Anthrowhale
2018-03-17, 09:53 AM
I read the Maho-Tsukai rules recently and realized it is quite a unique class.
The rules for the class are spread over multiple source books.
Maho-Tsukai is a prestige class in the Oriental Adventures Rokugan setting (3.0).
The setting was updated to 3.5 in Dragon #318 (which changed nothing for the Maho-Tsukai).
The Taint rules (which Maho-Tsukai depend upon) were further updated in Heroes of Horror, explicitly mentioning the Maho-Tsukai as still a thing and revising one of the class features.
Hence Maho-Tsukai is valid-if-offbeat 3.5 class.
The Maho-Tsukai can:
Make just about every base spellcasting class capable of casting 9th level spells. (As per Sublime Chord, but easier.)
Provide access to it's own spell list and any one other spell list. (as per Rainbow Servant, Archivist, prestige Bard/paladin, etc...)
Provide undelayed access to spontaneous spells (as per Dragonwrought Kobold)
Provide significant persistomancy. (as per Incantatrix / Spelldancer, but weaker.)
Bypass expensive material components. (as per Dweomerkeeper, but weaker.)
Make all spells arcane.
Make all spells nigh-impossible to save against. (as per circle magic)
Provide spontaneous access to a huge repertoire of spells. (as per Uncanny Forethought/Beholder Mage.)
The rules for these are complex as they apply across multiple sourcebooks.
The key class ability here is "Spell Conversion".
A maho-tsukai can "trade in" levels in another spellcasting class for additional levels of maho-tsukai spellcasting ability. Read literally, this is absurdly powerful as a sorcerer 5/maho-tsukai 1 becomes a first level character capable of casting 3rd level spells. I believe the intention and reasonable interpretation is that you trade in sorcerer spellcasting ability for maho-tsukai spellcasting ability. I'd interpret 'another' here as 'one other' so it can only be done for one class.
This also appears to be compatible with prior prestige classes advancing the base class spellcasting ability according to the next line:
Each level of prior spellcasting ability counts as one additional level as a maho-tsukai for purposes of determining spells known and spells per day only.
So a Sorcerer 5/Mindbender 1/Maho-Tsukai 1 has Maho-Tsukai 7 spell access.
There is one difficulty here--the Maho-Tsukai has no listed caster level. The reasonable choice is that the caster level is according to the levels of spellcasting advancement.
Given the above, any class which starts with spellcasting and advances it at every level has access to 9th level spells at ECL 17 explicitly including the Adept but implicitly the Bard and others. This works even for classes starting spellcasting at 4th level since a Ranger 19/Maho-Tsukai 1 can have Maho-Tsukai 17 spellcasting. Further pairing this with {Mother Cyst, Heighten Spell} and Versatile Spellcaster would allow qualifying for Epic Spellcasting (http://www.d20srd.org/srd/epic/feats.htm#epicSpellcasting) feat at ECL 21 if spellcasting begins at level 6 or later. There is no alignment prerequisite so this could even be compatible with Paladin although the role-playing there is obviously tricky. Maybe a Paladin of Ilmater, constantly bleeding to cast their spells?
Buried in the Spell Conversion class feature, we have:
When a maho-tsukai advances a level, she can learn her new spells from either her old spell list or the maho-tsukai spell list...
The Maho-Tsukai spell list is kind of lame just as all other unique spellcaster lists. But pairing that with the Bard list for example is great. A Trickster Spellthief would do even better.
Spell access is as a wizard with spell counts as a sorcerer or better. Since Spell Conversion works with any base spellcasting class (arcane or divine) it provides a mechanism for any spellcasting class to convert to spontaneous spells and upgrades most spontaneous spellcasting classes spells known.
A Maho-Tsukai with Persistent Spell can use:
...the maho-tsukai can enhance her spells without using a higher-level spell slot... although there is level cap:
The maho-tsukai cannot enhance a spell to a level higher than he can cast by this means. This cap appears to be compatible with Versatile Spellcaster, Easy Metamagic, Practical Metamagic etc... so with more investment this cap becomes a nonissue. There is a downside:
The cost is a number of points of temporary Constitution damage equal to the level of the metamagic spell. It appears you must pay this downside, but that can be mitigated by binding Naberius or simply cast Restoration (which is free as per the next item).
Material components and focuses are no longer needed or allowed.
A maho-tsukai must substitute a drop of blood for a spell's material component or focus... It's not entirely clear what happens when the focus is an integral part of the spell as per Mind Jar, but this clearly provides free access to True Resurrection. There is a cost in damage:
Substituting blood for a costly material component requires drawing a greater amount of blood. but the damage caps at 23 hp (or 46 if you use someone else's blood), so it's easy for a persistent mass lesser vigor to fully mitigate this out of combat.
Although a Maho-Tsukai can have access to and know spells from any one class spell list
A maho-tsukai casts arcane spells.... Hence a Maho-Tsukai is a Spell to Power Erudite's best friend.
The trick here has to do with the way the rules for taint changed. First, Corruption is a form of Taint.
This taint... is called corruption... Corruption is used along with Depravity as forms of Taint throughout the chapter. The critical difference between the Oriental Adventures rules and the Heroes of Horror rules is that much higher levels of Taint are allowed. In Oriental Adventures,
If a character's Taint score ever reaches 10, the character is overcome by the taint and becomes a slave of evil. but in HoH, you can have a Taint(=Corruption) score of about Con * 7/2-1 before dieing. So a typical Con 14 wizard could have a Taint (from Corruption) of 55. Paired with:
...saving throws against maho spells have a DC of 10 + spell level + the maho-tsukai's Taint score. the saving throw only succeeds 5% of the time. Furthermore, since the Maho-Tsukai spellcasting depends on Taint it can be powered purely by Corruption (not Depravity) implying no mental symptoms and no physical symptions as per the Taint Suppression class feature update on HoH page 66.
Although Spell Conversion replaces the spellcasting ability of a base class, it does not remove a Spellbook or Prayerbook class feature. Hence, classes with such features still know their spells(!) and can potentially cast them with Maho-Tsukai spell slots. Doing this directly would be akin to a Wizard 1/Sorcerer n using Sorcerer slots to cast wizard spells. This seems somewhat sketchy, but using Versatile Spellcaster has a clear "any spell known" clause.
There are two significant chronic drawbacks to the Maho-Tsukai.
Each time a character casts a maho spell, she must make a will save (DC 10+Spell level) or increase her depravity score by 1. Having a good save, persisting Battle Hymn, getting access to the Pride Domain, etc... can mitigate this. In the worst case, a casting of Restoration within 24 hours removes the taint. This seems mitigatable.
More difficult, Maho-Tsukai is sticky.
If a maho-tsukai wishes to advance in level in another class, she must make a successful Will saving throw with a DC equal to 10 + her Taint score. All the techniques for a high will save are obviously important here but it's difficult to achieve both irresistible saves and advance in some other class. Perhaps it is possible to use Surge of Fortune? But it may be difficult to have such active at the moment of leveling. The desire to use other prestige classes may be the fundamental limiting factor on the chosen level of taint. Note that a Maho-Tsukai with controlled Taint can always "break bad" via the Cloud of Taint spell
Cloud of Taint...increases their targets corruption scores.
The rules for the class are spread over multiple source books.
Maho-Tsukai is a prestige class in the Oriental Adventures Rokugan setting (3.0).
The setting was updated to 3.5 in Dragon #318 (which changed nothing for the Maho-Tsukai).
The Taint rules (which Maho-Tsukai depend upon) were further updated in Heroes of Horror, explicitly mentioning the Maho-Tsukai as still a thing and revising one of the class features.
Hence Maho-Tsukai is valid-if-offbeat 3.5 class.
The Maho-Tsukai can:
Make just about every base spellcasting class capable of casting 9th level spells. (As per Sublime Chord, but easier.)
Provide access to it's own spell list and any one other spell list. (as per Rainbow Servant, Archivist, prestige Bard/paladin, etc...)
Provide undelayed access to spontaneous spells (as per Dragonwrought Kobold)
Provide significant persistomancy. (as per Incantatrix / Spelldancer, but weaker.)
Bypass expensive material components. (as per Dweomerkeeper, but weaker.)
Make all spells arcane.
Make all spells nigh-impossible to save against. (as per circle magic)
Provide spontaneous access to a huge repertoire of spells. (as per Uncanny Forethought/Beholder Mage.)
The rules for these are complex as they apply across multiple sourcebooks.
The key class ability here is "Spell Conversion".
A maho-tsukai can "trade in" levels in another spellcasting class for additional levels of maho-tsukai spellcasting ability. Read literally, this is absurdly powerful as a sorcerer 5/maho-tsukai 1 becomes a first level character capable of casting 3rd level spells. I believe the intention and reasonable interpretation is that you trade in sorcerer spellcasting ability for maho-tsukai spellcasting ability. I'd interpret 'another' here as 'one other' so it can only be done for one class.
This also appears to be compatible with prior prestige classes advancing the base class spellcasting ability according to the next line:
Each level of prior spellcasting ability counts as one additional level as a maho-tsukai for purposes of determining spells known and spells per day only.
So a Sorcerer 5/Mindbender 1/Maho-Tsukai 1 has Maho-Tsukai 7 spell access.
There is one difficulty here--the Maho-Tsukai has no listed caster level. The reasonable choice is that the caster level is according to the levels of spellcasting advancement.
Given the above, any class which starts with spellcasting and advances it at every level has access to 9th level spells at ECL 17 explicitly including the Adept but implicitly the Bard and others. This works even for classes starting spellcasting at 4th level since a Ranger 19/Maho-Tsukai 1 can have Maho-Tsukai 17 spellcasting. Further pairing this with {Mother Cyst, Heighten Spell} and Versatile Spellcaster would allow qualifying for Epic Spellcasting (http://www.d20srd.org/srd/epic/feats.htm#epicSpellcasting) feat at ECL 21 if spellcasting begins at level 6 or later. There is no alignment prerequisite so this could even be compatible with Paladin although the role-playing there is obviously tricky. Maybe a Paladin of Ilmater, constantly bleeding to cast their spells?
Buried in the Spell Conversion class feature, we have:
When a maho-tsukai advances a level, she can learn her new spells from either her old spell list or the maho-tsukai spell list...
The Maho-Tsukai spell list is kind of lame just as all other unique spellcaster lists. But pairing that with the Bard list for example is great. A Trickster Spellthief would do even better.
Spell access is as a wizard with spell counts as a sorcerer or better. Since Spell Conversion works with any base spellcasting class (arcane or divine) it provides a mechanism for any spellcasting class to convert to spontaneous spells and upgrades most spontaneous spellcasting classes spells known.
A Maho-Tsukai with Persistent Spell can use:
...the maho-tsukai can enhance her spells without using a higher-level spell slot... although there is level cap:
The maho-tsukai cannot enhance a spell to a level higher than he can cast by this means. This cap appears to be compatible with Versatile Spellcaster, Easy Metamagic, Practical Metamagic etc... so with more investment this cap becomes a nonissue. There is a downside:
The cost is a number of points of temporary Constitution damage equal to the level of the metamagic spell. It appears you must pay this downside, but that can be mitigated by binding Naberius or simply cast Restoration (which is free as per the next item).
Material components and focuses are no longer needed or allowed.
A maho-tsukai must substitute a drop of blood for a spell's material component or focus... It's not entirely clear what happens when the focus is an integral part of the spell as per Mind Jar, but this clearly provides free access to True Resurrection. There is a cost in damage:
Substituting blood for a costly material component requires drawing a greater amount of blood. but the damage caps at 23 hp (or 46 if you use someone else's blood), so it's easy for a persistent mass lesser vigor to fully mitigate this out of combat.
Although a Maho-Tsukai can have access to and know spells from any one class spell list
A maho-tsukai casts arcane spells.... Hence a Maho-Tsukai is a Spell to Power Erudite's best friend.
The trick here has to do with the way the rules for taint changed. First, Corruption is a form of Taint.
This taint... is called corruption... Corruption is used along with Depravity as forms of Taint throughout the chapter. The critical difference between the Oriental Adventures rules and the Heroes of Horror rules is that much higher levels of Taint are allowed. In Oriental Adventures,
If a character's Taint score ever reaches 10, the character is overcome by the taint and becomes a slave of evil. but in HoH, you can have a Taint(=Corruption) score of about Con * 7/2-1 before dieing. So a typical Con 14 wizard could have a Taint (from Corruption) of 55. Paired with:
...saving throws against maho spells have a DC of 10 + spell level + the maho-tsukai's Taint score. the saving throw only succeeds 5% of the time. Furthermore, since the Maho-Tsukai spellcasting depends on Taint it can be powered purely by Corruption (not Depravity) implying no mental symptoms and no physical symptions as per the Taint Suppression class feature update on HoH page 66.
Although Spell Conversion replaces the spellcasting ability of a base class, it does not remove a Spellbook or Prayerbook class feature. Hence, classes with such features still know their spells(!) and can potentially cast them with Maho-Tsukai spell slots. Doing this directly would be akin to a Wizard 1/Sorcerer n using Sorcerer slots to cast wizard spells. This seems somewhat sketchy, but using Versatile Spellcaster has a clear "any spell known" clause.
There are two significant chronic drawbacks to the Maho-Tsukai.
Each time a character casts a maho spell, she must make a will save (DC 10+Spell level) or increase her depravity score by 1. Having a good save, persisting Battle Hymn, getting access to the Pride Domain, etc... can mitigate this. In the worst case, a casting of Restoration within 24 hours removes the taint. This seems mitigatable.
More difficult, Maho-Tsukai is sticky.
If a maho-tsukai wishes to advance in level in another class, she must make a successful Will saving throw with a DC equal to 10 + her Taint score. All the techniques for a high will save are obviously important here but it's difficult to achieve both irresistible saves and advance in some other class. Perhaps it is possible to use Surge of Fortune? But it may be difficult to have such active at the moment of leveling. The desire to use other prestige classes may be the fundamental limiting factor on the chosen level of taint. Note that a Maho-Tsukai with controlled Taint can always "break bad" via the Cloud of Taint spell
Cloud of Taint...increases their targets corruption scores.