Vogie
2018-03-17, 12:06 PM
Due to the release of the Japanese live-action version of Full Metal Alchemist, I thought I'd release this idea for some feedback.
Gate of Truth Patron
https://vignette.wikia.nocookie.net/fma/images/9/94/Gate.png
You have made a pact with the Truth itself, the guardian of the metaphysical Gate of Truth, the source of all alchemy, which exists outside the planes. Having passed through the gate, and paid a toll, you have unlocked alchemical secrets that can be performed in unnatural ways
Expanded Spell list
Absorb Elements, Earth Tremor
Maximillian's Earthen Grasp, Enhance Ability
Meld into Stone, Erupting Earth
Stone Shape, Freedom of Movement
Wall of Stone, Transmute Rock
1. Bonus Cantrips
At 1st level, you learn the Mending and Shillelagh cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
1. Leaden Plating
At 1st level, you gain the ability to imbue magic into a weapon or armor, increasing it's heft and durability as though plating it with lead. At the end of a long rest, touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest, the object becomes a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack rolls if it's a weapon.
6. Equivalent Exchange
At 6th level, You can cast Fabricate as a ritual. If you do this more than once per short rest, you gain one level of exhaustion. This increases to twice per short rest at level 12
10. Molecular Manipulation
At 10th level, you learn to alchemically augment your clothing and armor against physical attacks. At the end of each short or long rest, you can choose between slashing, piercing, or bludgeoning damage. You gain resistance to that damage type until you choose a different one with this feature.
In addition, your attacks or spells that deal damage (other than poison or psychic damage) can also effect and target objects and structures. If your attacks or spells miss the intended target, they will deal damage to the surrounding area.
14. Philosopher's Stone
Starting at 14th level, you can capture the soul of a person you slay, creating a philosopher's stone, or adding a charge to an existing philosopher's Stone. You can only have one philosopher's stone at a time. If you create a new philosopher's stone, the previous one ceases to function.
When you cast Fabricate or a ritual spell you know, you may spend a soul charge to change the casting time to 1 action for this casting.
As an action, you may spend 2 soul charges to cast Bones of the Earth using a warlock spell slot.
You may spend any number of soul charges to break the laws of alchemy and cast Creation, without material components and as an action, instead of casting a Mythic Arcanum spell. However, the object created is not an illusion, but completely real. The duration that object remains real for is based on the number of soul charges spent (for example, 2 soul charges spent creating gems will make the gems last for 20 minutes). You can also make magical items of rarity of uncommon or lower with this spell, although any magical items created in this way have the duration of gems (10 minutes per soul charge spent). If the number of charges drops to zero, your philosopher's stone is destroyed and can’t be remade until you finish a long rest.
Expanded Spell list
Absorb Elements, Earth Tremor
Maximillian's Earthen Grasp, Enhance Ability
Meld into Stone, Erupting Earth
Stone Shape, Blight Freedom of Movement
Wall of Stone, Transmute Rock
1. Bonus Cantrips
At 1st level, you learn the Mending and Shillelagh cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
1. Certified State Alchemist 1. Leaden Plated
At 1st level, you have completed the training necessary to be recognized as a State Alchemist and gain the ability to (New:) you gain the ability to imbue magic into a weapon or armor, increasing it's heft and durability as though plating it with lead. At the end of a long rest, touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest, the object becomes a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack rolls if it's a weapon.
6. Equivalent Exchange
At 6th level, You can cast Fabricate as a ritual. If you do this more than once per short rest, you gain one level of exhaustion. This increases to twice per short rest at level 12
10. Return to Dust Molecular Manipulation
(New:) At 10th level, you learn to alchemically augment your clothing and armor against physical attacks. At the end of each short or long rest, you can choose between slashing, piercing, or bludgeoning damage. You gain resistance to that damage type until you choose a different one with this feature.
In addition, your attacks or spells that deal damage (other than poison or psychic damage) can also effect and target objects and structures. If your attacks or spells miss the intended target, they will deal damage to the surrounding area.
14. Philosopher's Stone
Starting at 14th level, you can capture the soul of a person you slay, creating a philosopher's stone, or adding a charge to an existing philosopher's Stone. You can only have one philosopher's stone at a time. If you create a new philosopher's stone, the previous one ceases to function.
When you cast Fabricate or a ritual spell you know, you may spend a soul charge to change the casting time to 1 action for this casting.
As an action, you may spend 2 soul charges to cast Bones of the Earth using a warlock spell slot.
You may spend any number of soul charges to break the laws of alchemy and cast Create Homunculus Creation, without material components and as an action, instead of casting a Mythic Arcanum spell. (New:) However, the object created is not an illusion, but completely real. The duration that object remains real for is based on the number of soul charges spent (for example, 2 soul charges spent creating gems will make the gems last for 20 minutes). You can also make magical items of rarity of uncommon or lower with this spell, although any magical items created in this way have the duration of gems (10 minutes per soul charge spent). If the number of charges drops to zero, your philosopher's stone is destroyed and can’t be remade until you finish a long rest.
Gate of Truth Patron
https://vignette.wikia.nocookie.net/fma/images/9/94/Gate.png
You have made a pact with the Truth itself, the guardian of the metaphysical Gate of Truth, the source of all alchemy, which exists outside the planes. Having passed through the gate, and paid a toll, you have unlocked alchemical secrets that can be performed in unnatural ways
Expanded Spell list
Absorb Elements, Earth Tremor
Maximillian's Earthen Grasp, Enhance Ability
Meld into Stone, Erupting Earth
Stone Shape, Freedom of Movement
Wall of Stone, Transmute Rock
1. Bonus Cantrips
At 1st level, you learn the Mending and Shillelagh cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
1. Leaden Plating
At 1st level, you gain the ability to imbue magic into a weapon or armor, increasing it's heft and durability as though plating it with lead. At the end of a long rest, touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest, the object becomes a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack rolls if it's a weapon.
6. Equivalent Exchange
At 6th level, You can cast Fabricate as a ritual. If you do this more than once per short rest, you gain one level of exhaustion. This increases to twice per short rest at level 12
10. Molecular Manipulation
At 10th level, you learn to alchemically augment your clothing and armor against physical attacks. At the end of each short or long rest, you can choose between slashing, piercing, or bludgeoning damage. You gain resistance to that damage type until you choose a different one with this feature.
In addition, your attacks or spells that deal damage (other than poison or psychic damage) can also effect and target objects and structures. If your attacks or spells miss the intended target, they will deal damage to the surrounding area.
14. Philosopher's Stone
Starting at 14th level, you can capture the soul of a person you slay, creating a philosopher's stone, or adding a charge to an existing philosopher's Stone. You can only have one philosopher's stone at a time. If you create a new philosopher's stone, the previous one ceases to function.
When you cast Fabricate or a ritual spell you know, you may spend a soul charge to change the casting time to 1 action for this casting.
As an action, you may spend 2 soul charges to cast Bones of the Earth using a warlock spell slot.
You may spend any number of soul charges to break the laws of alchemy and cast Creation, without material components and as an action, instead of casting a Mythic Arcanum spell. However, the object created is not an illusion, but completely real. The duration that object remains real for is based on the number of soul charges spent (for example, 2 soul charges spent creating gems will make the gems last for 20 minutes). You can also make magical items of rarity of uncommon or lower with this spell, although any magical items created in this way have the duration of gems (10 minutes per soul charge spent). If the number of charges drops to zero, your philosopher's stone is destroyed and can’t be remade until you finish a long rest.
Expanded Spell list
Absorb Elements, Earth Tremor
Maximillian's Earthen Grasp, Enhance Ability
Meld into Stone, Erupting Earth
Stone Shape, Blight Freedom of Movement
Wall of Stone, Transmute Rock
1. Bonus Cantrips
At 1st level, you learn the Mending and Shillelagh cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
1. Certified State Alchemist 1. Leaden Plated
At 1st level, you have completed the training necessary to be recognized as a State Alchemist and gain the ability to (New:) you gain the ability to imbue magic into a weapon or armor, increasing it's heft and durability as though plating it with lead. At the end of a long rest, touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest, the object becomes a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack rolls if it's a weapon.
6. Equivalent Exchange
At 6th level, You can cast Fabricate as a ritual. If you do this more than once per short rest, you gain one level of exhaustion. This increases to twice per short rest at level 12
10. Return to Dust Molecular Manipulation
(New:) At 10th level, you learn to alchemically augment your clothing and armor against physical attacks. At the end of each short or long rest, you can choose between slashing, piercing, or bludgeoning damage. You gain resistance to that damage type until you choose a different one with this feature.
In addition, your attacks or spells that deal damage (other than poison or psychic damage) can also effect and target objects and structures. If your attacks or spells miss the intended target, they will deal damage to the surrounding area.
14. Philosopher's Stone
Starting at 14th level, you can capture the soul of a person you slay, creating a philosopher's stone, or adding a charge to an existing philosopher's Stone. You can only have one philosopher's stone at a time. If you create a new philosopher's stone, the previous one ceases to function.
When you cast Fabricate or a ritual spell you know, you may spend a soul charge to change the casting time to 1 action for this casting.
As an action, you may spend 2 soul charges to cast Bones of the Earth using a warlock spell slot.
You may spend any number of soul charges to break the laws of alchemy and cast Create Homunculus Creation, without material components and as an action, instead of casting a Mythic Arcanum spell. (New:) However, the object created is not an illusion, but completely real. The duration that object remains real for is based on the number of soul charges spent (for example, 2 soul charges spent creating gems will make the gems last for 20 minutes). You can also make magical items of rarity of uncommon or lower with this spell, although any magical items created in this way have the duration of gems (10 minutes per soul charge spent). If the number of charges drops to zero, your philosopher's stone is destroyed and can’t be remade until you finish a long rest.