Kane0
2018-03-21, 06:45 PM
Hello all.
I've been tinkering with shuffling around the classic six stats and the skills attached to them and was looking for thoughts and opinions. Well beyond the sacred cow stuff anyways.
- Strength and the physical aspect of constitution get rolled together. Call it strength, body or physique. Covers HP and saves against being moved or subject to bodily stresses like poison.
- Dexterity stays as is. Covers initiative, fine manipulation and dodging things
- Constitution becomes Discipline. is based off strength/body/physique, discipline covers concentration and non-physical resilience (willpower, resisting persuasion, etc)
- Intelligence stays pretty much the same, although may want to rename to something like Acumen to avoid double up of abbreviations
- Wisdom remains the same but gets renamed to something a bit more accurate, like Intuition. Covers perceptiveness and spidey senses
- Charisma remains pretty much unchanged, covering ability to exert influence over others
The new skill list:
Phys: Athletics, Brawn
Dex: Acrobatics, Stealth, Thievery
Acu: Arcana, Lore, Medicine
Int: Investigation, Perception, Survival
Cha: Deception, Intimidation, Persuation
Disc: Concentration, Insight
Basically Athletics gets separated into brute force and endurance, sleight of hands and thieves tools get merged, nature and survival are merged, religion and history are merged, concentration becomes a skill check rather than a save. Skills are evenly distributed amongst stats, with all of them having 3 each except for Physique and Discipline.
Some major changes to characters and gameplay that I see:
- MADness is increased across the board (casters want good Disc for concentration, dumping phys and dex are bad ideas for most)
- Casters all get another secondary stat they want to keep high with HP and concentration no longer linked to the same stat
- Concentration as a skill rather than save makes it much easier to get high
- Phys saves are much more prominent, good chance of outperforming the other two 'big three' saves
- Wisdom saves get a lot more murky, they could be intuition or discipline saves
- Acumen is still about as useful as intelligence, which is to say a dump stat in too many cases
- Barbarians generally have one primary, one secondary and four tertiary stats like fighters and rogues now, unlike the 1-2-3 or 1-3-2 split of other classes
What do people think? Has anybody had their own ideas on the matter? How did it go if tried?
I've been tinkering with shuffling around the classic six stats and the skills attached to them and was looking for thoughts and opinions. Well beyond the sacred cow stuff anyways.
- Strength and the physical aspect of constitution get rolled together. Call it strength, body or physique. Covers HP and saves against being moved or subject to bodily stresses like poison.
- Dexterity stays as is. Covers initiative, fine manipulation and dodging things
- Constitution becomes Discipline. is based off strength/body/physique, discipline covers concentration and non-physical resilience (willpower, resisting persuasion, etc)
- Intelligence stays pretty much the same, although may want to rename to something like Acumen to avoid double up of abbreviations
- Wisdom remains the same but gets renamed to something a bit more accurate, like Intuition. Covers perceptiveness and spidey senses
- Charisma remains pretty much unchanged, covering ability to exert influence over others
The new skill list:
Phys: Athletics, Brawn
Dex: Acrobatics, Stealth, Thievery
Acu: Arcana, Lore, Medicine
Int: Investigation, Perception, Survival
Cha: Deception, Intimidation, Persuation
Disc: Concentration, Insight
Basically Athletics gets separated into brute force and endurance, sleight of hands and thieves tools get merged, nature and survival are merged, religion and history are merged, concentration becomes a skill check rather than a save. Skills are evenly distributed amongst stats, with all of them having 3 each except for Physique and Discipline.
Some major changes to characters and gameplay that I see:
- MADness is increased across the board (casters want good Disc for concentration, dumping phys and dex are bad ideas for most)
- Casters all get another secondary stat they want to keep high with HP and concentration no longer linked to the same stat
- Concentration as a skill rather than save makes it much easier to get high
- Phys saves are much more prominent, good chance of outperforming the other two 'big three' saves
- Wisdom saves get a lot more murky, they could be intuition or discipline saves
- Acumen is still about as useful as intelligence, which is to say a dump stat in too many cases
- Barbarians generally have one primary, one secondary and four tertiary stats like fighters and rogues now, unlike the 1-2-3 or 1-3-2 split of other classes
What do people think? Has anybody had their own ideas on the matter? How did it go if tried?