rats installed at 30 ft. intervals and have them pass short range messages back and forth between your party members. Because they can activate a glowing effect which works in a 5ft radius you could do something similar to dancing lights with them (or more humorously, have them organize themselves into one of those scrolling word billboards) . I'm sure if you are creative there's a lot more you could do with your squad of very smart rat friends.
I'm super interested in knowing if any DM's out there would let one of their players do this, and if so how they would handle the rules and roleplaying aspects of it (maybe a contingent of the cranium rats get displeased with your leadership and lead a civil war, or maybe an encounter with an Illithid has negative adverse effect upon the swarm). I think there's a lot ripe for storytelling and I'd let one of my players do this if they were willing to put in the work of breeding them. I'm aware none of this is really RAW even though it's all built on stuff right out of an officially published WotC book.
So here's where it gets really interesting. There's really no reason your character can't have pets that aren't animal companions, even if they aren't a beastmaster ranger. After all that's what animal handling is for other than the occasional use to get a horse to go where you want it or calm a mean dog. So let's say you spend your time to start breeding and raising a contingent of cranium rats. If you are operating with the assumption that inbreeding works similar to how it does in real life you only need 2 breeding pairs (for a total of 4 rats) to get started. In real life, litters of rats are about 10-12 and they reach sexual maturity in 6 months (although males are technically capable of breeding by 6 weeks).
If enough cranium rats come together to form a swarm, they merge their minds into a single intelligence with theaccumulated memories of all the swarm's constituents. The rats become smarter as a result, and they retain their heightened intelligence for as long as the swarm persists. The swarm also awakens latent psionic abilities implanted within each cranium rat by its mind flayer creators, bestowing upon the swarm psionic powers similar to spells
That's right, you could potentially build your own swarm of cranium rats, install your companion as the leading mind of it and have your very own CR 5 psionically spellcasting animal companion, complete with 15 intelligence and 14 charisma. It takes the Cranium Rat from a weird subpar choice to potentially the most powerful, (and extremely interesting) animal companion choices in the game.
Theres a little more you can do with it because of the following wording:
a rat separated from the swarm becomes an ordinary cranium rat with an Intelligence of 15. It loses 1 point of Intelligence each day that it remains separated from the swarm. Its Intelligence can't drop below 4 and becomes 15 again if'it rejoins the swarm or another one.
You can seperate your swarm into indivuals and now have a very intelligent solitary companion for a few days. Maybe you set up a network of individual cranium rats installed at 30 ft. intervals and have them pass short range messages back and forth between your party members. Because they can activate a glowing effect which works in a 5ft radius you could do something similar to dancing lights with them (or more humorously, have them organize themselves into one of those scrolling word billboards) . I'm sure if you are creative there's a lot more you could do with your squad of very smart rat friends.
I'm super interested in knowing if any DM's out there would let one of their players do this, and if so how they would handle the rules and roleplaying aspects of it (maybe a contingent of the cranium rats get displeased with your leadership and lead a civil war, or maybe an encounter with an Illithid has negative adverse effect upon the swarm). I think there's a lot ripe for storytelling and I'd let one of my players do this if they were willing to put in the work of breeding them. I'm aware none of this is really RAW even though it's all built on stuff right out of an officially published WotC book.