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Urudin
2018-03-21, 02:39 PM
Hello everyone,
I am looking to expand my 3.5 game with additional materials. We are playing gestalt game and one of my players is warlock (clawlock). Since warlock is not that much supported by official books, I am looking for any 3rd party or homebrew things which i could recommend to him. Do you have any ideas?

Telonius
2018-03-21, 03:59 PM
This page (http://dnd.kermodebear.org/InvocationLists) has some homebrew Invocations listed. Notable are Shrouding Transformation and Dark Arcana (both of which are very powerful for Least invocations), and Eldritch Beam (which turns your Eldritch Blast from a single-target attack into a 60-foot line).

hamishspence
2018-03-21, 04:06 PM
For official content, Complete Mage and Dragon Magic has some.

Including Eldritch Line (Dragon Magic: Greater, 5th, Blast Shape, 60ft line, reflex save for half damage.) Looks like WOTC recognised that giving warlocks access to a Line, just makes sense.

AmberVael
2018-03-21, 04:24 PM
When I made homebrew regularly, I made a fair amount of warlock content. I'll spoiler it to save space.

Invocations (Sorted by theme)
Animal (http://www.giantitp.com/forums/showthread.php?t=265919)
Celestial (http://www.giantitp.com/forums/showthread.php?t=245205)
Cosmic (http://www.giantitp.com/forums/showthread.php?489210-Supermassive-Black-Hole-Invocations&p=20816519)
Draconic (http://www.giantitp.com/forums/showthread.php?488892-Warlocks-and-Wyrms-Invocations&p=20804970)
Elemental (http://www.giantitp.com/forums/showthread.php?t=232064)
Magical Girl (http://www.giantitp.com/forums/showthread.php?417958-Make-A-Contract-With-Me!-Invocations)
Necromantic (http://www.giantitp.com/forums/showthread.php?t=244815)
Seven Deadly Sins (http://www.giantitp.com/forums/showthread.php?439696-Flaws-of-the-Fallen-Invocations)

Also:
Warlock Alternate Class Features (http://www.giantitp.com/forums/showthread.php?t=287276)

I'll note that my invocations aim towards the higher end of the invocation balance scale, and that my blast shape invocations in particular veer far higher in power than most of their official counterparts (mostly because very few official blast shapes are actually worth taking). Also, my blasts are targeted at the standard warlock who usually gets one blast in a turn; if you use a warlock fix that allows for multiple attacks in a single turn, you may want to tweak or disallow my blast shapes.

Urudin
2018-03-21, 05:20 PM
Thanks for all the homebrew resources, they are really useful.
About the balance, we are playing gestalt game and except of the abovementioned warlock the party consists of spontaneous cleric//fighter (champion of corellon), rogue//sorcerer (mage of the arcane order), sorcerer (abjurant champion)//mystic ranger. So we are playing solid tier 2 game, and warlock needs all the love he can get. In addition to eldritch claws (for which i allowed essence applying) he uses claws via beast claw and wanted to go for the refluffed thayan gladiator and refluffed (he has pact with Selune) hellfire warlock. I wondered if I could find warlock PRCs, feats, ACFs, etc., which could help the player to do anything more than dealing tons of damage.

Telonius
2018-03-21, 08:25 PM
For the Warlock, what's the other side of his gestalt, or is that still under consideration?

thompur
2018-03-21, 09:05 PM
If you have access to Tome of Magic, I had great fun in a gestalt game as a Warlock/Binder. The passive buffs Binders get are really useful, your less MAD, and the flexibility of the combo is incredible.
On the other hand, if he's looking to really be in the thick of the fight, maybe Warblade.

Domar
2018-03-21, 10:11 PM
http://www.giantitp.com/forums/showthread.php?509440-Forrestfire-Studios-Playtest-The-Avowed-a-3pp-warlock-with-a-psychic-bent&highlight=avowed

The Avowed is a 3rd party spiritual successor to the Warlock from Forrestfire Studios. Technically under playtesting and for Pathfinder, it's essentially finished and backporting is trivial.
The weapon blast shapes support clawlock style right out of the box.

Urudin
2018-03-22, 02:00 AM
Since the player wants to focus on fighting with claws (when we were creating characters he said that he wants to be something magic fighting with fists/claws) at the moment his build looks like this: warlock 6//fighter 4/thayan gladiator 2 (i've ruled that players can take some of the prc from level 5). He is new to d&d and rpg, his first character was fighter//sorcerer and he had problems with using all his tricks. Even now he doesn't use everything he has available, so i do not think binder would be great idea for that player.

skunk3
2018-03-22, 04:31 PM
If he insists on playing a Clawlock I think that a few levels of fighter or something similar would be good for the extra feats but personally I'd rather go with Cleric since it can do basically everything a fighter can do and much more. It's also a T1 class and the player is a newbie so it would help the player be more competitve. Already suggested is the Binder, which I think goes great with Warlock but it might be a bit confusing for a new player. As far as feats go I would suggest for the player to use "Extra Invocation" every chance they have because more often than not, access to another invocation is gonna be more useful than a feat. Also, if the character is evil, a warlock + cleric combo is really thematically interesting. Alternatively, I also think that if he went with Rogue + Shadowdancer it would mesh well with the overall vibe of a Clawlock but it might not be the most amazingly powerful option.

I say he should go with Cleric all the way up and choose Death and Destruction as his domains. ;D I wouldn't even bother with the fighter/gladiator levels. Just Warlock on one side and Cleric on the other. Very flexible, deadly, and fun. He'd have access to lots of invocations, his claws would do more damage (especially with the right gear), and he can buff the hell out of himself... and the domain spells are pretty brutal too.

Telonius
2018-03-22, 09:37 PM
Since the player wants to focus on fighting with claws (when we were creating characters he said that he wants to be something magic fighting with fists/claws) at the moment his build looks like this: warlock 6//fighter 4/thayan gladiator 2 (i've ruled that players can take some of the prc from level 5). He is new to d&d and rpg, his first character was fighter//sorcerer and he had problems with using all his tricks. Even now he doesn't use everything he has available, so i do not think binder would be great idea for that player.

Ah, got it. If he's having trouble remembering what he can do for something that (relatively) simple, the Incarnum idea I had in mind is not going to be a good fit. Sounds like he's going to do better with things that are always-on, rather than resources that he has to manage.

Fortunately, Warlock is the ideal class for that. It can give you plenty to work with outside of dealing heaps of damage, if you focus on a few Invocations that aren't Blast Shape or Essence. If he's looking to be more of a Face, Beguiling Influence is hard to beat. Baleful Utterance (which is basically an at-will Shatter) can have a ton of out-of-combat utility. Walk Unseen would pair particularly well with Thayan Gladiator's Study Opponent, and Fell Flight is always going to be useful.