pebcak_error
2018-03-19, 10:13 PM
The monk I've been playing really prefers the the simplicity of the quarterstaff over other monk weapon. Normally at higher levels his unarmed strikes will begin to outperform a quarterstaff. Perhaps with this feat, he might not have to give up his favored weapon.
This Quarterstaff Mastery feat based on (directly copies some features from) some of the UA Feats, specifically Blade Mastery and Spear Mastery.
Quarterstaff Mastery
Though the quarterstaff is a simple weapon to learn, it rewards you for the time you have taken to master it.
You gain the following benefits:
You gain a +1 bonus to attack rolls you make with a quarterstaff.
When you use a quarterstaff, its damage die changes from a d6 to a d8, and from a d8 to a d10 when wielded with two hands. (This benefit has no effect if another feature has already improved the weapon’s die.)
On your turn, you can use your reaction to assume a defensive stance, provided you have the weapon in hand. Doing so grants you a +1 bonus to your AC until the start of your next turn or until you’re not holding the weapon.
As a bonus action on your turn, you can increase your reach with a quarterstaff by 5 feet for the rest of your turn.
The same justifications Mike Mearls gives in the UA for Blade and Spear Mastery applies here.
"The bonus to attack rolls captures the idea that your focus makes you better with blades [quarterstaff in this case] than you are with other weapons. The math is simple enough that it doesn’t slow down the game."
"it also boosts the spear’s damage to make it equal to martial weapons"
"The second benefit tries to capture the idea of a sword [quarterstaff in this case] as a superior defensive weapon, [...]. By focusing on defense rather than keeping your eyes open for the opportunity to counterattack, you make yourself harder to hit.
"The extra reach is a minor ability, but one that reflects the spear’s [quarterstaff's in this case] nature in a simple, easy way."
Thoughts?
This Quarterstaff Mastery feat based on (directly copies some features from) some of the UA Feats, specifically Blade Mastery and Spear Mastery.
Quarterstaff Mastery
Though the quarterstaff is a simple weapon to learn, it rewards you for the time you have taken to master it.
You gain the following benefits:
You gain a +1 bonus to attack rolls you make with a quarterstaff.
When you use a quarterstaff, its damage die changes from a d6 to a d8, and from a d8 to a d10 when wielded with two hands. (This benefit has no effect if another feature has already improved the weapon’s die.)
On your turn, you can use your reaction to assume a defensive stance, provided you have the weapon in hand. Doing so grants you a +1 bonus to your AC until the start of your next turn or until you’re not holding the weapon.
As a bonus action on your turn, you can increase your reach with a quarterstaff by 5 feet for the rest of your turn.
The same justifications Mike Mearls gives in the UA for Blade and Spear Mastery applies here.
"The bonus to attack rolls captures the idea that your focus makes you better with blades [quarterstaff in this case] than you are with other weapons. The math is simple enough that it doesn’t slow down the game."
"it also boosts the spear’s damage to make it equal to martial weapons"
"The second benefit tries to capture the idea of a sword [quarterstaff in this case] as a superior defensive weapon, [...]. By focusing on defense rather than keeping your eyes open for the opportunity to counterattack, you make yourself harder to hit.
"The extra reach is a minor ability, but one that reflects the spear’s [quarterstaff's in this case] nature in a simple, easy way."
Thoughts?